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In the Dolphin Emulator there is a dumping of textures feature and a custom textures feature to use for game and i find it quite enjoying but i have MORE questions.
Would it be possible to implement these features in PCSX2?
Could it relate to some sort of texture format change BESIDES 8-BIT TEXTURES?
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I echo that request (I'm super eager for such thing) of such feature but I am aware of some bundaries.
- One of the problems implementing such feature is that PS2 uses GS in countless unexpected ways which affect also the texture alocation/decoding making such feature nearly impossible to implement universaly.
- It is possible to happen after decoding but it will affect speed alot plus it is not universaly compatible on DX9/10/11.
- There is a program that can do such thing by injectiong it inbetween PCSX2's communication with DirectX but has tons of bugs which defeat it's purpose.
In my opinion it's one of those features I pray 24h/7d to happen.
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I also second this especially with many HD remasters coming out like Okami and Kingdom Hearts. I would love for people to port those HD textures back into the original game. It would be even better because of PCSX2 ability to go higher in resolution then what the PS3 can do.
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The only thing that they bother to update in those remakes (and even then IF they do it) is the HUD textures and sometimes the audio files from 12000Hz Mono ADPCM to 48000Hz PCM Stereo so when you hear speech you don't hear those fake frequencies above 12000Hz that PS2 was generating to fill the gap and fake full range audio. But even that is rare, for example, in RE HD remakes they didn't even bother to do such thing which is ultimately lame because it doesn't affect speed/performance at all if they would use them, it was an act of pure boredom. PS2 remasters If you count out 1 or 2 games is a big hoax to me, on the other side PSP remasters tend to be what remasters should be in all aspects, textures, audio and most of the times even polygons and let alone the higher resolutions and 3D mode. I wonder why developers are so lazy with PS2 remasters and not with PSP remasters which in the end of the day need more work to be done on them...
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How does one get that kind of internal res? That's higher than 6x native....
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