Custom Shaders for GSdx
(11-06-2013, 03:17 AM)Asmodean Wrote: I just added TXFAA today. It's good for 2d/3d mixed games. Like 2DAA it also needs to be set to 1 in the vertex shader. Try each out and see what you like.

Very nice. I prefer TXFAA to 2DAA. Just FYI, the comment in gpuPeteOGL2.slv says "Make 1 to enable 2DAA."
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Thanks for spotting. I copied/pasted the 2DAA line and forgot to change the comment xD
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(11-06-2013, 05:10 AM)Asmodean Wrote: If you really want, you can go to line #931 of the fragment shader .slf and look for these;

vec2 TextureSize = OGL2Size.xy;
vec2 InputSize = vec2(320.0f, 240.0f);
vec2 OutputSize = vec2(800.0f, 600.0f);

and mess about with the x/y sizes, you could also change TextureSize = OGL2Size.xy, to TextureSize = vec2(1024, 512); <- where 1024, and 512 are just examples

Thanks. (1024, 512) works. (2048, 1024) works. (4096, 2048) causes the problem.

1024 x 1024:
   

2048 x 1024:
   

4096 x 1024:
   

4096 x 2048:
   

4096 x 4096:
   

It seems that 4096 x 1024 is smoothest. What is the resolution you recommend?
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Think i may have found the problem, i'll check once i'm home, But i have TXFAA and 2DAA enabled, and judging from the line above, it's one or the other.
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PsxFX bug report:
- If INTELLI_VIBRANCE is on, there are black lines in "Area" and "Talk" (see the pictures). It only occurs on gpuBladeSoft.

INTELLI_VIBRANCE on:
   

INTELLI_VIBRANCE off:
   
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Thanks for the report.

I'm not at home for a few days. I've a new version ready there, with improvements to the AA etc. I'll take a look at the vibrance aswell, although, I suspect it could be the interpolation of red-based colours, which is causing it.

It could be plugin filtering options clashing with it also. What filtering options are you using in the plugin?
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I'm using the following filtering options:
- Texture bilinear filtering: Polygons and Sprites
- Hq3x
- Bilinear filtering

I also disable 'dfe' emulation. By the way, have you thought of including Natural Vision effect to PsxFx and PCSX2Fx? It is awesome. I tried to merge Natural Vision shader to PsxFx but it didn't work. Also, I found that bloom made the image too bright. Is this intended?
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Been out of this thread for a while. Is there a good shader for pure 2D games? Not scanlines (can't stand those), just something that lessens the pixellation at higher resolutions.
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I've been using Asmodean's PCSX2Fx 2.00, probably the best filter I've seen yet!
The default settings are great.

I like how it works with essentially every game, building on the original image, without overcontrasting or oversaturating it. I don't have that issue with Haunting Ground anymore.

Here's a good screencap of Obscure, widescreen hack, 1080p, with the filter on.
[attachment=46871]
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So right now I'm replaying FFXI on epsxe, but I'm using GSDX for the graphics plugin. How would I get it to recognize the psx shaders since they are .slv and .slf files? Or can they only be used on Petesogl?

EDIT: Oh, nevermind, I just saw the part where it said it hasn't been ported for gsdx yet. My bad.
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