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12-17-2018, 09:06 PM
(This post was last modified: 12-17-2018, 09:14 PM by Kaitlin.EXE.)
Hello everyone.
It's been a year since the last time and still having problem...
Here's the original post if you need more info... https://forums.pcsx2.net/Thread-Some-questions--59283
It's a physical copy and tried different configurations the best way I can but still, not luck...
Still not sure if it's my PC fault or filmware...
Thank you.
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Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.
Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
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Code: PCSX2 1.4.0-20160105132032- compiled on Jan 5 2016
Savestate version: 0x9a0b0000
Host Machine Init:
Operating System = Microsoft Windows 7 Ultimate Edition Service Pack 1 (build
7601), 64-bit
Physical RAM = 8074 MB
CPU name = Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz
Vendor/Model = GenuineIntel (stepping 03)
CPU speed = 2.711 ghz (4 logical threads)
x86PType = Standard OEM
x86Flags = bfebfbff 7ffafbbf
x86EFlags = 2c100000
x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA
Reserving memory for recompilers...
Loading plugins...
Binding GS: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\gsdx32-sse4.dll
Windows 6.1.7601 (Service Pack 1 1.0)
Binding PAD: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\lilypad.dll
Binding SPU2: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\spu2-x.dll
Binding CDVD: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\cdvdGigaherz.dll
Binding USB: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\USBnull.dll
Binding FW: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\FWnull.dll
Binding DEV9: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\DEV9null.dll
Plugins loaded successfully.
(GameDB) 9693 games on record (loaded in 169ms)
HLE Notice: ELF does not have a path.
Initializing plugins...
Init GS
Windows 6.1.7601 (Service Pack 1 1.0)
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: Direct3D11 (Hardware mode)
Opening CDVD
isoFile open ok: C:\Users\Kaitlin.EXE\Desktop\Retro Games\PLAYSTATION 2\Roms
\Rockman X - Command Mission (Japan).iso
Image type = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1447904 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0 [File]: C:\Users\Kaitlin.EXE\Documents\PCSX2\memcards\Mcd001.ps2
(FileMcd) Creating new 8MB memory card: C:\Users\Kaitlin.EXE\Documents\PCSX2\memcards
\Mcd001.ps2
McdSlot 1 [File]: C:\Users\Kaitlin.EXE\Documents\PCSX2\memcards\Mcd002.ps2
(FileMcd) Creating new 8MB memory card: C:\Users\Kaitlin.EXE\Documents\PCSX2\memcards
\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: Japan v01.00(17/01/2000) Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
# Initialize memory (rev:3.17, ctm:393Mhz, cpuclk:295Mhz )
PlayStation 2 ======== Hard reset boot
ROMGEN=2000-0117, IOP info (CPUID=1f, CACH_CONFIG=ffffffff, 2MB, IOP mode)
<20000117-050310,ROMconf,:11232>
# Total accessable memory size: 32 MB (B:2:8:0)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.
EE DECI2 Manager version 0.06 Dec 10 1999 17:48:37
CPUID=2e20, BoardID=0, ROMGEN=2000-0117, 32M
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLPM_656.43;1
(SYSTEM.CNF) Software version = 1.03
(SYSTEM.CNF) Disc region type = NTSC
found 0 symbols
ELF (cdrom0:\SLPM_656.43;1) Game CRC = 0x2AF40F67, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLPM_656.43;1
(SYSTEM.CNF) Software version = 1.03
(SYSTEM.CNF) Disc region type = NTSC
IOP Realtime Kernel Ver.0.9.1
Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLPM_656.43;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLPM_656.43;1
0 00100000 0044c480 .....................................................................
Loaded, cdrom0:¥SLPM_656.43;1
start address 0x100008
gp address 00000000
# Loader 'cdrom0:¥SLPM_656.43;1':pc=00100008
Get Reboot Request From EE
PlayStation 2 ======== Update rebooting..
PlayStation 2 ======== Update reboot complete
cdvdman Init
IOP Realtime Kernel Ver. 2.2
Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥MODULES¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥MODULES¥PADMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥MODULES¥MCMAN.IRX;1 args 0 arg
loadmodule: id 27, ret 2
loadmodule: fname cdrom0:¥MODULES¥MCSERV.IRX;1 args 0 arg
loadmodule: id 28, ret 2
loadmodule: fname cdrom0:¥MODULES¥LIBSD.IRX;1 args 0 arg
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥MODULES¥MODHSYN.IRX;1 args 0 arg
loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥MODULES¥MODMIDI.IRX;1 args 0 arg
loadmodule: id 31, ret 0
loadmodule: fname cdrom0:¥MODULES¥MODMSIN.IRX;1 args 0 arg
loadmodule: id 32, ret 0
loadmodule: fname cdrom0:¥MODULES¥SDRDRV.IRX;1 args 0 arg
SDR driver version 4.0.1 (C) SCEI
Exit rsd_main
loadmodule: id 33, ret 2
loadmodule: fname cdrom0:¥MODULES¥CDVDSTM.IRX;1 args 0 arg
loadmodule: id 34, ret 2
CAPCOM RD3 Memory Card System Ver.1.11-2
loadmodule: fname cdrom0:¥MODULES¥SNDDRV.IRX;1 args 48 arg 0xFFFFFFFF
snddrv:
snddrv: *-*-* Capcom Sound Driver for PS2(CD/DVD) by T,Masuda *-*-* ver 2.91 .
snddrv: date: May 25 2004 17:33:36
loadmodule: id 35, ret 0
loadmodule: fname cdrom0:¥MODULES¥CRI_ADXI.IRX;1 args 0 arg
CRI ADX Driver Ver.9.00(Sep 18 2003 10:00:25)
CRI ADX Driver : Main Thread Priority = 39
CRI ADX Driver : PSM Thread Priority = 39
CRI ADX Driver : DTX Thread Priority = 48
CRI ADX Driver : SPU CORE Number = 0
CRI ADX Driver : sceSdInit(SD_INIT_COLD) call.
loadmodule: id 36, ret 0
PS2RNA: sceSifAllocIopHeap(266304) ret=0x000d8200
PS2RNA: sceSifAllocIopHeap(2256) ret=0x00119300
PS2RNA: sceSifAllocIopHeap(16448) ret=0x00119c00
DVCI: File cache was not hit. "¥¥F01.AFS;1"
DVCI: File cache was not hit. "¥¥F01.AFS;1"
LoadSE: port = 0
LoadSE: *name = a_core
LoadSE: gTransJSL.filename = a_core
LoadSE: process end
DVCI: File cache was not hit. "¥¥ICON00.ICO;1"
DVCI: File cache was not hit. "¥¥F01.AFS;1"
Allocated 24576 bytes of IOP memory for audio buffer
Allocated 20480 bytes of IOP memory for zero buffer
file: ¥MOVIE¥OP.PSS;1
Stream Buffer 1Bank 32768byte 5banks 163840byte used
[MPEG ERROR]internal alignment error. _bstag:32
PS2RNA: sceSifAllocIopHeap(266304) ret=0x000d8200
PS2RNA: sceSifAllocIopHeap(2256) ret=0x00119300
PS2RNA: sceSifAllocIopHeap(16448) ret=0x00119c00
LoadSE: port = 0
LoadSE: *name = a_core
LoadSE: gTransJSL.filename = a_core
LoadSE: process end
DVCI: File cache was not hit. "¥¥F01.AFS;1"
DVCI: File cache was not hit. "¥¥F01.AFS;1"
DVCI: File cache was not hit. "¥¥F01.AFS;1"
DVCI: File cache was not hit. "¥¥F01.AFS;1"
DVCI: File cache was not hit. "¥¥F01.AFS;1"
DVCI: File cache was not hit. "¥¥F01.AFS;1"
DVCI: File cache was not hit. "¥¥F01.AFS;1"
DVCI: File cache was not hit. "¥¥F01.AFS;1"
DVCI: File cache was not hit. "¥¥F01.AFS;1"
DVCI: File cache was not hit. "¥¥F01.AFS;1"
LoadSE: port = 5
LoadSE: *name = c_demo
LoadSE: gTransJSL.filename = c_demo
LoadSE: process end
DVCI: File cache was not hit. "¥¥F01.AFS;1"
DVCI: File cache was not hit. "¥¥F01.AFS;1"
DVCI: File cache was not hit. "¥¥F01.AFS;1"
DVCI: File cache was not hit. "¥¥F01.AFS;1"
DVCI: File cache was not hit. "¥¥F01.AFS;1"
DVCI: File cache was not hit. "¥¥F01.AFS;1"
DVCI: File cache was not hit. "¥¥F01.AFS;1"
DVCI: File cache was not hit. "¥¥F01.AFS;1"
DVCI: File cache was not hit. "¥¥F01.AFS;1"
DVCI: File cache was not hit. "¥¥F01.AFS;1"
DVCI: File cache was not hit. "¥¥F01.AFS;1"
LoadSE: port = 5
LoadSE: *name = c_demo
LoadSE: gTransJSL.filename = c_demo
LoadSE: process end
DVCI: File cache was not hit. "¥¥F01.AFS;1"
DVCI: File cache was not hit. "¥¥F01.AFS;1"
DVCI: File cache was not hit. "¥¥F01.AFS;1"
DVCI: File cache was not hit. "¥¥F01.AFS;1"
DVCI: File cache was not hit. "¥¥F01.AFS;1"
DVCI: File cache was not hit. "¥¥F01.AFS;1"
DVCI: File cache was not hit. "¥¥F01.AFS;1"
DVCI: File cache was not hit. "¥¥F01.AFS;1"
DVCI: File cache was not hit. "¥¥F01.AFS;1"
LoadSE: port = 5
LoadSE: *name = c_field
LoadSE: gTransJSL.filename = c_field
LoadSE: process end
DVCI: File cache was not hit. "¥¥F01.AFS;1"
DVCI: File cache was not hit. "¥¥F01.AFS;1"
DVCI: File cache was not hit. "¥¥F01.AFS;1"
DVCI: File cache was not hit. "¥¥F01.AFS;1"
DVCI: File cache was not hit. "¥¥F01.AFS;1"
LoadSE: port = 5
LoadSE: *name = c_battle
LoadSE: gTransJSL.filename = c_battle
LoadSE: process end
DVCI: File cache was not hit. "¥¥F01.AFS;1"
DVCI: File cache was not hit. "¥¥F01.AFS;1"
LoadSE: port = 1
LoadSE: *name = p_x
LoadSE: gTransJSL.filename = p_x
DVCI: File cache was not hit. "¥¥F01.AFS;1"
LoadSE: process end
DVCI: File cache was not hit. "¥¥F01.AFS;1"
DVCI: File cache was not hit. "¥¥F01.AFS;1"
DVCI: File cache was not hit. "¥¥F01.AFS;1"
DVCI: File cache was not hit. "¥¥F01.AFS;1"
DVCI: File cache was not hit. "¥¥F01.AFS;1"
DVCI: File cache was not hit. "¥¥F01.AFS;1"
DVCI: File cache was not hit. "¥¥F01.AFS;1"
DVCI: File cache was not hit. "¥¥F01.AFS;1"
DVCI: File cache was not hit. "¥¥F01.AFS;1"
DVCI: File cache was not hit. "¥¥F01.AFS;1"
DVCI: File cache was not hit. "¥¥F01.AFS;1"
DVCI: File cache was not hit. "¥¥F01.AFS;1"
DVCI: File cache was not hit. "¥¥F01.AFS;1"
LoadSE: port = 5
LoadSE: *name = c_field
LoadSE: gTransJSL.filename = c_field
LoadSE: process end
DVCI: File cache was not hit. "¥¥F01.AFS;1"
I've tried an ISO/ROM this time and the same problem appears...
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do you have another PS2 console ?
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(12-17-2018, 10:55 PM)jesalvein Wrote: do you have another PS2 console ?
No, my ps2 console died 2 years ago.
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so, the only one you own is this JP model ?
I guess you're screwed, then.
sorry
CPU : AMD Ryzen 7 3800X
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(12-17-2018, 11:06 PM)jesalvein Wrote: so, the only one you own is this JP model ?
I guess you're screwed, then.
sorry
o.o well, I'm using the PCSX2 on my PC (Windows 7) using a Japanese BIO, not an actual console.
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yes, and the japanese console you extracted the bios from is the very first PS2 model right ?
CPU : AMD Ryzen 7 3800X
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(12-17-2018, 11:11 PM)jesalvein Wrote: yes, and the japanese console you extracted the bios from is the very first PS2 model right ?
Not idea, I found it in internet, but I can change the bios if that's the problem o.o.
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Using a BIOS file with PCSX2 which you have downloaded from the internet or from a PS2 console you do not own is illegal. You must own the console the BIOS file came from (even if it's broken) to be legal.
Our forum does not tolerate any kind of warez talk / discussion / links and no support will be given as such.
Read our rules,specifically rule #1. Thread closed.
CPU : AMD Ryzen 7 3800X
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GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
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