Thundas : You may need to go to the linker option and add path to the directX SDK "include" folder. Check the linker option in the project properties.
Compile Guide
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02-23-2009, 07:58 AM
no not in the project properties, but in vc++'s options->vc++ dirs.
Windows 7 64bit
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02-23-2009, 11:31 AM
(02-23-2009, 07:58 AM)LuisR14 Wrote: no not in the project properties, but in vc++'s options->vc++ dirs. I posted screens for the dirs. These show what should be there.
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(02-17-2009, 05:31 PM)LuisR14 Wrote: for that you have to open the "GSdx_vs2008.sln" file that is in the plugins folder of the svn, not the "GSdx_vs2008.vcproj" that is in "plugins\GSdx".That the one I open, not .vcproj. I cant compile GSdx. afxwin.h always missing. (02-20-2009, 07:52 PM)Wohlrajh Wrote: Well i got the same problem, do you have your \PCSX2 root compilation directory in a directory that contains some spaces ? e.g "Program files" or else ?Problem solved. Thanks for your advice.
02-23-2009, 02:33 PM
(02-23-2009, 02:12 PM)keikeik Wrote:(02-20-2009, 07:52 PM)Wohlrajh Wrote: Well i got the same problem, do you have your \PCSX2 root compilation directory in a directory that contains some spaces ? e.g "Program files" or else ?Problem solved. Thanks for your advice. You're welcome Mmh apparently I'm not the only one to have had this issue.. And I saw in another post that Jake said it was a known problem. I don't know if you know where it is coming from Jake but if you plan to check it, for my case I began to have this issue I don't know the exact build but it was between rev502 and 510. Before I could compile without any problem. I dunno if that will help you, but here you go
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02-23-2009, 11:05 PM
any tweaks you can do with windows compile? i see all those command line switches for linux but how can i use them in windows?
02-24-2009, 12:15 AM
Would someone be willing to give out weekly/bi-weekly/monthly binaries?
I really don't want to download the ~480MB SDK just to compile PCSX2.
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02-24-2009, 12:20 AM
This thread is updated very often, although not too recently.
http://forums.pcsx2.net/thread-3716.html (02-24-2009, 12:20 AM)hendrixboogie Wrote: This thread is updated very often, although not too recently. Yeah I'm using that one now, 52 revs behind though. EDIT: Ah, screw it, I'll just download it anyway. At least then I'll be able to compile nVidia's Fluid Dynamics, lol.
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02-24-2009, 12:57 AM
I think he updates weekly or twice a week. Usually when there are enough fixes to matter
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