Cheats won't work.
#1
Hello guys,

I have a problem with the WWE Franchise on PCSX2 no matter what i did no matter how many tutorials i have see i cant make the action replay codes work on WWE 2007 -2009.(I have made them unecrypted with omni)
Any kind of help will be appriciated.


Attached Files
.pnach   9D5AC274.pnach (Size: 156 bytes / Downloads: 411)
.txt   Emulog.txt (Size: 10,29 KB / Downloads: 410)
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#2
Please attach the pnach file to your post.
Please attach the full emulog after you tried to apply the cheats.
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#3
The cheats def loaded and the addresses look good but those values look a little odd to me. Where did you get them and how did you convert them?
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#4
Try these.

Code:
//Always have Finisher
patch=1,EE,201AC320,extended,A07202CC

//Unlock Everything
patch=1,EE,403FA178,extended,000C0001
patch=1,EE,FFFFFFFF,extended,00000000

@jlw: Values are fine. Final Fantasy XII uses the same method. But his original code was for the PAL version, and he owns the NTSC version.

These still might not work, but give it a try anyway.
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#5
(04-27-2015, 03:54 PM)jlwmanagement Wrote: The cheats def loaded and the addresses look good but those values look a little odd to me. Where did you get them and how did you convert them?

I got the codes from Codejunkies.And convert them with omniconverter.
In all other games I have(GT4,Final Fantasy and Backyard Wrestling) Codejunkies Action Replay MAX codes worked fine,I just have problem with the WWE Games.

(04-27-2015, 03:55 PM)Ryudo Wrote: Try these.

Code:
//Always have Finisher
patch=1,EE,201AC320,extended,A07202CC

//Unlock Everything
patch=1,EE,403FA178,extended,000C0001
patch=1,EE,FFFFFFFF,extended,00000000

@jlw: Values are fine. Final Fantasy XII uses the same method. But his original code was for the PAL version, and he owns the NTSC version.

These still might not work, but give it a try anyway.

Thank you for helping I will try it out.
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#6
(04-27-2015, 03:55 PM)Ryudo Wrote: Try these.

Code:
//Always have Finisher
patch=1,EE,201AC320,extended,A07202CC

//Unlock Everything
patch=1,EE,403FA178,extended,000C0001
patch=1,EE,FFFFFFFF,extended,00000000

@jlw: Values are fine. Final Fantasy XII uses the same method. But his original code was for the PAL version, and he owns the NTSC version.

These still might not work, but give it a try anyway.

It work thank you very much.But can you explain me the differences between PAL and NTSC?So i can avoid this happening again.
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#7
Basically the simple explanation is that addresses between PAL and NTSC versions can vary a bit.

So the 'Experience' values might be stored in 00000010 for example on NTSC, but it could be on the address of 00000020 for PAL. Minor differences in the game versions can cause that.

In some cases the addresses are the same though, but that's pretty rare. Take Tales of Xillia for example on PS3, the NTSC-J version's codes works on NTSC-U and PAL as well.
AMD Ryzen 5 3600 @ 3.60~4.20 GHz | Corsair Vengeance LPX 32 GB (2x16GB) DDR4-3200
MSI GeForce GTX 1660 Super @ 6 GB | Samsung 980 1TB | Windows 10 Pro x64 (22H2)
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#8
(04-27-2015, 04:18 PM)Ryudo Wrote: Basically the simple explanation is that addresses between PAL and NTSC versions can vary a bit.

So the 'Experience' values might be stored in 00000010 for example on NTSC, but it could be on the address of 00000020 for PAL. Minor differences in the game versions can cause that.

In some cases the addresses are the same though, but that's pretty rare. Take Tales of Xillia for example on PS3, the NTSC-J version's codes works on NTSC-U and PAL as well.
Oh Ok thank you very much for the informations.
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