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Code request: increased render distance Dark Cloud
#1
Smile 
The pop in is very noticeable in Dark Cloud; not so lights pop on suddenly, low poly models displaying until you're right on them

I was wondering if someone here has the talent to make a code that increases the rendering distance.

I can only offer you my thanks in advance! ?
Intel Core i7-8700k @5ghz
G.Skill 16GB DDR4 @3600mhz
GeForce GTX 1080 8GB
Windows 10 x64
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#2
It will be hard to do that properly. I made code like that, but some new issues can appear. Like shadows will be little bit darker than usual.
Additionally last code remove DOF effect, so everything far from camera should be little bit sharper. You can comment it out if you don't want it. If something still draw only when is close to camera, you need to attach memory card with save close to that point.

Dark Cloud (SCUS_971.11)
CRC=A5C05C78
Code:
// minimal LOD Distance
patch=1,EE,00157364,word,10000006

// minimal Shade distance
patch=1,EE,001A3E8C,word,00000000
patch=1,EE,001A3E9C,word,00000000

// Depth of Field
patch=1,EE,0017BD10,word,00000000


       
       
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#3
(03-18-2021, 02:50 PM)kozarovv Wrote: It will be hard to do that properly. I made code like that, but some new issues can appear. Like shadows will be little bit darker than usual.
Additionally last code remove DOF effect, so everything far from camera should be little bit sharper. You can comment it out if you don't want it. If something still draw only when is close to camera, you need to attach memory card with save close to that point.

Dark Cloud (SCUS_971.11)
CRC=A5C05C78
Code:
// minimal LOD Distance
patch=1,EE,00157364,word,10000006

// minimal Shade distance
patch=1,EE,001A3E8C,word,00000000
patch=1,EE,001A3E9C,word,00000000

// Depth of Field
patch=1,EE,0017BD10,word,00000000

So the LOD patch works GREAT
The shade codes may be per structure i fear... as while the Mayors house works fine; the other objects do not.
Here is the memory card file as requested; but i have an idea about shading.

Is there a way to lock it at it's median value? I find right up close to an object where the "Dark" shade appears is far too dark, and the minimal value when you're far away.. well there is no shading lol

However there is a "Sweet spot" where the shading looks natural. and that's just before where the close LOD shade appears.

If you walk around town with only the LOD and DOF codes enabled you'll see what i mean.

Thank you for the codes already provided by the way! big improvement; I am using Topaz-Reality's texture replacement in an attempt to remaster the game, and these codes would be icing on the cake!
Intel Core i7-8700k @5ghz
G.Skill 16GB DDR4 @3600mhz
GeForce GTX 1080 8GB
Windows 10 x64
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#4
I edited patches according to your request. Little bit hacky, but shade is locked to medium value, and i added patch for additional shade. Check that is ok, or maybe something can be improved. Only bad thing i see is that shade look little bit strong in fog. But i think there is not much i can do about it.

Code:
// LOD Distance
patch=1,EE,00157364,word,10000006

// Shade/Shadow distance
//patch=1,EE,001A3E8C,word,00000000
//patch=1,EE,001A3E9C,word,00000000

// Alternative Shade patch
patch=1,EE,001A3E80,word,C6800004

// Additional Shade patch
patch=1,EE,001A3D80,word,C6800004

// Depth of Field
patch=1,EE,0017BD10,word,00000000

Also small note about NPCs, i tried to make them appear earlier, but that make them t-posing until they are closer to main character. And fixing that will be probably little hard. So for now is no go.
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#5
(03-18-2021, 11:14 PM)kozarovv Wrote: I edited patches according to your request. Little bit hacky, but shade is locked to medium value, and i added patch for additional shade. Check that is ok, or maybe something can be improved. Only bad thing i see is that shade look little bit strong in fog. But i think there is not much i can do about it.

Code:
// LOD Distance
patch=1,EE,00157364,word,10000006

// Shade/Shadow distance
//patch=1,EE,001A3E8C,word,00000000
//patch=1,EE,001A3E9C,word,00000000

// Alternative Shade patch
patch=1,EE,001A3E80,word,C6800004

// Additional Shade patch
patch=1,EE,001A3D80,word,C6800004

// Depth of Field
patch=1,EE,0017BD10,word,00000000

Also small note about NPCs, i tried to make them appear earlier, but that make them t-posing until they are closer to main character. And fixing that will be probably little hard. So for now is no go.
Shadow does look strong in fog, though the other shade had that issue to. I think it's a good middle ground. Thanks!

Probably need some sort of AI or animate range increase to fix the T-pose issue. Is something like that even possible with patches?2
Intel Core i7-8700k @5ghz
G.Skill 16GB DDR4 @3600mhz
GeForce GTX 1080 8GB
Windows 10 x64
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#6
It was easier than i thought it gonna be. But you need to check that everything is fine. Like does npc didn't flash thru walls, does they not appear in places where they shouldn't, etc.
Code for now.


Code:
// CNP draw distance
patch=1,EE,00156554,word,00000000
patch=1,EE,00156678,word,3C1943C0
patch=1,EE,00156684,word,AC990CEC
patch=1,EE,001729DC,word,00000000
patch=1,EE,00155FF0,word,00000000

// LOD Distance
patch=1,EE,00157364,word,10000006

// Shade
patch=1,EE,001A3E80,word,C6800004

// Additional Shade
patch=1,EE,001A3D80,word,C6800004

// Depth of Field
patch=1,EE,0017BD10,word,00000000


Edit: Ok, i think that's all. NPC, LOD, Shade codes seems to work fine. I was thinking about adding better distance drawing for dungeon monsters, but that make game easier, so i prefer to leave that one as is.
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#7
Hey! sorry had a busy day yesterday; This looks fantastic!

I think the dungeons are ok, the fog hides the pop in; other than monsters; So i see no reason to adjust it
the overworld is a HUGE improvement
Intel Core i7-8700k @5ghz
G.Skill 16GB DDR4 @3600mhz
GeForce GTX 1080 8GB
Windows 10 x64
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#8
Hey kozarovv,
not sure if you're following this thread at all; But what are the chances of a widescreen fix for the HUD? keep it on the edges of the screen but not stretched out.
Intel Core i7-8700k @5ghz
G.Skill 16GB DDR4 @3600mhz
GeForce GTX 1080 8GB
Windows 10 x64
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#9
(03-28-2021, 04:50 PM)hellbringer616 Wrote: Hey kozarovv,
not sure if you're following this thread at all; But what are the chances of a widescreen fix for the HUD? keep it on the edges of the screen but not stretched out.

I tried, but i didn't found any values for that. Maybe try asking in widescreen patches thread. I'm not good in searching widescreen codes. :/
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#10
No worries, thanks again for the patches Smile
Intel Core i7-8700k @5ghz
G.Skill 16GB DDR4 @3600mhz
GeForce GTX 1080 8GB
Windows 10 x64
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