Yeah basically. Same as with Pete's, you can use a shader for that extra post processing effect. Unlike Pete's though, there's no vertex shader nor information variables for the shaders to use, like shader level.
#EDIT: Updated the build on the first post.
It includes the WildHack (r5095) for the text on Wild Arms games. Also the updated SpriteHack and the HalfTexelHack. Quite the hackfest indeed; all patches included.
#EDIT: Updated the build on the first post.
It includes the WildHack (r5095) for the text on Wild Arms games. Also the updated SpriteHack and the HalfTexelHack. Quite the hackfest indeed; all patches included.