08-01-2015, 08:28 PM
So I've been checking around the forums trying to find out how to optimize this game. It's playable, the framerate is mostly stable, the only issue I'm having is the individual cells the levels are composed of sometimes load extremely slowly, so I end up just walking on empty black space with no textures loaded. It loads certain assets that might be in those cells like chests, but the textures for the floors/walls don't load sometimes or take an extremely long time to load.
I haven't seen any mention of an issue like this on the forums.
I'm using pcsx 1.2.1
GS: GSdx 0 (MSVC 18.00, SSE2) 0.1.16 [gsdx32-sse2-r5875)
EE Cyclerate: 3
VU Cycle Stealing: 3
MTVU is on
EE/VU: Chop/Normal
Direct3D11(Software)
GPU: nVidia GTX 970
PS2 BIOS: 2.20 USA
CPU: i7
using an ISO
In GS, I read somewhere to set frame draw to 3 and frame skip to 1 so I did that, I don't really notice any difference between 3:1 and 2:2 so I don't know if that has anything to do with it
For extra rendering threads, I have it set to 6. I have an i7, I'm not really computer savvy but I read my cpu has 8 cores and software mode uses 2 threads by default, and the optimal number of threads is the number of cores. I have no idea if this is true or accurate though.
I think that's all the relevant info? Any help on why the cells/textures are taking so long to load and how I might fix this would be appreciated.
I haven't seen any mention of an issue like this on the forums.
I'm using pcsx 1.2.1
GS: GSdx 0 (MSVC 18.00, SSE2) 0.1.16 [gsdx32-sse2-r5875)
EE Cyclerate: 3
VU Cycle Stealing: 3
MTVU is on
EE/VU: Chop/Normal
Direct3D11(Software)
GPU: nVidia GTX 970
PS2 BIOS: 2.20 USA
CPU: i7
using an ISO
In GS, I read somewhere to set frame draw to 3 and frame skip to 1 so I did that, I don't really notice any difference between 3:1 and 2:2 so I don't know if that has anything to do with it
For extra rendering threads, I have it set to 6. I have an i7, I'm not really computer savvy but I read my cpu has 8 cores and software mode uses 2 threads by default, and the optimal number of threads is the number of cores. I have no idea if this is true or accurate though.
I think that's all the relevant info? Any help on why the cells/textures are taking so long to load and how I might fix this would be appreciated.