I want to have a tradeoff between blurriness and aliasing for the textures. (Don't look at that necklace, or whatever it is. It is a separate texture from the body and it looks so horrible that I consider it being a bug/missing feature)
Anyway, in this case I want it to be more blurry rather than aliased. How would I do it? Without affecting 3D model edges of course.
Also in general these textures looks pretty bad. What algorithm is used for upscaling, some hardware bilinear thingy? Is it possible to replace it with other methods? It really needs an edge-directed interpolation of some kind.
Anyway, in this case I want it to be more blurry rather than aliased. How would I do it? Without affecting 3D model edges of course.
Also in general these textures looks pretty bad. What algorithm is used for upscaling, some hardware bilinear thingy? Is it possible to replace it with other methods? It really needs an edge-directed interpolation of some kind.