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Corrupt audio in Amplitude
#1
Sad 
I'm getting corrupted audio in Amplitude. It's mostly the music (pretty vital obviously) and the narrator's voice in the tutorials but not the background music. The background music does start to get slightly corrupt if I set the latency in SPU2 lower than 30ms. No other games I've played (R&C, Sly Cooper, THUG, etc) have this sort of problem.

You can hear what I mean here:
https://youtu.be/kJJwZCdf-4Y

I've tried increasing the latency to 750ms to see if it would fix it without any improvement. Also tried Stereo (instead of 7.1), XAudio 2, DirectSound, Nearest, and Disable Effects Processing. Also tried Cyclerate increases even though I get pretty consistent 60fps without stutter regardless.

R5 3600 4.5Ghz
32GB 3800Mhz RAM
1660Ti
Game's on a WD Blue 1TB

Using OpenGL Hardware

Here's the emulog (it's kind of long because I was opening and closing SPU2 a bunch of times to try different settings)
Code:
IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SCUS_972.58;1 secname all
loadelf version 3.30
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_972.58;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
Input ELF format filename = cdrom0:¥SCUS_972.58;1
0 00100000 00335014 ....................................................
Loaded, cdrom0:¥SCUS_972.58;1
start address 0x100010
gp address 00000000
loadelf: fname cdrom0:¥SCUS_972.58;1 secname all
loadelf version 3.30
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_972.58;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
Input ELF format filename = cdrom0:¥SCUS_972.58;1
0 00100000 00335014 ....................................................
Loaded, cdrom0:¥SCUS_972.58;1
start address 0x100010
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00100010 about to get recompiled. Load patches first.
Not found Cheats file: C:\Users\ben_x\Documents\PCSX2\cheats\2F7B4DB8.pnach
Overall 0 Cheats loaded
Overall 0 Widescreen hacks loaded
Loading patch '2F7B4DB8.pnach' from archive 'C:\Program Files (x86)\PCSX2\cheats_ws.zip'
comment: Widescreen hacks by Aced14 (MIPS code injection/FMV experiment) and 2007excalibur2007 (initial live memory discovery)
(Wide Screen Cheats DB) Patches Loaded: 7
Get Reboot Request From EE
GSdx Lookup CRC:2F7B4DB8
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥IOP¥SCRTCHPD.IRX;1 args 0 arg
loadmodule: id 25, ret 2
loadmodule: fname cdrom0:¥IOP¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥IOP¥MCMAN.IRX;1 args 0 arg
loadmodule: id 27, ret 2
loadmodule: fname cdrom0:¥IOP¥MCSERV.IRX;1 args 0 arg
loadmodule: id 28, ret 2
loadmodule: fname cdrom0:¥IOP¥USBD.IRX;1 args 0 arg
USB Driver (Version 1.1.0)
loadmodule: id 29, ret 2
loadmodule: fname cdrom0:¥IOP¥USBKB.IRX;1 args 16 arg keybd=1
USB Keyboard Driver 1.03
Max Keyboards : 1
Debug level : 0
loadmodule: id 30, ret 2
loadmodule: fname cdrom0:¥IOP¥PADMAN.IRX;1 args 0 arg
loadmodule: id 31, ret 0
loadmodule: fname cdrom0:¥IOP¥MSIFRPC.IRX;1 args 0 arg
Multi-thread available sifrpc module...
loadmodule: id 32, ret 0
loadmodule: fname cdrom0:¥IOP¥LIBSD.IRX;1 args 0 arg
loadmodule: id 33, ret 0
loadmodule: fname cdrom0:¥IOP¥MTAPMAN.IRX;1 args 0 arg
loadmodule: id 34, ret 0
loadmodule: fname cdrom0:¥IOP¥SDRDRV.IRX;1 args 0 arg
SDR driver version 4.0.1 (C) SCEI
Exit rsd_main
loadmodule: id 35, ret 0
loadmodule: fname cdrom0:¥IOP¥SYNTH_S.IRX;1 args 0 arg
loadmodule: id 36, ret 2
loadmodule: fname cdrom0:¥IOP¥SOFTFX_S.IRX;1 args 0 arg
loadmodule: id 37, ret 2
loadmodule: fname cdrom0:¥IOP¥CDVDSTM.IRX;1 args 0 arg
loadmodule: id 38, ret 2
Keyboard 0 is not connected.
clear_rbuf() : Keyboard 0 is not connected.
open fail name ¥;1
open fail name ¥;1
loadmodule: fname cdrom0:¥IOP¥NETCNF.IRX;1 args 62 arg icon=cdrom0:¥CNF¥SYS_NET.ICO;1
loadmodule: id 39, ret 2
loadmodule: fname cdrom0:¥IOP¥INET.IRX;1 args 0 arg
INET (Version 1.87.0) DEBUG REMOVABLE
inet: mem=128KB thpri=48 thstack=8192
inet: debug=0x0 &debug=11e690 &free_{size,min}=11e814,11e818
loadmodule: id 40, ret 2
loadmodule: fname cdrom0:¥IOP¥INETCTL.IRX;1 args 18 arg -no_auto
inetctl: Waiting I/F Event
inetctl: Waiting I/F Event
loadmodule: id 41, ret 2
loadmodule: fname cdrom0:¥IOP¥EZNCNF_S.IRX;1 args 0 arg
loadmodule: id 42, ret 2
loadmodule: fname cdrom0:¥IOP¥EZNCTL_S.IRX;1 args 0 arg
loadmodule: id 43, ret 2
loadmodule: fname cdrom0:¥IOP¥LIBNETB.IRX;1 args 0 arg
libnetb version: 1.09.0002 (12.02.2002.12.00.21)
libnetb: delay between sends = 10 msecs
loadmodule: id 44, ret 0
searchbyname: module name eznetcnf
searchbyname: return 42
searchbyname: module name eznetctl
searchbyname: return 43
Stream Buffer 1Bank 32768byte 5banks 163840byte used
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
Suspending single plugin: PAD
Saving PAD
Recovering single plugin: PAD
Loading PAD
Suspending single plugin: GS
Opening GS
Current Renderer: Direct3D 11 (Hardware renderer)
GSdx Lookup CRC:2F7B4DB8
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
3.x GL context successfully created
OpenGL information. GPU: GeForce GTX 1660 Ti/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 456.38
INFO: GL_ARB_sparse_texture is NOT SUPPORTED
INFO: GL_ARB_sparse_texture2 is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_compute_shader is available
INFO: GL_ARB_shader_storage_buffer_object is available
INFO: GL_ARB_texture_view is available
INFO: GL_ARB_vertex_attrib_binding is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_multi_bind is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available
INFO: GL_ARB_get_texture_sub_image is available

Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:2F7B4DB8
Loading GS
Opening plugins...
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: D:\PS2 Games\Amplitude.iso
Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (862176 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0 [File]: C:\Users\ben_x\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\ben_x\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
Frame buffer size set to  640x1280 (3840x7680)
LilyPad: A device(XInput Pad 0) has been attached with bound controls.
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Delete 0 Shaders, 85 Programs, 29 Pipelines
Plugins closed successfully.
Suspending single plugin: SPU2
Saving SPU2
Recovering single plugin: SPU2
Loading SPU2
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: D:\PS2 Games\Amplitude.iso
Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (862176 sectors)
Opening USB
Opening FW
Opening DEV9
3.x GL context successfully created
Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:2F7B4DB8
McdSlot 0 [File]: C:\Users\ben_x\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\ben_x\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Delete 0 Shaders, 62 Programs, 29 Pipelines
Plugins closed successfully.
Suspending single plugin: SPU2
Saving SPU2
Recovering single plugin: SPU2
Loading SPU2
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: D:\PS2 Games\Amplitude.iso
Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (862176 sectors)
Opening USB
Opening FW
Opening DEV9
3.x GL context successfully created
Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:2F7B4DB8
McdSlot 0 [File]: C:\Users\ben_x\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\ben_x\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Delete 0 Shaders, 75 Programs, 29 Pipelines
Plugins closed successfully.
Suspending single plugin: SPU2
Saving SPU2
Recovering single plugin: SPU2
Loading SPU2
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: D:\PS2 Games\Amplitude.iso
Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (862176 sectors)
Opening USB
Opening FW
Opening DEV9
3.x GL context successfully created
Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:2F7B4DB8
McdSlot 0 [File]: C:\Users\ben_x\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\ben_x\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Delete 0 Shaders, 58 Programs, 29 Pipelines
Plugins closed successfully.
Suspending single plugin: SPU2
Saving SPU2
Recovering single plugin: SPU2
Loading SPU2
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: D:\PS2 Games\Amplitude.iso
Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (862176 sectors)
Opening USB
Opening FW
Opening DEV9
3.x GL context successfully created
Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:2F7B4DB8
McdSlot 0 [File]: C:\Users\ben_x\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\ben_x\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Delete 0 Shaders, 72 Programs, 29 Pipelines
Plugins closed successfully.
Suspending single plugin: SPU2
Saving SPU2
Recovering single plugin: SPU2
Loading SPU2
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: D:\PS2 Games\Amplitude.iso
Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (862176 sectors)
Opening USB
Opening FW
Opening DEV9
3.x GL context successfully created
Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:2F7B4DB8
McdSlot 0 [File]: C:\Users\ben_x\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\ben_x\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Delete 0 Shaders, 59 Programs, 29 Pipelines
Plugins closed successfully.
Suspending single plugin: SPU2
Saving SPU2
Recovering single plugin: SPU2
Loading SPU2
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: D:\PS2 Games\Amplitude.iso
Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (862176 sectors)
Opening USB
Opening FW
Opening DEV9
3.x GL context successfully created
Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:2F7B4DB8
McdSlot 0 [File]: C:\Users\ben_x\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\ben_x\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Delete 0 Shaders, 77 Programs, 29 Pipelines
Plugins closed successfully.
Suspending single plugin: SPU2
Saving SPU2
Recovering single plugin: SPU2
Loading SPU2
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: D:\PS2 Games\Amplitude.iso
Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (862176 sectors)
Opening USB
Opening FW
Opening DEV9
3.x GL context successfully created
Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:2F7B4DB8
McdSlot 0 [File]: C:\Users\ben_x\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\ben_x\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Delete 0 Shaders, 59 Programs, 29 Pipelines
Plugins closed successfully.
Suspending single plugin: SPU2
Saving SPU2
Recovering single plugin: SPU2
Loading SPU2
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: D:\PS2 Games\Amplitude.iso
Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (862176 sectors)
Opening USB
Opening FW
Opening DEV9
3.x GL context successfully created
Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:2F7B4DB8
McdSlot 0 [File]: C:\Users\ben_x\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\ben_x\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Delete 0 Shaders, 59 Programs, 29 Pipelines
Plugins closed successfully.
Suspending single plugin: SPU2
Saving SPU2
Recovering single plugin: SPU2
Loading SPU2
Suspending single plugin: SPU2
Saving SPU2
Recovering single plugin: SPU2
Loading SPU2
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
3.x GL context successfully created
Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:2F7B4DB8
Opening CDVD
isoFile open ok: D:\PS2 Games\Amplitude.iso
Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (862176 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0 [File]: C:\Users\ben_x\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\ben_x\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
* SPU2-X: Waiting for DSound thread to finish... Done.
Closing PAD
Closing GS
Delete 0 Shaders, 59 Programs, 29 Pipelines
Plugins closed successfully.
Suspending single plugin: SPU2
Saving SPU2
Recovering single plugin: SPU2
Loading SPU2
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: D:\PS2 Games\Amplitude.iso
Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (862176 sectors)
Opening USB
Opening FW
Opening DEV9
3.x GL context successfully created
Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:2F7B4DB8
McdSlot 0 [File]: C:\Users\ben_x\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\ben_x\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
* SPU2-X: Waiting for DSound thread to finish... Done.
Closing PAD
Closing GS
Delete 0 Shaders, 59 Programs, 29 Pipelines
Plugins closed successfully.
Suspending single plugin: SPU2
Saving SPU2
Recovering single plugin: SPU2
Loading SPU2
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: D:\PS2 Games\Amplitude.iso
Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (862176 sectors)
Opening USB
Opening FW
Opening DEV9
3.x GL context successfully created
Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:2F7B4DB8
McdSlot 0 [File]: C:\Users\ben_x\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\ben_x\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
* SPU2-X: Waiting for DSound thread to finish... Done.
Closing PAD
Closing GS
Delete 0 Shaders, 59 Programs, 29 Pipelines
Plugins closed successfully.
Suspending single plugin: SPU2
Saving SPU2
Recovering single plugin: SPU2
Loading SPU2
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: D:\PS2 Games\Amplitude.iso
Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (862176 sectors)
Opening USB
Opening FW
Opening DEV9
3.x GL context successfully created
Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:2F7B4DB8
McdSlot 0 [File]: C:\Users\ben_x\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\ben_x\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Delete 0 Shaders, 59 Programs, 29 Pipelines
Plugins closed successfully.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: D:\PS2 Games\Amplitude.iso
Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (862176 sectors)
Opening USB
Opening FW
Opening DEV9
3.x GL context successfully created
Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:2F7B4DB8
McdSlot 0 [File]: C:\Users\ben_x\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\ben_x\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Delete 0 Shaders, 59 Programs, 29 Pipelines
Plugins closed successfully.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: D:\PS2 Games\Amplitude.iso
Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (862176 sectors)
Opening USB
Opening FW
Opening DEV9
3.x GL context successfully created
Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:2F7B4DB8
McdSlot 0 [File]: C:\Users\ben_x\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\ben_x\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Delete 0 Shaders, 59 Programs, 29 Pipelines
Plugins closed successfully.
Suspending single plugin: SPU2
Saving SPU2
Recovering single plugin: SPU2
Loading SPU2
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: D:\PS2 Games\Amplitude.iso
Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (862176 sectors)
Opening USB
Opening FW
Opening DEV9
3.x GL context successfully created
Current Renderer: OpenGL (HardwMcdSlot 0 [File]: C:\Users\ben_x\Documents\PCSX2\memcards\Mcd001.ps2
are renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:2F7B4DB8
McdSlot 1 [File]: C:\Users\ben_x\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Delete 0 Shaders, 59 Programs, 29 Pipelines
Plugins closed successfully.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: D:\PS2 Games\Amplitude.iso
Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (862176 sectors)
Opening USB
Opening FW
Opening DEV9
3.x GL context successfully created
Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:2F7B4DB8
McdSlot 0 [File]: C:\Users\ben_x\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\ben_x\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
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#2
Update to 1.7 here: buildbot.orphis.net/pcsx2
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#3
If you want 30ms lag (or less) you need to use portaudio as your output module. if you get no sound you will need to tick the "Exclusive mode" option under the configuration screen for the output module
[Image: ref_sig_anim.gif]
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#4
(11-13-2020, 07:51 AM)CK1 Wrote: Update to 1.7 here: buildbot.orphis.net/pcsx2

This fixed both the Freq's polygons and the in-game music! Thanks!

Although the tutorial voice and the music previews are still static-y/glitchy. Not really too important though.

Quote:If you want 30ms lag (or less) you need to use portaudio as your output module. if you get no sound you will need to tick the "Exclusive mode" option under the configuration screen for the output module

Good to know thanks.
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