02-22-2016, 09:03 PM
(This post was last modified: 03-07-2018, 10:17 PM by FlatOut.
Edit Reason: code tags instead of quote
)
#PCSX2 version: v1.4.0 Stable & v1.5.0-dev-365
# CPU options: EE/IOP defaults, VUs defaults (also tested EE/IOP clamping to Full and VUs clamping to Extra+Preserve sign), SuperVU. interpreter, kitchen sink
# Plugins used: GSdx 0.1.16 rev 5334 (hardware and software, dx10), SPU2-X v2 rev 5324
# Description: Major graphical errors.
- Needs VU XGkick gamefix and OpenGL Hardware depth to see even part of the game.
- Flashing spikes in the water and sky, this can be bypassed by setting the VU Clamping to extra.
Even with all this graphical errors still occur, and effects seem to be missing.
The bottom of the screen isn't rendered right at higher than native scaling, similar to the Richard Burns Rally bug (http://forums.pcsx2.net/Thread-GSDX-Upsc...urns-Rally), but the game is running at 640x527 and the scaling fix doesn't seem to help.
# CPU options: EE/IOP defaults, VUs defaults (also tested EE/IOP clamping to Full and VUs clamping to Extra+Preserve sign), SuperVU. interpreter, kitchen sink
# Plugins used: GSdx 0.1.16 rev 5334 (hardware and software, dx10), SPU2-X v2 rev 5324
# Description: Major graphical errors.
- Needs VU XGkick gamefix and OpenGL Hardware depth to see even part of the game.
- Flashing spikes in the water and sky, this can be bypassed by setting the VU Clamping to extra.
Even with all this graphical errors still occur, and effects seem to be missing.
The bottom of the screen isn't rendered right at higher than native scaling, similar to the Richard Burns Rally bug (http://forums.pcsx2.net/Thread-GSDX-Upsc...urns-Rally), but the game is running at 640x527 and the scaling fix doesn't seem to help.