05-10-2016, 07:52 AM
(This post was last modified: 05-10-2016, 01:13 PM by andutrache.
Edit Reason: link now pointed to this thread instead of the old one XD
)
Old bug report thread: http://forums.pcsx2.net/Thread-Duplicate...-Party-PAL
# PCSX2 version: PCSX2 1.5.0-20160509094534 - compiled on May 9 2016
# CPU options: Tested all EE and VU rounding/clamp modes and Interpreter mode
# Plugins used: GSdx 2016050994534 - AVX2 (Hardware and Software, DX11 and OGL), SPU2-X 2016050994534 2.0.0
# Description: Ingame 3D graphics are completely broken.
# Additional Notes: I have tested this game on my PS3 and it has the exact same problem.
Whenever there is 3D on the screen the game spams the log with:
microVU0 Warning: startPC = 0x2800, cycles = 0x2000
So much that after like 5 minutes of testing it was over 2 MB.
HW or SW mode made no difference. Weird is that the problem is still there even in Interpreter modes. Either some core problem or the game does weird stuff.
Also in EE Interpreter mode an additional: "Cache mode e not impemented" spams in the console/emuLog. I also tried to enable EE cache and it had no effect.
Attached emuLog after getting to 3D part and staying there for a couple of seconds.
# PCSX2 version: PCSX2 1.5.0-20160509094534 - compiled on May 9 2016
# CPU options: Tested all EE and VU rounding/clamp modes and Interpreter mode
# Plugins used: GSdx 2016050994534 - AVX2 (Hardware and Software, DX11 and OGL), SPU2-X 2016050994534 2.0.0
# Description: Ingame 3D graphics are completely broken.
# Additional Notes: I have tested this game on my PS3 and it has the exact same problem.
Whenever there is 3D on the screen the game spams the log with:
microVU0 Warning: startPC = 0x2800, cycles = 0x2000
So much that after like 5 minutes of testing it was over 2 MB.
HW or SW mode made no difference. Weird is that the problem is still there even in Interpreter modes. Either some core problem or the game does weird stuff.
Also in EE Interpreter mode an additional: "Cache mode e not impemented" spams in the console/emuLog. I also tried to enable EE cache and it had no effect.
Attached emuLog after getting to 3D part and staying there for a couple of seconds.