Cyber Troopers Virtual-On Marz [SLUS 20674] (U)
Intel Core i7 920 @ 3.4 Ghz | 6 GB DDR3 RAM in Triple Channel | GeForce GTX 285
2.5 TB Hard Drive Space | Windows 7 Ultimate x64

Official betatester of PCSX2

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PC Specs:

CPU: Intel Core i7 @ 3.4Ghz
GPU: Nvidia GTX 285 768MB

Build Description: PCSX2 24 02 2013 1.1.0 r5576 - Windows
GSdx 5570 SSE41 [23 02 2013]
LilyPad 0.11.0 [13 01 2013]
cdvdGigaherz 0.8.0 [13 01 2013]
USBnull Driver 0.7.0 [13 01 2013]
SPU2-X 2.0.0 [24 02 2013]
DEV9null Driver 0.5.0 [13 01 2013]
FWnull Driver 0.7.0 [13 01 2013]
USA v02.00(14/06/2004) Console
DC and MTGS | VU1Rec and VU0Rec | rCache 0 | Console 1 | Patches 0

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:


Gamefixes Used:


Amount of testing done (little/medium/much/completed-game): medium


Status is unchanged. Runs above full speed.



Intel Core i7 920 @ 3.4 Ghz | 6 GB DDR3 RAM in Triple Channel | GeForce GTX 285
2.5 TB Hard Drive Space | Windows 7 Ultimate x64

Official betatester of PCSX2
I don't know why it's Mars instead of MARZ, but I think it's pretty deadly, so please fix it as soon as possible. Probably because of this, I think there are a certain number of people who can't find it (especially Japanese users).
PC Specs:

CPU: Intel Core i7-9750H
GPU: Nvidia GTX 1660Ti 6GB(NoteBook)

Build Description: PCSX2 1.6.0 - Windows
If other please specify: N/A

BIOS Used: Japan v01.50(18/01/2001) Console

EE/VU Clamp modes: none/normal
EE/VU Rounding: Nearest/Chop

GSdx Settings:
GSdx32-SSE4 D3D11 Hardware
3x Native,Anisotropic Filtering 2x
Mipmapping Full
CRC Hack Level Full
DATE Accuracy Full
Blending Accuracy Medium

GSdx HW Hacks: Half-Screen Fix Auto

Speedhacks Used:
EE Cyclerate +1
INTC Spin Detection
Wait Loop Detection
mVU Flag Hack

Gamefixes Used:

All Auto

Amount of testing done (little/medium/much/completed-game):completed-game

Good with sticking at about 60fps. Two-player battle works without any problem. In addition, the dramatic mode also kept almost 60 fps even in scenes that were not processed in the actual machine (such as part of Mission 5-2). In addition, CPU power consumption is in the low 20W range, CPU usage rate is stable at less than 30%, and it seems that the CPU side has spare capacity. The usage rate on the GPU side is generally less than 20%, but only the save selection screen on the save file loading screen in dramatic mode was strangely high (it can be 70% or more). However, there are occasional skips and petit freezes, so changing from GSdx-AVX to GSdx-SSE4 will greatly improve it. It seems that the AVX version and the SSE4 version are compatible depending on the PC.
Confirmed that some drawings are not drawn in the demo scene when left in the title, and the filter effect is not working. Also, in some scenes, the processing of characters and images may not be successful and some parts may be strange (only drawing and there is no problem in operation).
Slight SPS from some characters, but nothing game breaking.
You haven't posted your status rating of the game, which is kinda the whole point of the reports Tongue
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