12-27-2014, 03:59 AM
And a very good day to you,
Hi,
I am trying to compile PCSX2 and remove the Software Rendering - Bi-Linear Filtering option so that in Street Fighter Alpha 3, the Graphics and Sprites do not look blury but has hard edges ...
Does anyone know where I can set or configure the source code to do this ?
The reason for this is because, SFA3 does not run on Hard Ware Rendering mode
It only works in Software Rendering mode
And in Software Rendering mode, the Bi-Linear Filtering option is switched on
And this gives the graphics and sprites a very burly look ... the edges of the graphics are all blur out
I was wondering if I can switch off this Bi-Linear Filtering option in the source code and then re-compile the source to get the PCSX2 binaries ... that it will run SFA3 without the blury look and feel ...
Secondly where can I download the latest Source Code of PCSX2 ???
Hope to hear from you soon.
Thank you and best regards as always.
Dr. David Bowman
Hi,
I am trying to compile PCSX2 and remove the Software Rendering - Bi-Linear Filtering option so that in Street Fighter Alpha 3, the Graphics and Sprites do not look blury but has hard edges ...
Does anyone know where I can set or configure the source code to do this ?
The reason for this is because, SFA3 does not run on Hard Ware Rendering mode
It only works in Software Rendering mode
And in Software Rendering mode, the Bi-Linear Filtering option is switched on
And this gives the graphics and sprites a very burly look ... the edges of the graphics are all blur out
I was wondering if I can switch off this Bi-Linear Filtering option in the source code and then re-compile the source to get the PCSX2 binaries ... that it will run SFA3 without the blury look and feel ...
Secondly where can I download the latest Source Code of PCSX2 ???
Hope to hear from you soon.
Thank you and best regards as always.
Dr. David Bowman