status=5;
version=1.3.0;
console=PS2;
crc=75182BE5;
img_t=empty;
img_f=empty;
wikiurl=Link;
version=1.3.0;
console=PS2;
crc=75182BE5;
img_t=empty;
img_f=empty;
wikiurl=Link;
Code:
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![[Image: newsig.jpg]](https://forums.pcsx2.net/images/newsig.jpg)
Crash Bandicoot - The Wrath of Cortex [SLUS 20238] (U)
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status=5;
version=1.3.0; console=PS2; crc=75182BE5; img_t=empty; img_f=empty; wikiurl=Link; Code: empty ![]()
03-07-2013, 07:11 PM
(This post was last modified: 03-07-2013, 07:11 PM by General Plot.)
PC Specs:
CPU: Intel Core i7 @ 3.4Ghz GPU: Nvidia GTX 285 768MB Build Description: PCSX2 24 02 2013 1.1.0 r5576 - Windows GSdx 5570 SSE41 [23 02 2013] LilyPad 0.11.0 [13 01 2013] cdvdGigaherz 0.8.0 [13 01 2013] USBnull Driver 0.7.0 [13 01 2013] SPU2-X 2.0.0 [24 02 2013] DEV9null Driver 0.5.0 [13 01 2013] FWnull Driver 0.7.0 [13 01 2013] USA v02.00(14/06/2004) Console DC and MTGS | VU1Rec and VU0Rec | rCache 0 | Console 1 | Patches 0 EE/VU Clamp modes: Normal/Normal EE/VU Rounding: Chop/Chop Speedhacks Used: N/A Gamefixes Used: N/A Amount of testing done (little/medium/much/completed-game): medium Comments: Status is unchanged. Runs above full speed. Bugs: Draw distance is bugged in gsdx hardware mode. Looks fine in software mode. Status Playable
Intel Core i7 920 @ 3.4 Ghz | 6 GB DDR3 RAM in Triple Channel | GeForce GTX 285
2.5 TB Hard Drive Space | Windows 7 Ultimate x64 Official betatester of PCSX2
12-20-2014, 11:34 PM
(This post was last modified: 12-20-2014, 11:43 PM by Blyss Sarania.)
PC Specs:
CPU: AMD FX 6300 @ 4.4 Ghz GPU: AMD Radeon HD 7870 Build Description: PCSX2 1.3.0 (GIT 2014, December 14), Windows BIOS: v 1.90 (23/06/2003) Console EE/VU Clamp modes: Normal/Normal EE/VU Rounding: Chop/Chop Speedhacks Used: Tested with none, but also EE cycle rate speedhack. EE hack helps this game a lot if you are having speed issues. It will however cause the game to look less smooth, because it causes the game engine to skip frames internally. Also, MTVU will slow this game down in several locations, so it is not recommended. Gamefixes Used: N/A Amount of testing done (little/medium/much/completed-game): much Comments: Completely playable Bugs: A couple of the later levels need software mode, as you can't see anything otherwise. Aside from them, it runs very well in hardware. The draw distance bug mentioned above no longer exists. That means "skipdraw = 4" is no longer needed. Status Playable ![]() Gaming Rig: Intel i7 6700k @ 4.8Ghz | GTX 1070 TI | 32GB RAM | 960GB(480GB+480GB RAID0) SSD | 2x 1TB HDD
12-21-2014, 02:56 AM
(12-20-2014, 11:34 PM)Blyss Sarania Wrote: PC Specs: Uhm, if by draw distance bug you mean the fog, i'm pretty sure that one's still present ?
12-22-2014, 08:26 PM
(This post was last modified: 12-22-2014, 08:30 PM by Blyss Sarania.)
(12-21-2014, 02:56 AM)Coornio Wrote: Uhm, if by draw distance bug you mean the fog, i'm pretty sure that one's still present ? Not in the 2014, December 14 build. I really highly doubt something specific to my machine or settings could fix, but for reference, I tried with default settings too and it was still fixed. ![]() ![]() ![]() Gaming Rig: Intel i7 6700k @ 4.8Ghz | GTX 1070 TI | 32GB RAM | 960GB(480GB+480GB RAID0) SSD | 2x 1TB HDD
12-23-2014, 12:04 AM
I don't know what's different but i'm still getting the messed up fog effect. Will look into it more tomorrow. In the meantime, can anyone else verify if this new behavior applies to them or not?
12-23-2014, 03:08 AM
(This post was last modified: 12-23-2014, 03:14 AM by Blyss Sarania.)
Do you happen to be using PAL version? I think it's a CRC hack. If I tick "Disable CRCs" in HW hacks the fog comes back. So I think maybe your CRC isn't added yet.
GSState.cpp line 3343: Code: bool GSC_CrashBandicootWoC(const GSFrameInfo& fi, int& skip) Seems to force skipdraw = 42. ![]() Gaming Rig: Intel i7 6700k @ 4.8Ghz | GTX 1070 TI | 32GB RAM | 960GB(480GB+480GB RAID0) SSD | 2x 1TB HDD (12-23-2014, 03:08 AM)Blyss Sarania Wrote: Do you happen to be using PAL version? I think it's a CRC hack. If I tick "Disable CRCs" in HW hacks the fog comes back. So I think maybe your CRC isn't added yet. It does seem to fix the fog issue, but it seriously messes up the angel death animation. Also the water disappears if you're not close enough. Outline boxes are still messed up. It also removes fire particles, smoke particles, snow particles and pretty much everything particle related. Also surfaces with transparency are completely invisible using it. If this is a CRC hack i suggest it be removed since it breaks a ***** of graphics in order to fix just the fog. AKA not worth it. EDIT: is there a quick way to up/down the skipdraw hack without having to use the GUI every time?
12-23-2014, 07:09 PM
(This post was last modified: 12-23-2014, 07:10 PM by Blyss Sarania.)
(12-23-2014, 06:04 PM)Coornio Wrote: It does seem to fix the fog issue, but it seriously messes up the angel death animation. Also the water disappears if you're not close enough. Outline boxes are still messed up. It also removes fire particles, smoke particles, snow particles and pretty much everything particle related. Also surfaces with transparency are completely invisible using it. Nope, you gotta use the GUI. IDK why it uses 42, I used to use 4. Define how outline boxes are messed up? They still look just fine to me. So does water. Particle stuff I haven't noticed, but I didn't check either. Anyway it comes down to the fact that that fog is there in hardware mode. So are you really gonna play WITH the fog just to get some minor effects back? The only way to NOT have fog, and to have those effects is software mode, which still works just fine(skipdraw doesn't apply). ![]() Gaming Rig: Intel i7 6700k @ 4.8Ghz | GTX 1070 TI | 32GB RAM | 960GB(480GB+480GB RAID0) SSD | 2x 1TB HDD |
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