Compiling problem with Xubuntu 13.04 32 bit
#31
(06-29-2013, 07:14 PM)gregory Wrote: You need to get a debug build (./build.sh --debug)
Then go to the build dir.
mkdir build/bin (or maybe only build)
Launch pcsx2 from here
./pcsx2
Debug.txt will be created in your current directory (aka $PWD)

This is what I got in the console (I already compiled the emu in Debug mode)

Code:
butz@butz:~/pcsx2 debug$ ./pcsx2-dbg
Interface is initializing.  Entering Pcsx2App::OnInit!
Applying operating system default language...
SetLanguage: 'Spanish (Modern)' [] is not supported by the operating system
Command line parsing...
Command line parsed!
(UserMode) Found portable install ini @ /home/butz/pcsx2 debug/portable.ini
glX-Version 1.4 with Direct Rendering
Supported Opengl version: 3.3.0 NVIDIA 319.17 on GPU: GeForce GT 220/PCIe/SSE2. Vendor: NVIDIA Corporation
DEBUG: check_gl_supported_extension
INFO: GL_ARB_gpu_shader5 is not supported
tfx.glsl (entry vs_main, prog 18) :

0(109) : error C1101: ambiguous overloaded function reference "exp2(int)"
    (0) : lowp float exp2(lowp float)
    (0) : mediump float exp2(mediump float)
    (0) : float exp2(float)

tfx.glsl (entry vs_main, prog 25) :
#define VS_BPPZ 0
#define VS_LOGZ 0
#define VS_TME 0
#define VS_FST 0
0(112) : error C1101: ambiguous overloaded function reference "exp2(int)"
    (0) : lowp float exp2(lowp float)
    (0) : mediump float exp2(mediump float)
    (0) : float exp2(float)

tfx.glsl (entry vs_main, prog 26) :
#define VS_BPPZ 1
#define VS_LOGZ 0
#define VS_TME 0
#define VS_FST 0
0(112) : error C1101: ambiguous overloaded function reference "exp2(int)"
    (0) : lowp float exp2(lowp float)
    (0) : mediump float exp2(mediump float)
    (0) : float exp2(float)

tfx.glsl (entry vs_main, prog 27) :
#define VS_BPPZ 2
#define VS_LOGZ 0
#define VS_TME 0
#define VS_FST 0
0(112) : error C1101: ambiguous overloaded function reference "exp2(int)"
    (0) : lowp float exp2(lowp float)
    (0) : mediump float exp2(mediump float)
    (0) : float exp2(float)

tfx.glsl (entry vs_main, prog 28) :
#define VS_BPPZ 3
#define VS_LOGZ 0
#define VS_TME 0
#define VS_FST 0
0(112) : error C1101: ambiguous overloaded function reference "exp2(int)"
    (0) : lowp float exp2(lowp float)
    (0) : mediump float exp2(mediump float)
    (0) : float exp2(float)

tfx.glsl (entry vs_main, prog 29) :
#define VS_BPPZ 0
#define VS_LOGZ 0
#define VS_TME 1
#define VS_FST 0
0(112) : error C1101: ambiguous overloaded function reference "exp2(int)"
    (0) : lowp float exp2(lowp float)
    (0) : mediump float exp2(mediump float)
    (0) : float exp2(float)

tfx.glsl (entry vs_main, prog 30) :
#define VS_BPPZ 1
#define VS_LOGZ 0
#define VS_TME 1
#define VS_FST 0
0(112) : error C1101: ambiguous overloaded function reference "exp2(int)"
    (0) : lowp float exp2(lowp float)
    (0) : mediump float exp2(mediump float)
    (0) : float exp2(float)

tfx.glsl (entry vs_main, prog 31) :
#define VS_BPPZ 2
#define VS_LOGZ 0
#define VS_TME 1
#define VS_FST 0
0(112) : error C1101: ambiguous overloaded function reference "exp2(int)"
    (0) : lowp float exp2(lowp float)
    (0) : mediump float exp2(mediump float)
    (0) : float exp2(float)

tfx.glsl (entry vs_main, prog 32) :
#define VS_BPPZ 3
#define VS_LOGZ 0
#define VS_TME 1
#define VS_FST 0
0(112) : error C1101: ambiguous overloaded function reference "exp2(int)"
    (0) : lowp float exp2(lowp float)
    (0) : mediump float exp2(mediump float)
    (0) : float exp2(float)

tfx.glsl (entry vs_main, prog 33) :
#define VS_BPPZ 0
#define VS_LOGZ 0
#define VS_TME 0
#define VS_FST 1
0(112) : error C1101: ambiguous overloaded function reference "exp2(int)"
    (0) : lowp float exp2(lowp float)
    (0) : mediump float exp2(mediump float)
    (0) : float exp2(float)

tfx.glsl (entry vs_main, prog 34) :
#define VS_BPPZ 1
#define VS_LOGZ 0
#define VS_TME 0
#define VS_FST 1
0(112) : error C1101: ambiguous overloaded function reference "exp2(int)"
    (0) : lowp float exp2(lowp float)
    (0) : mediump float exp2(mediump float)
    (0) : float exp2(float)

tfx.glsl (entry vs_main, prog 35) :
#define VS_BPPZ 2
#define VS_LOGZ 0
#define VS_TME 0
#define VS_FST 1
0(112) : error C1101: ambiguous overloaded function reference "exp2(int)"
    (0) : lowp float exp2(lowp float)
    (0) : mediump float exp2(mediump float)
    (0) : float exp2(float)

tfx.glsl (entry vs_main, prog 36) :
#define VS_BPPZ 3
#define VS_LOGZ 0
#define VS_TME 0
#define VS_FST 1
0(112) : error C1101: ambiguous overloaded function reference "exp2(int)"
    (0) : lowp float exp2(lowp float)
    (0) : mediump float exp2(mediump float)
    (0) : float exp2(float)

tfx.glsl (entry vs_main, prog 37) :
#define VS_BPPZ 0
#define VS_LOGZ 0
#define VS_TME 1
#define VS_FST 1
0(112) : error C1101: ambiguous overloaded function reference "exp2(int)"
    (0) : lowp float exp2(lowp float)
    (0) : mediump float exp2(mediump float)
    (0) : float exp2(float)

tfx.glsl (entry vs_main, prog 38) :
#define VS_BPPZ 1
#define VS_LOGZ 0
#define VS_TME 1
#define VS_FST 1
0(112) : error C1101: ambiguous overloaded function reference "exp2(int)"
    (0) : lowp float exp2(lowp float)
    (0) : mediump float exp2(mediump float)
    (0) : float exp2(float)

tfx.glsl (entry vs_main, prog 39) :
#define VS_BPPZ 2
#define VS_LOGZ 0
#define VS_TME 1
#define VS_FST 1
0(112) : error C1101: ambiguous overloaded function reference "exp2(int)"
    (0) : lowp float exp2(lowp float)
    (0) : mediump float exp2(mediump float)
    (0) : float exp2(float)

tfx.glsl (entry vs_main, prog 40) :
#define VS_BPPZ 3
#define VS_LOGZ 0
#define VS_TME 1
#define VS_FST 1
0(112) : error C1101: ambiguous overloaded function reference "exp2(int)"
    (0) : lowp float exp2(lowp float)
    (0) : mediump float exp2(mediump float)
    (0) : float exp2(float)

tfx.glsl (entry vs_main, prog 41) :
#define VS_BPPZ 0
#define VS_LOGZ 1
#define VS_TME 0
#define VS_FST 0
0(112) : error C1101: ambiguous overloaded function reference "exp2(int)"
    (0) : lowp float exp2(lowp float)
    (0) : mediump float exp2(mediump float)
    (0) : float exp2(float)

tfx.glsl (entry vs_main, prog 42) :
#define VS_BPPZ 1
#define VS_LOGZ 1
#define VS_TME 0
#define VS_FST 0
0(112) : error C1101: ambiguous overloaded function reference "exp2(int)"
    (0) : lowp float exp2(lowp float)
    (0) : mediump float exp2(mediump float)
    (0) : float exp2(float)

tfx.glsl (entry vs_main, prog 43) :
#define VS_BPPZ 2
#define VS_LOGZ 1
#define VS_TME 0
#define VS_FST 0
0(112) : error C1101: ambiguous overloaded function reference "exp2(int)"
    (0) : lowp float exp2(lowp float)
    (0) : mediump float exp2(mediump float)
    (0) : float exp2(float)

tfx.glsl (entry vs_main, prog 44) :
#define VS_BPPZ 3
#define VS_LOGZ 1
#define VS_TME 0
#define VS_FST 0
0(112) : error C1101: ambiguous overloaded function reference "exp2(int)"
    (0) : lowp float exp2(lowp float)
    (0) : mediump float exp2(mediump float)
    (0) : float exp2(float)

tfx.glsl (entry vs_main, prog 45) :
#define VS_BPPZ 0
#define VS_LOGZ 1
#define VS_TME 1
#define VS_FST 0
0(112) : error C1101: ambiguous overloaded function reference "exp2(int)"
    (0) : lowp float exp2(lowp float)
    (0) : mediump float exp2(mediump float)
    (0) : float exp2(float)

tfx.glsl (entry vs_main, prog 46) :
#define VS_BPPZ 1
#define VS_LOGZ 1
#define VS_TME 1
#define VS_FST 0
0(112) : error C1101: ambiguous overloaded function reference "exp2(int)"
    (0) : lowp float exp2(lowp float)
    (0) : mediump float exp2(mediump float)
    (0) : float exp2(float)

tfx.glsl (entry vs_main, prog 47) :
#define VS_BPPZ 2
#define VS_LOGZ 1
#define VS_TME 1
#define VS_FST 0
0(112) : error C1101: ambiguous overloaded function reference "exp2(int)"
    (0) : lowp float exp2(lowp float)
    (0) : mediump float exp2(mediump float)
    (0) : float exp2(float)

tfx.glsl (entry vs_main, prog 48) :
#define VS_BPPZ 3
#define VS_LOGZ 1
#define VS_TME 1
#define VS_FST 0
0(112) : error C1101: ambiguous overloaded function reference "exp2(int)"
    (0) : lowp float exp2(lowp float)
    (0) : mediump float exp2(mediump float)
    (0) : float exp2(float)

tfx.glsl (entry vs_main, prog 49) :
#define VS_BPPZ 0
#define VS_LOGZ 1
#define VS_TME 0
#define VS_FST 1
0(112) : error C1101: ambiguous overloaded function reference "exp2(int)"
    (0) : lowp float exp2(lowp float)
    (0) : mediump float exp2(mediump float)
    (0) : float exp2(float)

tfx.glsl (entry vs_main, prog 50) :
#define VS_BPPZ 1
#define VS_LOGZ 1
#define VS_TME 0
#define VS_FST 1
0(112) : error C1101: ambiguous overloaded function reference "exp2(int)"
    (0) : lowp float exp2(lowp float)
    (0) : mediump float exp2(mediump float)
    (0) : float exp2(float)

tfx.glsl (entry vs_main, prog 51) :
#define VS_BPPZ 2
#define VS_LOGZ 1
#define VS_TME 0
#define VS_FST 1
0(112) : error C1101: ambiguous overloaded function reference "exp2(int)"
    (0) : lowp float exp2(lowp float)
    (0) : mediump float exp2(mediump float)
    (0) : float exp2(float)

tfx.glsl (entry vs_main, prog 52) :
#define VS_BPPZ 3
#define VS_LOGZ 1
#define VS_TME 0
#define VS_FST 1
0(112) : error C1101: ambiguous overloaded function reference "exp2(int)"
    (0) : lowp float exp2(lowp float)
    (0) : mediump float exp2(mediump float)
    (0) : float exp2(float)

tfx.glsl (entry vs_main, prog 53) :
#define VS_BPPZ 0
#define VS_LOGZ 1
#define VS_TME 1
#define VS_FST 1
0(112) : error C1101: ambiguous overloaded function reference "exp2(int)"
    (0) : lowp float exp2(lowp float)
    (0) : mediump float exp2(mediump float)
    (0) : float exp2(float)

tfx.glsl (entry vs_main, prog 54) :
#define VS_BPPZ 1
#define VS_LOGZ 1
#define VS_TME 1
#define VS_FST 1
0(112) : error C1101: ambiguous overloaded function reference "exp2(int)"
    (0) : lowp float exp2(lowp float)
    (0) : mediump float exp2(mediump float)
    (0) : float exp2(float)

tfx.glsl (entry vs_main, prog 55) :
#define VS_BPPZ 2
#define VS_LOGZ 1
#define VS_TME 1
#define VS_FST 1
0(112) : error C1101: ambiguous overloaded function reference "exp2(int)"
    (0) : lowp float exp2(lowp float)
    (0) : mediump float exp2(mediump float)
    (0) : float exp2(float)

tfx.glsl (entry vs_main, prog 56) :
#define VS_BPPZ 3
#define VS_LOGZ 1
#define VS_TME 1
#define VS_FST 1
0(112) : error C1101: ambiguous overloaded function reference "exp2(int)"
    (0) : lowp float exp2(lowp float)
    (0) : mediump float exp2(mediump float)
    (0) : float exp2(float)

Decommitting host memory for virtual systems...
Releasing host memory maps for virtual systems...
Unloading plugins...
Plugins unloaded successfully.
butz@butz:~/pcsx2 debug$
PC:
EVGA 600 +80 PSU
NVIDIA GTX 550ti EVGA 2GB VRAM
[Image: hj0zqy-4.png]
OS: Debian Stretch 64bits  Cool
OS: Windows 10 Home 
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#32
ok that is a shader error. I will fix it when I got some free time.
Reply
#33
Fixed in trunk. However I'm afraid there is still another error. The Debug.txt file will be created in our "~/pcsx2 debug" directory.
Reply
#34
(06-30-2013, 01:35 PM)gregory Wrote: Fixed in trunk. However I'm afraid there is still another error. The Debug.txt file will be created in our "~/pcsx2 debug" directory.

Yes, the problem is not fixed yet Sad, I will use the debug version again and show you the log Smile
PC:
EVGA 600 +80 PSU
NVIDIA GTX 550ti EVGA 2GB VRAM
[Image: hj0zqy-4.png]
OS: Debian Stretch 64bits  Cool
OS: Windows 10 Home 
Reply
#35
try to remove any glsl file that remain in your plugin directory
Reply
#36
Nvidia users can you disable geometry shader in gsdx.ini : override_geometry_shader => 0 and report back if it is better.
Reply
#37
(07-09-2013, 08:29 AM)gregory Wrote: Nvidia users can you disable geometry shader in gsdx.ini : override_geometry_shader => 0 and report back if it is better.

Ok, now I got hardware mode working(finally) Laugh, but the speed is slower than software mode O_O, shouldn't be faster?
PC:
EVGA 600 +80 PSU
NVIDIA GTX 550ti EVGA 2GB VRAM
[Image: hj0zqy-4.png]
OS: Debian Stretch 64bits  Cool
OS: Windows 10 Home 
Reply
#38
try to enable 8bits textures
Reply
#39
(07-09-2013, 01:54 PM)gregory Wrote: try to enable 8bits textures

Now they run at the same speed (almost) but still software mode feels more smooth (at 30 fps xDD), the graphics in hardware mode are now as good as the ones in software mode Laugh
PC:
EVGA 600 +80 PSU
NVIDIA GTX 550ti EVGA 2GB VRAM
[Image: hj0zqy-4.png]
OS: Debian Stretch 64bits  Cool
OS: Windows 10 Home 
Reply
#40
Cools Smile That mean you're CPU limited. I think geometry shader will a help to gain a few fps. Besides Nvidia drivers complains about shader recompilation, that migth explain why HW openGL is sluggish too.
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