No,it depends what encryption the codes are using,some are not encrypted,other are encrypted using one of the 13 encryptions
I usually can tell what encryption they are using just by looking them
(11-03-2021, 09:35 PM)vsub Wrote: No,it depends what encryption the codes are using,some are not encrypted,other are encrypted using one of the 13 encryptions
I usually can tell what encryption they are using just by looking them
Now I am having problems with Godzilla Save the Earth. I went to codetwink.com and I copied the cheats for all cities and all monsters as well as the enable code and I used omniconvert. I happen to have 1.0.3 by the way and since the site said that the games codes require codebreaker version 7.0 or higher I used that as my input and for my output I used unencrypted standard. I then used the pcsx2 convertor put it in my pnach folder and the cheats didn't work even with the enable cheats check box marked. I also happen to have my my pnach file attached as well.
I found out the problem its because I didn't have all the encrypted patches put in right way yet the cheats aren't loading despite them being found. Here are my emulog tags by the way
PCSX2 1.6.0-20200506140834- compiled on May 6 2020
Savestate version: 0x9a0e0000
Host Machine Init:
Operating System = Microsoft Windows 10 Pro (build 19043), 64-bit
Physical RAM = 16335 MB
CPU name = Intel® Core i7-4790 CPU @ 3.60GHz
Vendor/Model = GenuineIntel (stepping 03)
CPU speed = 3.591 ghz (8 logical threads)
x86PType = Standard OEM
x86Flags = bfebfbff 7ffafbff
x86EFlags = 2c100000
x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA
Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.
Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: C:\Users\Mark\OneDrive\Desktop\ps2 games\Godzilla - Save the Earth (USA).iso
Image type = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2149984 sectors)
Opening USB
Opening FW
Opening DEV9
3.x GL context successfully created
OpenGL information. GPU: GeForce GTX 750 Ti/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 391.25
INFO: GL_ARB_sparse_texture is NOT SUPPORTED
INFO: GL_ARB_sparse_texture2 is NOT SUPPORTED
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_compute_shader is available
INFO: GL_ARB_shader_storage_buffer_object is available
INFO: GL_ARB_texture_view is available
INFO: GL_ARB_vertex_attrib_binding is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_multi_bind is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available
INFO: GL_ARB_get_texture_sub_image is available
Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3173MB for textures
GSdx Lookup CRC:0
McdSlot 0 [File]: C:\Users\Mark\OneDrive\Documents\PCSX2\memcards\Mcd001.ps2
GSdx Lookup CRC:0
McdSlot 1 [File]: C:\Users\Mark\OneDrive\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: Europe v01.60(04/10/2001) Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:3.63, ctm:196Mhz, cpuclk:147Mhz detected)