Custom Shaders for GSdx
#41
Yeah basically. Same as with Pete's, you can use a shader for that extra post processing effect. Unlike Pete's though, there's no vertex shader nor information variables for the shaders to use, like shader level.

#EDIT: Updated the build on the first post.

It includes the WildHack (r5095) for the text on Wild Arms games. Also the updated SpriteHack and the HalfTexelHack. Quite the hackfest indeed; all patches included.
[Image: nbKSK.jpg]
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#42
Cool, gonna check it out, thanks man! Laugh

The new color setting works great with external shader, now you could make natural shaders not dimming the screen too much. Laugh
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#43
New r5133 build, with HalfTexel and ExternalShaders patches applied. Updated patch files included.
[Image: nbKSK.jpg]
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#44
what does this halftexel thing fix my preciousssssss D:
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#45
I named it HalfPixel on the previous post, http://forums.pcsx2.net/Thread-GSdx?pid=...#pid211161
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#46
(02-17-2012, 10:00 PM)naoan Wrote: And here's another shameless mess of port, featuring MegaManJuno's Cel Shader as the victim. Tongue2

Comparison (Mode 2) :
Before http://i.minus.com/iWxsQWcwAI0Hv.png
After http://i.minus.com/i1oZ1rSqjual8.png

I also used Hardware Anti Aliasing on GSDX as it kind of looks ugly with all the jaggies without it...

Nice. I haven't touched any shader stuff in a while, and I'm honestly surprised to see people still messing with my old work. Smile
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#47
Hi Everyone ~

I just post a shader effect before ... so i'm thinking to why not post it here and see what will happen if you guys take a deep look on it ~ Laugh

By the way .. i'm totally lost how to use shaders on PCSX2 , It would be cool if you guys tell us how to do that in a short video Unsure

Thanks..


Attached Files
.rar   HLSLnormal_map_specular_world_SHADER.rar (Size: 2,54 KB / Downloads: 590)
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#48
Where the patch file need to be place?
I use pcsx2-5336, i place the shader.fx on the main folder with the executable but where the External shader.patch goes?
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#49
You put it in the main pcsx2 source code directory then you patch (patch -p0 < "External shader.patch"), compile, copy the dll to the pcsx2 plugin directory.
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#50
Is there any prepatch build? ^^
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