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Custom Shaders for GSdx
(02-22-2020, 10:58 PM)SeaMonkey Wrote: Is it possible to use these custom shaders in Linux?  I'm able to see a change after setting the location of GSdx.fx and GSdx_FX_Settings.ini and checking the 'External Shader (Home)' box in the GSdx Config screen, but so far, I haven't figured out how to apply the custom shader.fx files.  Copying it to the executable directory (/usr/games in Linux), as the instructions say to do, doesn't seem to have a visible difference, and selecting anything besides GSdx.fx within the config causes Home to have no effect at all.

(using the latest 1.5.0-0 provided by pcsx2-unstable)
same for windows
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Color Ramp Shader

I've added a luma-only option to my previous color ramp shader and also a level correction as opposed to ramp. Should also work under OpenGL as previous shader only worked for D3D11. LUMA_ONLY 0 and DO_RAMP 1 should be the same behavior as the previous shader.

Levels as opposed to ramp or just gamma tends to blow up colors and cause black crush, might look good in some case though.
Luma only however, helps avoid the oversaturation of levels or ramp.

Order might be messy, but it's shader off, color ramp, luma level, luma ramp.
Screenshot Album


Attached Files
.zip   color_ramp_luma_shader.zip (Size: 1,04 KB / Downloads: 38)
[Image: nbKSK.jpg]
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New version of my old Overlay Bloom shader. It should work on both D3D and OGL, also added some desaturation. It gives some nice bloomy contrast effect, but can saturate bright sections.

[Image: 9MK9tXf.png]
[Image: HDIBfWe.png]


Attached Files
.zip   overlay_bloom.zip (Size: 1,11 KB / Downloads: 19)
[Image: nbKSK.jpg]
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(05-13-2020, 03:29 PM)KrossX Wrote: Color Ramp Shader

I've added a luma-only option to my previous color ramp shader and also a level correction as opposed to ramp. Should also work under OpenGL as previous shader only worked for D3D11. LUMA_ONLY 0 and DO_RAMP 1 should be the same behavior as the previous shader.

Levels as opposed to ramp or just gamma tends to blow up colors and cause black crush, might look good in some case though.
Luma only however, helps avoid the oversaturation of levels or ramp.

Order might be messy, but it's shader off, color ramp, luma level, luma ramp.
Screenshot Album

Heya! Thanks for your hardwork, this looks gorgeous. One thing do, is the .ini file really empty? Sorry I'm new to the forum and its got quite a lot of pages already. Appreciate if you could help me with what's needed to get this to work. Currently using your Overlay Bloom for Suikoden V and it looks amazing
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quick question, is the triangular tv shader hard coded in or is it a glsl type shader that could be used standalone.... it is far and away the best pixel emulated shader I have ran across, would love to use it with other emulators
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