Cheats not working
#11
The codes were encrypted by using CodeBreaker v1 encryption so omniconvert
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#12
(11-03-2021, 05:06 PM)vsub Wrote: The codes were encrypted by using CodeBreaker v1 encryption so omniconvert

I see would that work for all if not most games?
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#13
No,it depends what encryption the codes are using,some are not encrypted,other are encrypted using one of the 13 encryptions
I usually can tell what encryption they are using just by looking them
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#14
(11-03-2021, 09:35 PM)vsub Wrote: No,it depends what encryption the codes are using,some are not encrypted,other are encrypted using one of the 13 encryptions
I usually can tell what encryption they are using just by looking them

Now I am having problems with Godzilla Save the Earth. I went to codetwink.com and I copied the cheats for all cities and all monsters as well as the enable code and I used omniconvert. I happen to have 1.0.3 by the way and since the site said that the games codes require codebreaker version 7.0 or higher I used that as my input and for my output I used unencrypted standard. I then used the pcsx2 convertor put it in my pnach folder and the cheats didn't work even with the enable cheats check box marked. I also happen to have my my pnach file attached as well.


Attached Files
.pnach   1025D50A.pnach (Size: 320 bytes / Downloads: 93)
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#15
I found out the problem its because I didn't have all the encrypted patches put in right way yet the cheats aren't loading despite them being found. Here are my emulog tags by the way



PCSX2 1.6.0-20200506140834- compiled on May 6 2020
Savestate version: 0x9a0e0000

Host Machine Init:
Operating System = Microsoft Windows 10 Pro (build 19043), 64-bit
Physical RAM = 16335 MB
CPU name = Intel® Core™ i7-4790 CPU @ 3.60GHz
Vendor/Model = GenuineIntel (stepping 03)
CPU speed = 3.591 ghz (8 logical threads)
x86PType = Standard OEM
x86Flags = bfebfbff 7ffafbff
x86EFlags = 2c100000

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA

Reserving memory for recompilers...

Loading plugins from C:\Program Files (x86)\PCSX2\plugins...
Bound GS: GSdx32-AVX2.dll [GSdx 20200506140834 (MSVC 19.25 AVX2/AVX2) 1.2.0]
Bound PAD: LilyPad.dll [LilyPad (20200506140834) 0.12.1]
Bound SPU2: Spu2-X.dll [SPU2-X 20200506140834 2.0.0]
Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20200506140834 0.11.0]
(GameDB) 9858 games on record (loaded in 135ms)
Bound USB: USBnull.dll [USBnull Driver 20200506140834 0.7.0]
Bound FW: FWnull.dll [FWnull Driver 20200506140834 0.7.0]
Bound DEV9: DEV9null.dll [DEV9null Driver 20200506140834 0.5.0]
Plugins loaded successfully.

HLE Notice: ELF does not have a path.

Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: C:\Users\Mark\OneDrive\Desktop\ps2 games\Godzilla - Save the Earth (USA).iso
Image type = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2149984 sectors)
Opening USB
Opening FW
Opening DEV9
3.x GL context successfully created
OpenGL information. GPU: GeForce GTX 750 Ti/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 391.25
INFO: GL_ARB_sparse_texture is NOT SUPPORTED
INFO: GL_ARB_sparse_texture2 is NOT SUPPORTED
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_compute_shader is available
INFO: GL_ARB_shader_storage_buffer_object is available
INFO: GL_ARB_texture_view is available
INFO: GL_ARB_vertex_attrib_binding is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_multi_bind is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available
INFO: GL_ARB_get_texture_sub_image is available

Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3173MB for textures
GSdx Lookup CRC:0
McdSlot 0 [File]: C:\Users\Mark\OneDrive\Documents\PCSX2\memcards\Mcd001.ps2
GSdx Lookup CRC:0
McdSlot 1 [File]: C:\Users\Mark\OneDrive\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: Europe v01.60(04/10/2001) Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:3.63, ctm:196Mhz, cpuclk:147Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2001-1004, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20011004-175839,ROMconf,PS20160EC20011004.bin:11520>
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Jul 4 2001 16:03:45
CPUID=2e20, BoardID=0, ROMGEN=2001-1004, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_208.09;1
(SYSTEM.CNF) Software version = 1.02
(SYSTEM.CNF) Disc region type = NTSC
found 0 symbols
ELF (cdrom0:\SLUS_208.09;1) Game CRC = 0x1025D50A, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_208.09;1
(SYSTEM.CNF) Software version = 1.02
(SYSTEM.CNF) Disc region type = NTSC


IOP Realtime Kernel Ver.0.9.1

Copyright 1999 © Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_208.09;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_208.09;1
0 00100000 004dbc80 ..............................................................................
Loaded, cdrom0:¥SLUS_208.09;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
Found Cheats file: '1025D50A.pnach'
Loaded 8 Cheats from '1025D50A.pnach' at 'C:\Users\Mark\OneDrive\Documents\PCSX2\cheats'
Overall 8 Cheats loaded
GSdx Lookup CRC:1025D50A
GSdx Lookup CRC:1025D50A
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init


IOP Realtime Kernel Ver. 2.2

Copyright 1999-2002 © Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥MODULES¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥MODULES¥LIBSD.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥MODULES¥STREAM.IRX;1 args 0 arg
Exit MultiStream V7.1 Thread Load
loadmodule: id 27, ret 0
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.93 fps
loadmodule: fname cdrom0:¥MODULES¥MTAPMAN.IRX;1 args 0 arg
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥MODULES¥PADMAN.IRX;1 args 12 arg thpri=20,20
padman: thread priority: high=20, low=20
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥MODULES¥MCMAN.IRX;1 args 0 arg thpri=20,20
loadmodule: id 30, ret 2
loadmodule: fname cdrom0:¥MODULES¥MCSERV.IRX;1 args 0 arg thpri=20,20
loadmodule: id 31, ret 2
loadmodule: fname cdrom0:¥MODULES¥ENT_DEVM.IRX;1 args 0 arg thpri=20,20
ent_devm (version 1.1.18)
loadmodule: id 32, ret 2
loadmodule: fname cdrom0:¥MODULES¥NETCNF.IRX;1 args 120 arg icon=host0:/usr/local/sce/ee/sample/inet/setapp/SYS_NET.ICO
loadmodule: id 33, ret 2
loadmodule: fname cdrom0:¥MODULES¥EENETCTL.IRX;1 args 0 arg icon=host0:/usr/local/sce/ee/sample/inet/setapp/SYS_NET.ICO
loadmodule: id 34, ret 2
loadmodule: fname cdrom0:¥MODULES¥NETCNFIF.IRX;1 args 0 arg icon=host0:/usr/local/sce/ee/sample/inet/setapp/SYS_NET.ICO
loadmodule: id 35, ret 2
loadmodule: fname cdrom0:¥MODULES¥DEV9.IRX;1 args 0 arg icon=host0:/usr/local/sce/ee/sample/inet/setapp/SYS_NET.ICO
dev9: unknown dev9 hardware.
loadmodule: id 36, ret 1
loadmodule: fname cdrom0:¥MODULES¥ENT_SMAP.IRX;1 args 0 arg icon=host0:/usr/local/sce/ee/sample/inet/setapp/SYS_NET.ICO
loadmodule: id -200, ret 1
loadmodule: fname cdrom0:¥MODULES¥EZNETCNF.IRX;1 args 0 arg icon=host0:/usr/local/sce/ee/sample/inet/setapp/SYS_NET.ICO
loadmodule: id 37, ret 2
loadmodule: fname cdrom0:¥MODULES¥EZENTCTL.IRX;1 args 0 arg icon=host0:/usr/local/sce/ee/sample/inet/setapp/SYS_NET.ICO
loadmodule: id 38, ret 2
*** libeenet version 1.1.19 ***
eenetctl: Waiting I/F Event
open fail directory ActionData¥¥.
open fail directory Misc_Data¥¥.
open fail directory RailData¥¥.
open fail directory bundle¥¥.
open fail directory ShellData¥¥.
open fail directory sounddata¥¥.
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#16
Those codes looks weird
Can you post the original codes(most likelly decrypted using the wrong decryption method)
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#17
(11-05-2021, 05:12 PM)vsub Wrote: Those codes looks weird
Can you post the original codes(most likelly decrypted using the wrong decryption method)

Here are my codes that I got from codetwink.com

Enable Code
B4336FA9 4DFEFB79
AEDFA00F 178F13E9
F394C036 32778DD0
3A20A30C 32715A5D

All Cities
FF5C09D7 6E48711D
93DCA898 D01F0F0A

All Monsters
358E2427 F9431433
93DCA898 D01F0F0A
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#18
//All Cities
patch=1,EE,406A6744,extended,00140000
patch=1,EE,00000000,extended,00000000

//All Monsters
patch=1,EE,406A67D0,extended,0012000C
patch=1,EE,00000000,extended,00000000

You don't need the Enable code in pcsx2
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#19
Thanks for clearing that up but what's weird is that I think I needed it for MVC2 though.
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#20
(11-05-2021, 10:04 PM)vsub Wrote: //All Cities
patch=1,EE,406A6744,extended,00140000
patch=1,EE,00000000,extended,00000000

//All Monsters
patch=1,EE,406A67D0,extended,0012000C
patch=1,EE,00000000,extended,00000000

You don't need the Enable code in pcsx2

I tried those codes even without the enable code and they still didn't work.
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