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Car reflection brightness in various racing games on Direct3D11
#1
Seems like there are reflections brightness issue in some racing games on Direct3D11 here is an example in Gran turismo 3:


Direct3D11:[Image: ddnd0aV.jpg]



Direct3D9:[Image: 3WeAQpE.jpg]

it also applies on Burnout 3, Enthusia Professional Racing and Gran turismo series games.


Direct3D11 isn't supposed to be more accurate than Direct3D9 ?

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