Seems like there are reflections brightness issue in some racing games on Direct3D11 here is an example in Gran turismo 3:
Direct3D11:
Direct3D9:
it also applies on Burnout 3, Enthusia Professional Racing and Gran turismo series games.
Direct3D11 isn't supposed to be more accurate than Direct3D9 ?
CPU: i5 3470 3.8Ghz
GPU: AMD R9 290
RAM: 8GB 1600Mhz
Settings :
Version used : Pcsx2 v1.5.0-dev-2330
Direct3D11:
Direct3D9:
it also applies on Burnout 3, Enthusia Professional Racing and Gran turismo series games.
Direct3D11 isn't supposed to be more accurate than Direct3D9 ?
CPU: i5 3470 3.8Ghz
GPU: AMD R9 290
RAM: 8GB 1600Mhz
Settings :
Version used : Pcsx2 v1.5.0-dev-2330