Can't move my character! Spartan Total Warrior
#1
Well I checked several times if my controller configuration is correct, it actually is. Although character movement is my problem, I can still navigate through menus ingame with no problem at all. ALL other commands like attacking, blocking, bow, JUMPING work just fine. Something strange I noticed is that if I cycle spam WASD movement keys (or just circle around my analog) the character just microsteps front, so I would be doing this in orden to walk forward but in a tremendously slow pace.

I've tried 2 ISO's of the game, both present the same bug. I'm booting on PCSX2 1.7.0 in OGL with EE hack and VU0 kickstart enabled.

Any idea in order to fix it? Thanks

Ryzen 5 2600
B350
16GB RAM
GTX 1660S
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#2
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
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#3
I correct myself, I tried again and I noticed that W and S keys don't work ingame (they do in menus). Both A and D keys will make my character move 1 microstep LEFT, I can remain any of these keys pressed but it just goes one by one, not continuous movement.

This is what I found in emuLog:

Code:
PCSX2 1.7.0-20210109170112 - compiled on Jan  9 2021
Savestate version: 0x9a170000

Host Machine Init:
    Operating System =  Microsoft Windows 10 Pro (build 19045), 64-bit
    Physical RAM     =  16294 MB
    CPU name         =  AMD Ryzen 5 2600 Six-Core Processor
    Vendor/Model     =  AuthenticAMD (stepping 02)
    CPU speed        =  3.399 ghz (12 logical threads)
    x86PType         =  Standard OEM
    x86Flags         =  178bfbff 7ed8320b
    x86EFlags        =  2fd3fbff

x86 Features Detected:
    SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA
    SSE4a

Reserving memory for recompilers...

Loading plugins from C:\Users\Usuario\Documents\PCX2v1.7.0\plugins...
    Bound   GS: GSdx32-AVX2.dll [GSdx 20210109170112 (MSVC 19.26 AVX2/AVX2) 1.2.0]
Plugins loaded successfully.

[GameDB] 10325 games on record (loaded in 302ms)
HLE Notice: ELF does not have a path.

Initializing plugins...
    Init GS
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
    Opening GS
3.x GL context successfully created
OpenGL information. GPU: NVIDIA GeForce GTX 1660 SUPER/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 537.58
INFO: GL_ARB_sparse_texture is available
INFO: GL_ARB_sparse_texture2 is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_compute_shader is available
INFO: GL_ARB_shader_storage_buffer_object is available
INFO: GL_ARB_texture_view is available
INFO: GL_ARB_vertex_attrib_binding is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_multi_bind is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available
INFO: GL_ARB_get_texture_sub_image is available

Current Renderer: OpenGL
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:00000000
McdSlot 0 [File]: C:\Users\Usuario\Documents\PCX2v1.7.0\memcards\Mcd001.ps2
GSdx Lookup CRC:00000000
McdSlot 1 [File]: C:\Users\Usuario\Documents\PCX2v1.7.0\memcards\Mcd002.ps2
Plugins opened successfully.
isoFile open ok: N:\Spartan Total Warrior\NTSC Spartan Total Warrior.iso
    Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1073920 sectors)
48000 SampleRate:
EE/iR5900-32 Recompiler Reset
    Bios Found: USA     v02.30(20/02/2008)  Console
    BIOS rom1 module not found, skipping...
    BIOS rom2 module not found, skipping...
    BIOS erom module not found, skipping...
# Initialize memory (rev:4.00, ctm:196Mhz, cpuclk:147Mhz detected)
Frame buffer size set to  512x512 (1536x1536)

PlayStation 2 ======== Hard reset boot
ROMGEN=2008-0220, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
<20080220-175343,ROMconf,PS20230WC20080220.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (400:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Sep  5 2006 12:57:08
  CPUID=2e20, BoardID=0, ROMGEN=2008-0220, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_212.12;1
(SYSTEM.CNF) Software version = 1.02
(SYSTEM.CNF) Disc region type = NTSC
found 0 symbols
ELF (cdrom0:\SLUS_212.12;1) Game CRC = 0x08277A9E, EntryPoint = 0x00200008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_212.12;1
(SYSTEM.CNF) Software version = 1.02
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_212.12;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_212.12;1
1 00200000 0037c780 ........................................................
Loaded, cdrom0:¥SLUS_212.12;1
start address 0x200008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00200008 about to get recompiled. Load patches first.
[GameDB] Searching for 'slus-21212' in GameDB
[GameDB] Found 'slus-21212' in GameDB
[GameDB] Searching for patch with CRC '08277a9e'
[GameDB] No CRC-specific patch or default patch found
[GameDB] Searching for 'slus-21212' in GameDB
[GameDB] Found 'slus-21212' in GameDB
[GameDB] Searching for patch with CRC '08277a9e'
[GameDB] No CRC-specific patch or default patch found
GSdx Lookup CRC:08277A9E
GSdx Lookup CRC:08277A9E
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥IOP¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥IOP¥SIO2D.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥IOP¥MCMAN.IRX;1 args 0 arg
loadmodule: id 27, ret 2
loadmodule: fname cdrom0:¥IOP¥MCSERV.IRX;1 args 0 arg
loadmodule: id 28, ret 2
loadmodule: fname cdrom0:¥IOP¥LIBSD.IRX;1 args 0 arg
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥IOP¥SDRDRV.IRX;1 args 0 arg
SDR driver version 4.0.1 (C) SCEI
Exit rsd_main
loadmodule: id 30, ret 2
loadmodule: fname cdrom0:¥IOP¥SDRDRV.IRX;1 args 0 arg
loadmodule: id 31, ret 1
loadmodule: fname cdrom0:¥IOP¥DBCMAN.IRX;1 args 0 arg
loadmodule: id 32, ret 0
loadmodule: fname cdrom0:¥IOP¥STREAM.IRX;1 args 0 arg
Exit MultiStream V6.2 Thread Load
loadmodule: id 33, ret 0
loadmodule: fname cdrom0:¥IOP¥CDVDSTM.IRX;1 args 0 arg
loadmodule: id 34, ret 2
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,93 fps
loadmodule: fname cdrom0:¥IOP¥DS2U.IRX;1 args 0 arg
loadmodule: id 35, ret 0
loadmodule: fname cdrom0:¥IOP¥DS2U.IRX;1 args 0 arg
loadmodule: id 36, ret 0
open fail name ¥DATA.PAK;1
open fail name ¥ian;1
max system bytes =   27078656
open fail name ¥DATA¥env¥fe_main¥TEXT¥Japanese¥UI.txt;1
open fail name ¥DATA¥ENV¥level00¥WORLD¥date.txt;1
open fail name ¥level00-build-209-memory.log;1
open fail name ¥DATA¥TEXT¥Japanese¥APP_ps2font.tm2;1
open fail name ¥DATA¥TEXT¥Japanese¥APP_ps2font.dim;1
open fail name ¥entity.log;1
open fail name ¥DATA¥ENV¥level00¥TEXT¥Japanese¥LEVEL01.txt;1
Cannot find file DATA.PAKCannot find file ianCannot find file DATA¥env¥fe_main¥TEXT¥Japanese¥UI.txtCannot find file DATA¥ENV¥level00¥WORLD¥date.txtCannot find file DATA¥TEXT¥Japanese¥APP_ps2font.tm2Cannot find file DATA¥TEXT¥Japanese¥APP_ps2font.dimCannotopen fail name ¥DATA¥env¥fe_load¥TEXT¥Japanese¥UI.txt;1
open fail name ¥DATA¥env¥fe_load¥text¥Japanese¥font14.tm2;1
open fail name ¥DATA¥env¥fe_load¥text¥Japanese¥font14.dim;1
open fail name ¥DATA¥ENV¥level01¥WORLD¥date.txt;1
open fail name ¥level01-build-209-memory.log;1
open fail name ¥DATA¥TEXT¥Japanese¥APP_ps2font.tm2;1
open fail name ¥DATA¥TEXT¥Japanese¥APP_ps2font.dim;1
open fail name ¥DATA¥SOUND¥SCRIPTS¥ENGLISH¥DUMMY_COLLISION_NOT_BOW_TARGETTABLE.BIN;1
open fail name ¥entity.log;1
open fail name ¥DATA¥ENV¥level01¥TEXT¥Japanese¥LEVEL01.txt;1
Closing plugins...
    Closing GS
Delete 0 Shaders, 70 Programs, 29 Pipelines
Plugins closed successfully.
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#4
any reason why you're using such an old unsupported version ?
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
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#5
I downloaded it today in a rush believing it was the latest. Tomorrow I'll try again
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#6
Hi, I downloaded latest version I found 1.7.5624 and it runs my game excellently, and I don't have this movement trouble anymore! Laugh
Thank you.
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