Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Compilation How to remove Bi-Linear Filtering - Street Fighter Alpha - Soft Rendering
And a very good day to you,


I am trying to compile PCSX2 and remove the Software Rendering - Bi-Linear Filtering option so that in Street Fighter Alpha 3, the Graphics and Sprites do not look blury but has hard edges ...

Does anyone know where I can set or configure the source code to do this ?

The reason for this is because, SFA3 does not run on Hard Ware Rendering mode

It only works in Software Rendering mode

And in Software Rendering mode, the Bi-Linear Filtering option is switched on

And this gives the graphics and sprites a very burly look ... the edges of the graphics are all blur out

I was wondering if I can switch off this Bi-Linear Filtering option in the source code and then re-compile the source to get the PCSX2 binaries ... that it will run SFA3 without the blury look and feel ...

Secondly where can I download the latest Source Code of PCSX2 ???

Hope to hear from you soon.

Thank you and best regards as always.

Dr. David Bowman

Sponsored links


As for what you wanna do, not sure. Shouldn't be too hard though.
[Image: vwah44]
Gaming: Intel i7 3770k @ 4.2Ghz | R9 290 | 16GB RAM | 480GB(240GB+240GB RAID0) SSD | 3 TB HDD | 1 TB HDD | 500GB HDD
Server: AMD FX 6300 @ 4.4Ghz | GTX 670 | 16GB RAM | 240GB SSD | 320GB HDD
PCSX2 General Troubleshooting FAQ
- You need to find the software rendering bilinear enabled flag handling and override that, since the game itself enables it and GSdx just does as it's told.
- You'll then find that on the PS2, 2D games tend to look very bad because of interlacing tricks / artifacts as well. So as a second step you should check
if any of the interlace options produce a sharper image. There's 6 modes and you can test them with F5 while in-game.

Users browsing this thread: 1 Guest(s)