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Colin McRae Rally 3 [SLUS 20502] (U)
#1
status=5;
version=1.5.0;
console=PS2;
crc=AA294EDC;
img_t=empty;
img_f=empty;
wikiurl=Link;
Code:
empty
Intel Core i7 920 @ 3.4 Ghz | 6 GB DDR3 RAM in Triple Channel | GeForce GTX 285
2.5 TB Hard Drive Space | Windows 7 Ultimate x64

Official betatester of PCSX2
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#2
PC Specs:

CPU: Intel Core i7 @ 3.4Ghz
GPU: Nvidia GTX 285 768MB

Build Description: PCSX2 24 02 2013 1.1.0 r5576 - Windows
GSdx 5570 SSE41 [23 02 2013]
LilyPad 0.11.0 [13 01 2013]
cdvdGigaherz 0.8.0 [13 01 2013]
USBnull Driver 0.7.0 [13 01 2013]
SPU2-X 2.0.0 [24 02 2013]
DEV9null Driver 0.5.0 [13 01 2013]
FWnull Driver 0.7.0 [13 01 2013]
USA v02.00(14/06/2004) Console
DC and MTGS | VU1Rec and VU0Rec | rCache 0 | Console 1 | Patches 0

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:

N/A

Gamefixes Used:

N/A

Amount of testing done (little/medium/much/completed-game): medium

Comments:

Status goes from ingame to playable. Runs at a decent speed.

Bugs:

Ingame has small lines in it if gsdx is in hardware mode. Looks fine in software mode.

Status
Playable


Attached Files Thumbnail(s)
   
Intel Core i7 920 @ 3.4 Ghz | 6 GB DDR3 RAM in Triple Channel | GeForce GTX 285
2.5 TB Hard Drive Space | Windows 7 Ultimate x64

Official betatester of PCSX2
Reply
#3
PC Specs:

CPU: Intel Core i5-6600k @ 3.9Ghz
GPU: Nvidia GeForce GTX 970 4GB

Build Description: PCSX2 1.4.0 - Windows

BIOS Used: USA version 02.00 (14/06/2004)

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:

N/A

Gamefixes Used:

N/A

Amount of testing done (little/medium/much/completed-game): medium

Comments: To fix the vertical lines with HW rendering:
Enable HW Hacks and turn on Align Sprite.

Plays fine, FPS around 50fps.

Bugs:



Status
Playable


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#4
1)Game title: Colin McRae Rally 3
2)ELF name: SLES_511.17;1
3)Game CRC: AA294EDC
4)Compatibility report:

PC Specs:
CPU: Intel i5 4460
GPU: nVidia GTX 1050 Ti

Build Description: 1.5.0-dev-2330 (23rd March 2018 build)
BIOS Used: Europe v02.00

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
Using EE Recompiler and the microVU Recompiler

Speedhacks Used:
EE Cycle Rate: 0
VU Cycle Steal: 0
INTC, Wait Loop, mVU, MTVU are on.

Gamefixes Used:
Manual gamefixes used, due to an issue mentioned in the 'Bugs' section

Amount of testing done (little/medium/much/completed-game):
Completed game

Comments:
The game has two issues for me, mentioned in the 'Bugs' section. The game runs relatively well but can slow down in areas where there's a lot being rendered

Bugs:
The first of these issues is when loading stages; the game will just hang on the stage loading screen. For example, in 'Championship' mode, when you complete a stage you have the option to go to the next stage. More often than not, the game will hang on the loading screen. The fix for this is to enable the 'Simulate VIF1 FIFO Read Ahead' game fix (I can't be certain about this, but enabling this fix may cause other things to go wrong. Car items that are locked for me are sometimes equipped for some reason)

The second of these issues is when racing on a Super Special Stage; the AI is broken, meaning that after about a quarter of the race has completed, the AI will crash and stay in the same position for the whole race. The AI doesn't try and reverse to correct itself, instead it just tries to drive forward but it can't since it will crash in such a way that it'll be facing a wall or something. The problem here is that you have the possibility of crashing into the AI, which will automatically disqualify you from the race. I haven't found a fix for this

Status:
Playable
Intel i5 4460 @ 3.20 GHz,
GTX 1050 Ti,
8GB RAM,
And some other gubbins that make things work.
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