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Can't play using Hardware Renderer pls help.
#1
Well everything is in title.
I can't play Dragon Ball Z BT 3 using Direct3D9 (hardware) but i can play using Direct3D9 (software) but that is very slow like 15 fps.
Now the weird thing is that myb a year ago I played this game on this emulator using hardware renderer and i had 30-40 fps and now nothing is changed (no new cpu or gpu or anything except i did install Win 7 it was win xp back than) but it doesnt work.When i click boot i only get black screen and sometimes even my gpu will crash or at least i think gpu crashed as i cant move mouse or do anything so i have to button restart pc.
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#2
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
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#3
I am not sure but does pcsx2 1.4.0 work on XP
If not then that's your reason why you get better speeds on WinXP

Older pcsx2 versions don't emulate a lot of things properly and as a result,depending on the game you may get more speed compared to a newer pcsx2 version where more things are emulated properly and require more power from your cpu(which means less speed on the same cpu)

What is your cpu\gpu?
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#4
Well here it is.
Also i tried updating Gpu drivers and nothing changed.
Code:
Invalid language identifier (wxID=0)
PCSX2 1.4.0-20160105132032- compiled on Jan  5 2016
Savestate version: 0x9a0b0000

Host Machine Init:
Operating System =  Microsoft Windows 7 Ultimate Edition Service Pack 1 (build 7601), 32-bit
Physical RAM     =  2031 MB
CPU name         =  Intel(R) Core(TM)2 CPU          6400  @ 2.13GHz
Vendor/Model     =  GenuineIntel (stepping 06)
CPU speed        =  2.125 ghz (2 logical threads)
x86PType         =  Standard OEM
x86Flags         =  bfebfbff 0000e3bd
x86EFlags        =  20100000

x86 Features Detected:
SSE2.. SSE3.. SSSE3

Invalid language identifier (wxID=0)
Reserving memory for recompilers...

Loading plugins...
Binding   GS: C:\Program Files\PCSX2 1.4.0\Plugins\gsdx32-sse2.dll
Windows 6.1.7601 (Service Pack 1 1.0)
Binding  PAD: C:\Program Files\PCSX2 1.4.0\Plugins\lilypad.dll
Binding SPU2: C:\Program Files\PCSX2 1.4.0\Plugins\spu2-x.dll
(GameDB) 9693 games on record (loaded in 570ms)
Binding CDVD: C:\Program Files\PCSX2 1.4.0\Plugins\cdvdGigaherz.dll
Binding  USB: C:\Program Files\PCSX2 1.4.0\Plugins\USBnull.dll
Binding   FW: C:\Program Files\PCSX2 1.4.0\Plugins\FWnull.dll
Binding DEV9: C:\Program Files\PCSX2 1.4.0\Plugins\DEV9null.dll
Plugins loaded successfully.

HLE Notice: ELF does not have a path.


Initializing plugins...
Init GS
Windows 6.1.7601 (Service Pack 1 1.0)
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: C:\Users\heud\Desktop\DragonBall Z - Budokai Tenkaichi 3.iso
Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1562320 sectors)
Current Renderer: Direct3D9 (Hardware mode)
Opening USB
Opening FW
Opening DEV9
NVIDIA GeForce 7950 GT (9.18.13.908)
McdSlot 0 [File]: C:\Users\heud\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\heud\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: Europe  v01.60(04/10/2001)  Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
# Initialize memory (rev:3.63, ctm:392Mhz, cpuclk:294Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2001-1004, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20011004-175839,ROMconf,PS20160EC20011004.bin:11520>
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Jul  4 2001 16:03:45
 CPUID=2e20, BoardID=0, ROMGEN=2001-1004, 32M

(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_549.45;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = PAL
ELF (cdrom0:\SLES_549.45;1) Game CRC = 0xA422BB13, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_549.45;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = PAL

IOP Realtime Kernel Ver.0.9.1
   Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLES_549.45;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLES_549.45;1
1 00100000 001c4390 .............................
2 002c4400 0003c1ee .....
Loaded, cdrom0:¥SLES_549.45;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
   Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥IRX¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥IRX¥MCMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 2
loadmodule: fname cdrom0:¥IRX¥MCSERV.IRX;1 args 0 arg
loadmodule: id 27, ret 2
loadmodule: fname cdrom0:¥IRX¥DBCMAN.IRX;1 args 0 arg
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥IRX¥SIO2D.IRX;1 args 0 arg
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥IRX¥DS2U_D.IRX;1 args 0 arg
loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥IRX¥LIBSD.IRX;1 args 0 arg
loadmodule: id 31, ret 0
loadmodule: fname cdrom0:¥IRX¥SDRDRV.IRX;1 args 0 arg
SDR driver version 4.0.1 (C) SCEI
Exit rsd_main
loadmodule: id 32, ret 2
loadmodule: fname cdrom0:¥IRX¥MODHSYN.IRX;1 args 0 arg
loadmodule: id 33, ret 0
loadmodule: fname cdrom0:¥IRX¥MODSESQ2.IRX;1 args 0 arg
loadmodule: id 34, ret 0
loadmodule: fname cdrom0:¥IRX¥CDVDSTM.IRX;1 args 0 arg
loadmodule: id 35, ret 2
loadmodule: fname cdrom0:¥IRX¥SOUNDS.IRX;1 args 0 arg
loadmodule: id 36, ret 0
loadmodule: fname cdrom0:¥IRX¥CRI_ADXI.IRX;1 args 0 arg
CRI ADX Driver Ver.9.71(Dec 13 2005 21:36:53)
CRI ADX Driver : Main Thread Priority = 39
CRI ADX Driver : PSM Thread Priority  = 39
CRI ADX Driver : DTX Thread Priority  = 48
CRI ADX Driver : SPU CORE Number = 0
CRI ADX Driver : sceSdInit(SD_INIT_COLD) call.
loadmodule: id 37, ret 2
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50.00 fps
SDR callback thread created
[SESQ] : SesqInit()       :
[SESQ] : SesqSetVolume()  : [port_bit=ff vol=127]
DVCI: "PZS3EU0.AFS" found.
DVCI: "PZS3EU1.AFS" found.
DVCI: "PZS3EU2.AFS" found.
DVCI: "ZS3EUOP.PSS" found.
DVCI: "ZS3EUOP_PAL.PSS" Not found.
DVCI: "ZS3EUOP.ADX" found.
DVCI: "ZS3EUED.PSS" found.
DVCI: "ZS3EUED_PAL.PSS" Not found.
DVCI: Total 6 files.
DVCI: Warning, Can't load all cache file.
PS2RNA: sceSifAllocIopHeap(266304) ret=0x00174600
PS2RNA: sceSifAllocIopHeap(2256) ret=0x001b5700
PS2RNA: sceSifAllocIopHeap(16448) ret=0x001b6000
[SESQ] : SesqSet()        : [port_num=0 spu_addr=5010 hd_addr=1ba100 sq_addr=1811456]
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
Vsub here you can see my cpu/gpu (i know its insanely weak and all).But all i wanna know is why cant i play in Hardware renderer...Will myb installing older version of pcsx2 work?

EDIT:
So i installed 1.2.1 and its working perfectly fine now...tnx guys Laugh.
But im still curious what could make 1.4 version not work?
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#5
For nvidia gpu,it's better to use OpenGL.
If you set No Disk from the CDVD menu and then Syste=>Full Boot,do you still get black screen
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#6
Get this error when booting like you said.
"GS plugin failed to open.Your comuter may have insufficient resources or or incompatible hardware/drivers."
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#7
Perhaps you can track down when it stopped working.


Attached Files
.txt   1.3.1.txt (Size: 89,17 KB / Downloads: 22)
CPU: I3-4160 3.6GHZ
Motherboard: Asrock B85M - DGS
RAM: Hyper X Savage 2x8GB 1.6GHZ cl9
GPU: Asus AMD Radeon R7 360 OC 2GB GDDR5
OS: Windows 7 Ultimate SP1 64bit
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#8
What for gods sake is that xD
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#9
i think that kind of antique GPU is unsupported now.
What Lighningterror linked you are the pcsx2 revisions you can try to point out where the issue started.
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
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#10
(06-28-2018, 09:31 PM)lordofdarkness172 Wrote: What for gods sake is that xD

Links to 1.3.1 builds.

Start somewhere in the middle, if it works go +200 or 500 builds above and test that, if it doesn't crash go another +200 , if it does crash you go down half -150 ..etc until you find the correct build.
CPU: I3-4160 3.6GHZ
Motherboard: Asrock B85M - DGS
RAM: Hyper X Savage 2x8GB 1.6GHZ cl9
GPU: Asus AMD Radeon R7 360 OC 2GB GDDR5
OS: Windows 7 Ultimate SP1 64bit
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