04-25-2010, 09:48 PM
(This post was last modified: 04-25-2010, 10:03 PM by Spirit of Billy Mays.)
Hi, first time posting, definitely not my last. I recently started fooling around with the PCSX2 emulator and getting God of War to run, however I find myself hitting road blocks on the way to completing the game.
My most recent issue is working around the crash right after the cutscene of climbing on top of Chronos to reach the Temple of Pandora, where the game will crash if I move more than 2-3 steps, and sometimes right after the cutscene ends. I managed to get Kratos to the nearby save point, but the game will crash right after loading it.
I did some research and tried the Toxic Patcher for my ISO image but it didn't seem to stop the game from crashing at that point, although other users have said it has worked for them.
Today, I found a patch for the issue in the PCSX2 code.google.com page, which is described below:
"Layer break detection improved -- might fix GoW and Rogue Galaxy layer break
problems; and added a layer break cache so that layer breaks need only be
searched for once. Layer break info is saved to LayerBreakCache.ini.
The old layer break detection method assumed layer1 was never longer than
layer0, but layer1 is in fact the longer layer on aforementioned games."
The patch files they provide consist of two .cpps and a header file, but I know from reading over other patch pages that all patch files are in the .pnach format. How would I go about implementing this raw code into a usable patch for GoW? Thanks in advance.
Also, here is the link to the raw code:
http://code.google.com/p/pcsx2/source/detail?r=2264
EDIT:
Some more basic info about what was happening:
-Crash still occured regardless of which graphics plugin I was using, or in Software/Hardware modes (been using GSdx 1076m, and 890)
-Error in PS2 Output when the crash occured: "vtlb miss : addr 0x0, mode 1"
My most recent issue is working around the crash right after the cutscene of climbing on top of Chronos to reach the Temple of Pandora, where the game will crash if I move more than 2-3 steps, and sometimes right after the cutscene ends. I managed to get Kratos to the nearby save point, but the game will crash right after loading it.
I did some research and tried the Toxic Patcher for my ISO image but it didn't seem to stop the game from crashing at that point, although other users have said it has worked for them.
Today, I found a patch for the issue in the PCSX2 code.google.com page, which is described below:
"Layer break detection improved -- might fix GoW and Rogue Galaxy layer break
problems; and added a layer break cache so that layer breaks need only be
searched for once. Layer break info is saved to LayerBreakCache.ini.
The old layer break detection method assumed layer1 was never longer than
layer0, but layer1 is in fact the longer layer on aforementioned games."
The patch files they provide consist of two .cpps and a header file, but I know from reading over other patch pages that all patch files are in the .pnach format. How would I go about implementing this raw code into a usable patch for GoW? Thanks in advance.
Also, here is the link to the raw code:
http://code.google.com/p/pcsx2/source/detail?r=2264
EDIT:
Some more basic info about what was happening:
-Crash still occured regardless of which graphics plugin I was using, or in Software/Hardware modes (been using GSdx 1076m, and 890)
-Error in PS2 Output when the crash occured: "vtlb miss : addr 0x0, mode 1"