Crash of the Titans [SLUS 21583] (U)
#1
status=5;
version=1.4.0;
console=PS2;
crc=C6E85EF0;
img_t=empty;
img_f=empty;
wikiurl=Link;
Code:
empty
Intel Core i7 920 @ 3.4 Ghz | 6 GB DDR3 RAM in Triple Channel | GeForce GTX 285
2.5 TB Hard Drive Space | Windows 7 Ultimate x64

Official betatester of PCSX2
Reply

Sponsored links

#2
PC Specs:

CPU: Intel Core i7 @ 3.4Ghz
GPU: Nvidia GTX 285 768MB

Build Description: PCSX2 24 02 2013 1.1.0 r5576 - Windows
GSdx 5570 SSE41 [23 02 2013]
LilyPad 0.11.0 [13 01 2013]
cdvdGigaherz 0.8.0 [13 01 2013]
USBnull Driver 0.7.0 [13 01 2013]
SPU2-X 2.0.0 [24 02 2013]
DEV9null Driver 0.5.0 [13 01 2013]
FWnull Driver 0.7.0 [13 01 2013]
USA v02.00(14/06/2004) Console
DC and MTGS | VU1Rec and VU0Rec | rCache 0 | Console 1 | Patches 0

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:

N/A

Gamefixes Used:

N/A

Amount of testing done (little/medium/much/completed-game): medium

Comments:

Status is unchanged. Runs above full speed.

Bugs:

Slight shadowing around character.

Status
Playable
Intel Core i7 920 @ 3.4 Ghz | 6 GB DDR3 RAM in Triple Channel | GeForce GTX 285
2.5 TB Hard Drive Space | Windows 7 Ultimate x64

Official betatester of PCSX2
Reply
#3
1)Game title: Crash of the Titans [SLUS 21583] (U)
2)ELF name:
3)Game CRC:
 
PC Specs:
CPU: Intel Core i7 @ 3.4GHz/i5 @ 2.8GHz (8MB)
GPU: Nvidia GTX750ti 2GB/GT630 2GB
RAM: 8-16GB/3-10GB
 
Build Description: PCSX2 1.4.0 [8-1-2016 Win (8.1/7, 64x)]
GSdx MSVC 19.00 SSE41 [05 01 2016]
LilyPad 5709 0.11.0 [31 12 2015]
SPU2-X 5709 2.0.0 [31 12 2015]
cdvdGigaherz 5709 0.9.0 [31 12 2015]
USBnull Driver 5709 0.7.0 [31 12 2015]
FWnull Driver 5709 0.7.0 [31 12 2015]
DEV9null Driver 5709 0.5.0 [31 12 2015]
 
Backup before save | Automatic Gamefixes | enable Widescreen Patches
 
VU0Rec and VU1Rec
 
EE/VU Clamp modes: Normal
EE/VU Rounding: Chop/zero
 
GS Windows | Ratio 16:9 | 1214 x 810
 
Speedhacks Used:
EE Cyclerate 0 | VU Cycle Stealing 0
INTC, Wait Loop Detection, mVU Flag
Gamefixes Used:
N/A
 
GSDX:
Nvidia GTX750ti 2GB | OpenGL (Hardware)  | Interlacing=None
2xNative | Texture Filtering= Bilinear (Forced) | Anisotropic x4| CRC Hack = Full
Enable HW Hacks | MSAA 16x | Skipdraw 2
Blending Unit Accuracy: Basic
SPU2-X:
Vol 20% | Latency 151ms (avg) | Async Mix
Enable Debug Option | Show In console
DMA Operations | AutoDMA Operations | Buffer Over/Underruns | ADPCM Cache statistics | Log DMA Writes | Dump Core and voice State | Dump Memory Contents
 
Amount of testing done (little/medium/much/completed-game): Much
 
Comments:
N/A
 
Justification info. for clarification.
Game run great.
> Shut-down unnecessary start-up appz/task manager [Help CPU speed performance from interruption].
> PCSX2Bonus V2.0.0.2 is recommend for saving the config per game.
 
Bugs:
# Shadow seen by Character.                     Fixed by; Skipdraw 2
 
Status
Playable 100%


Attached Files Thumbnail(s)
   
Reply
#4
Wiki says:
Broken shadows

Status: Active
Type: Minor
Description: Shadows dropped by characters render in 3D.
Workaround: Switch GSdx to software mode (press F9) to make the shadows render normally.

Is this still the case? Empty reports with just 'playable' aren't very useful Wacko
[Image: newsig.jpg]
Reply
#5
(01-25-2016, 06:07 PM)Bositman Wrote: Wiki says:
Broken shadows

   Status: Active
   Type: Minor
   Description: Shadows dropped by characters render in 3D.
   Workaround: Switch GSdx to software mode (press F9) to make the shadows render normally.

Is this still the case? Empty reports with just 'playable' aren't very useful Wacko

Plz, recheck my config carefully, I am using a renderer of OpenGL(HW)  refer to the depict above.  Not renderer 3D as you mentioned.

I know that Driect3D 11/9(HW) does have shadow issues. & OpenGL does overcome the issues.  I have not stated it that to avoid further confusion.  I am here to show a clear test results only.
 
&& Plz, don’t just accuse somebody with “empty report”.   I spent a lot of time/years searching/testing/preparing for better results.
Reply
#6
Well sorry but we can't guess all that Tongue So next time please post that there is X bug which is fixed by using Y settings.
Also you are using skipdraw 2, without mentioning why (and you are most probably using it to skip some bugs, which you don't mention)

I am not accusing you, just stating that the more info you post, the more useful your report is.
[Image: newsig.jpg]
Reply
#7
(01-26-2016, 11:48 AM)Bositman Wrote: Well sorry but we can't guess all that Tongue So next time please post that there is X bug which is fixed by using Y settings.
Also you are using skipdraw 2, without mentioning why (and you are most probably using it to skip some bugs, which you don't mention)

I am not accusing you, just stating that the more info you post, the more useful your report is.

no problem Biggrin

next time I shall provide more clear detailed report regarding to the thing i config.
Reply




Users browsing this thread: 1 Guest(s)