DBZ BT3 Strange Environment
#1
Hello

I have a problem with DBZ BT3. It runs perfect but it looks strange.
First i had that red lines across the screen, but i could fix it.
But now looks the environment strange.
If you are on the ground it looks like fog or something.
If you are in the air you can see, that the textures on the ground
aren't equal.


Can someone help me?


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#2
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
#3
(07-13-2018, 06:12 PM)jesalvein Wrote: Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]

I hope i did it right:

PCSX2 1.4.0-20160105132032- compiled on Jan  5 2016
Savestate version: 0x9a0b0000

Host Machine Init:
    Operating System =  Microsoft Windows 10 Pro (build 17134), 64-bit
    Physical RAM     =  16329 MB
    CPU name         =  Intel® Core™ i5-3570K CPU @ 3.40GHz
    Vendor/Model     =  GenuineIntel (stepping 09)
    CPU speed        =  3.417 ghz (4 logical threads)
    x86PType         =  Standard OEM
    x86Flags         =  bfebfbff 7f9ae3bf
    x86EFlags        =  28100000

x86 Features Detected:
    SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX

Reserving memory for recompilers...

Loading plugins...
    Binding   GS: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\gsdx32-avx.dll
Windows 10.0.17134
    Binding  PAD: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\lilypad.dll
    Binding SPU2: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\spu2-x.dll
    Binding CDVD: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\cdvdGigaherz.dll
    Binding  USB: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\USBnull.dll
    Binding   FW: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\FWnull.dll
    Binding DEV9: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\DEV9null.dll
Plugins loaded successfully.

(GameDB) 9693 games on record (loaded in 215ms)
HLE Notice: ELF does not have a path.


Initializing plugins...
    Init GS
Windows 10.0.17134
    Init PAD
    Init SPU2
    Init CDVD
    Init USB
    Init FW
    Init DEV9
Plugins initialized successfully.

Opening plugins...
    Opening GS
    Opening PAD
    Opening SPU2
Current Renderer: Direct3D11 (Hardware mode)
    Opening CDVD
isoFile open ok: D:\Downloads\DragonBall Z - Budokai Tenkaichi 3 (Europe, Australia) (En,Ja,Fr,De,Es,It).iso
    Image type  = DVD
 * CDVD Disk Open: DVD, Single layer or unknown:
 * * Track 1: Data (Mode 1) (1562320 sectors)
    Opening USB
    Opening FW
    Opening DEV9
McdSlot 0 [File]: D:\Dokumente\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: D:\Dokumente\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
    Bios Found: Europe  v01.60(04/10/2001)  Console
    BIOS rom1 module not found, skipping...
    BIOS rom2 module not found, skipping...
    BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
# Initialize memory (rev:3.63, ctm:392Mhz, cpuclk:294Mhz detected)

PlayStation 2 ======== Hard reset boot
 ROMGEN=2001-1004, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
 <20011004-175839,ROMconf,PS20160EC20011004.bin:11520>
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Jul  4 2001 16:03:45
  CPUID=2e20, BoardID=0, ROMGEN=2001-1004, 32M


IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0OhmySDSYS secname all
loadelf version 3.30
Input ELF format filename = rom0OhmySDSYS
0 00100000 0004c718 .....
Loaded, rom0OhmySDSYS
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..
ROM directory not found

PlayStation 2 ======== Update reboot complete
cdvdman Init
rmreset start
rmreset end
clearspu: completed
Pad Driver for OSD (2000/12/05 18:05) 392, 128

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
read/write allocate memory 4000
open name rom0:ROMVER flag 1 data 48978
open fd = 2
loadmodule: fname rom0:ATAD args 0 arg
ATA: DEV9C version 0x0: unknown device detected
loadmodule: id 31, ret 1
loadmodule: fname rom0:HDDLOAD args 28 arg -osd
loadmodule: id -200, ret 1
open name rom0:FONTM flag 1 data 48978
open fd = 2
open name rom0:FNTIMAGE flag 1 data 48978
open fd = 2
open name rom0WackoNDIMAGE flag 1 data 48978
open fd = 2
open name rom0:TEXIMAGE flag 1 data 48978
open fd = 2
open name rom0:ICOIMAGE flag 1 data 48978
open fd = 2
open name rom0:TZLIST flag 1 data 48978
open fd = 2
_spu_rev_offsetaddr 1f9021
### addr = 1034255  size = 28640
_spu_rev_offsetaddr 1d9021
### addr = 968719  size = 28640
open name rom0:ROMVER flag 1 data 48978
open fd = 2
open name rom1LaughVDID flag 1 data 48978
open fd = -6
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50,00 fps
ExecutePs2GameDisk
open name cdrom0:¥SYSTEM.CNF;1 flag 4 data 48978
open fd = 2
# Restart.
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0TongueS2LOGO secname all
loadelf version 3.30
Input ELF format filename = rom0TongueS2LOGO
0 00100000 0003016c ....
Loaded, rom0TongueS2LOGO
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
read/write allocate memory 4000
open name rom0:ROMVER flag 1 data 44978
open fd = 2
loadmodule: fname rom0OhmySDSND args 0 arg
loadmodule: id 25, ret 0
_spu_rev_offsetaddr 1dfff1
### addr = 2097120  size = 32
_spu_rev_offsetaddr 1f9021
### addr = 1034255  size = 28640
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50,00 fps
# Restart.
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLES_549.45;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLES_549.45;1
1 00100000 001c4390 .............................
2 002c4400 0003c1ee .....
Loaded, cdrom0:¥SLES_549.45;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥IRX¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥IRX¥MCMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 2
loadmodule: fname cdrom0:¥IRX¥MCSERV.IRX;1 args 0 arg
loadmodule: id 27, ret 2
loadmodule: fname cdrom0:¥IRX¥DBCMAN.IRX;1 args 0 arg
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥IRX¥SIO2D.IRX;1 args 0 arg
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥IRX¥DS2U_D.IRX;1 args 0 arg
loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥IRX¥LIBSD.IRX;1 args 0 arg
loadmodule: id 31, ret 0
loadmodule: fname cdrom0:¥IRX¥SDRDRV.IRX;1 args 0 arg
SDR driver version 4.0.1 © SCEI
 Exit rsd_main
loadmodule: id 32, ret 2
loadmodule: fname cdrom0:¥IRX¥MODHSYN.IRX;1 args 0 arg
loadmodule: id 33, ret 0
loadmodule: fname cdrom0:¥IRX¥MODSESQ2.IRX;1 args 0 arg
loadmodule: id 34, ret 0
loadmodule: fname cdrom0:¥IRX¥CDVDSTM.IRX;1 args 0 arg
loadmodule: id 35, ret 2
loadmodule: fname cdrom0:¥IRX¥SOUNDS.IRX;1 args 0 arg
loadmodule: id 36, ret 0
loadmodule: fname cdrom0:¥IRX¥CRI_ADXI.IRX;1 args 0 arg
CRI ADX Driver Ver.9.71(Dec 13 2005 21:36:53)
CRI ADX Driver : Main Thread Priority = 39
CRI ADX Driver : PSM Thread Priority  = 39
CRI ADX Driver : DTX Thread Priority  = 48
CRI ADX Driver : SPU CORE Number = 0
CRI ADX Driver : sceSdInit(SD_INIT_COLD) call.
loadmodule: id 37, ret 2
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50,00 fps
SDR callback thread created
[SESQ] : SesqInit()       :
[SESQ] : SesqSetVolume()  : [port_bit=ff vol=127]
DVCI: "PZS3EU0.AFS" found.
DVCI: "PZS3EU1.AFS" found.
DVCI: "PZS3EU2.AFS" found.
DVCI: "ZS3EUOP.PSS" found.
DVCI: "ZS3EUOP_PAL.PSS" Not found.
DVCI: "ZS3EUOP.ADX" found.
DVCI: "ZS3EUED.PSS" found.
DVCI: "ZS3EUED_PAL.PSS" Not found.
DVCI: Total 6 files.
DVCI: Warning, Can't load all cache file.
PS2RNA: sceSifAllocIopHeap(266304) ret=0x00174600
PS2RNA: sceSifAllocIopHeap(2256) ret=0x001b5700
PS2RNA: sceSifAllocIopHeap(16448) ret=0x001b6000
[SESQ] : SesqSet()        : [port_num=0 spu_addr=5010 hd_addr=1ba100 sq_addr=1811456]
[SESQ] : SesqPlay()       : [port_num=0 sesq=  0, loop=0, vol= 108, pan= 64, pitch=   0 cpu_id=       0]
[SESQ] : SesqPlay()       : [port_num=0 sesq=  0, loop=0, vol= 108, pan= 64, pitch=   0 cpu_id=       1]
[SESQ] : SesqUpdate()     : se end. [port_num=0, sesq=  0, cpu_id=       0 iop_id=f8000000]
[SESQ] : SesqUpdate()     : se end. [port_num=0, sesq=  0, cpu_id=       1 iop_id=f8000001]
[SESQ] : SesqPlay()       : [port_num=0 sesq=  1, loop=0, vol= 108, pan= 64, pitch=   0 cpu_id=       2]
[SESQ] : SesqUpdate()     : se end. [port_num=0, sesq=  1, cpu_id=       2 iop_id=f8000002]
[SESQ] : SesqPlay()       : [port_num=0 sesq=  4, loop=0, vol= 108, pan= 64, pitch=   0 cpu_id=       3]
[SESQ] : SesqUpdate()     : se end. [port_num=0, sesq=  4, cpu_id=       3 iop_id=f8000003]
[SESQ] : SesqOutput()     : [mono=0]
[SESQ] : SesqPlay()       : [port_num=0 sesq=  5, loop=0, vol= 108, pan= 64, pitch=   0 cpu_id=       4]
[SESQ] : SesqUpdate()     : se end. [port_num=0, sesq=  5, cpu_id=       4 iop_id=f8000004]
[SESQ] : SesqSet()        : [port_num=1 spu_addr=da10 hd_addr=1ba600 sq_addr=1817088]
[SESQ] : SesqPlay()       : [port_num=0 sesq=  1, loop=0, vol= 108, pan= 64, pitch=   0 cpu_id=       5]
[SESQ] : SesqPlay()       : [port_num=1 sesq= 56, loop=0, vol= 112, pan= 64, pitch=   0 cpu_id=       6]
[SESQ] : SesqUpdate()     : se end. [port_num=0, sesq=  1, cpu_id=       5 iop_id=f8000005]
[SESQ] : SesqPlay()       : [port_num=0 sesq=  1, loop=0, vol= 108, pan= 64, pitch=   0 cpu_id=       7]
[SESQ] : SesqUpdate()     : se end. [port_num=1, sesq= 56, cpu_id=       6 iop_id=f8010006]
[SESQ] : SesqUpdate()     : se end. [port_num=0, sesq=  1, cpu_id=       7 iop_id=f8000007]
[SESQ] : SesqPlay()       : [port_num=0 sesq=  1, loop=0, vol= 108, pan= 64, pitch=   0 cpu_id=       8]
[SESQ] : SesqUpdate()     : se end. [port_num=0, sesq=  1, cpu_id=       8 iop_id=f8000008]
[SESQ] : SesqPlay()       : [port_num=1 sesq= 14, loop=0, vol= 112, pan= 64, pitch=   0 cpu_id=       9]
[SESQ] : SesqUpdate()     : se end. [port_num=1, sesq= 14, cpu_id=       9 iop_id=f8010009]
[SESQ] : SesqPlay()       : [port_num=0 sesq=  2, loop=0, vol= 108, pan= 64, pitch=   0 cpu_id=      10]
[SESQ] : SesqUpdate()     : se end. [port_num=0, sesq=  2, cpu_id=      10 iop_id=f800000a]
[SESQ] : SesqPlay()       : [port_num=0 sesq=  2, loop=0, vol= 108, pan= 64, pitch=   0 cpu_id=      11]
[SESQ] : SesqUpdate()     : se end. [port_num=0, sesq=  2, cpu_id=      11 iop_id=f800000b]
[SESQ] : SesqPlay()       : [port_num=0 sesq=  0, loop=0, vol= 108, pan= 64, pitch=   0 cpu_id=      12]
[SESQ] : SesqPlay()       : [port_num=0 sesq=  0, loop=0, vol= 108, pan= 64, pitch=   0 cpu_id=      13]
[SESQ] : SesqPlay()       : [port_num=0 sesq=  0, loop=0, vol= 108, pan= 64, pitch=   0 cpu_id=      14]
[SESQ] : SesqUpdate()     : se end. [port_num=0, sesq=  0, cpu_id=      12 iop_id=f800000c]
[SESQ] : SesqUpdate()     : se end. [port_num=0, sesq=  0, cpu_id=      13 iop_id=f800000d]
[SESQ] : SesqPlay()       : [port_num=0 sesq=  1, loop=0, vol= 108, pan= 64, pitch=   0 cpu_id=      15]
[SESQ] : SesqUpdate()     : se end. [port_num=0, sesq=  0, cpu_id=      14 iop_id=f800000e]
[SESQ] : SesqUpdate()     : se end. [port_num=0, sesq=  1, cpu_id=      15 iop_id=f800000f]
[SESQ] : SesqPlay()       : [port_num=0 sesq=  1, loop=0, vol= 108, pan= 64, pitch=   0 cpu_id=      16]
[SESQ] : SesqPlay()       : [port_num=0 sesq=  1, loop=0, vol= 108, pan= 64, pitch=   0 cpu_id=      17]
[SESQ] : SesqPlay()       : [port_num=0 sesq=  1, loop=0, vol= 108, pan= 64, pitch=   0 cpu_id=      18]
[SESQ] : SesqUpdate()     : se end. [port_num=0, sesq=  1, cpu_id=      16 iop_id=f8000010]
[SESQ] : SesqUpdate()     : se end. [port_num=0, sesq=  1, cpu_id=      17 iop_id=f8000011]
[SESQ] : SesqUpdate()     : se end. [port_num=0, sesq=  1, cpu_id=      18 iop_id=f8000012]
[SESQ] : SesqPlay()       : [port_num=0 sesq=  1, loop=0, vol= 108, pan= 64, pitch=   0 cpu_id=      19]
[SESQ] : SesqPlay()       : [port_num=0 sesq=  1, loop=0, vol= 108, pan= 64, pitch=   0 cpu_id=      20]
[SESQ] : SesqPlay()       : [port_num=0 sesq=  1, loop=0, vol= 108, pan= 64, pitch=   0 cpu_id=      21]
[SESQ] : SesqPlay()       : [port_num=0 sesq=  1, loop=0, vol= 108, pan= 64, pitch=   0 cpu_id=      22]
[SESQ] : SesqPlay()       : [port_num=0 sesq=  1, loop=0, vol= 108, pan= 64, pitch=   0 cpu_id=      23]
[SESQ] : SesqUpdate()     : se end. [port_num=0, sesq=  1, cpu_id=      19 iop_id=f8000013]
[SESQ] : SesqPlay()       : [port_num=0 sesq=  1, loop=0, vol= 108, pan= 64, pitch=   0 cpu_id=      24]
[SESQ] : SesqUpdate()     : se end. [port_num=0, sesq=  1, cpu_id=      20 iop_id=f8000014]
[SESQ] : SesqUpdate()     : se end. [port_num=0, sesq=  1, cpu_id=      21 iop_id=f8000015]
[SESQ] : SesqUpdate()     : se end. [port_num=0, sesq=  1, cpu_id=      22 iop_id=f8000016]
[SESQ] : SesqPlay()       : [port_num=0 sesq=  1, loop=0, vol= 108, pan= 64, pitch=   0 cpu_id=      25]
[SESQ] : SesqUpdate()     : se end. [port_num=0, sesq=  1, cpu_id=      23 iop_id=f8000017]
[SESQ] : SesqUpdate()     : se end. [port_num=0, sesq=  1, cpu_id=      24 iop_id=f8000018]
[SESQ] : SesqUpdate()     : se end. [port_num=0, sesq=  1, cpu_id=      25 iop_id=f8000019]
[SESQ] : SesqFree()       : [port_num=1]
[SESQ] : SesqSet()        : [port_num=2 spu_addr=da10 hd_addr=1ba600 sq_addr=1817600]
[SESQ] : SesqSet()        : [port_num=3 spu_addr=8f910 hd_addr=1bc600 sq_addr=1822208]
[SESQ] : SesqSet()        : [port_num=4 spu_addr=a3110 hd_addr=1bd600 sq_addr=1828608]
[SESQ] : SesqSet()        : [port_num=5 spu_addr=132110 hd_addr=1bef00 sq_addr=1834752]
[SESQ] : SesqStopAll()    : [port_bit=3c]
[SESQ] : SesqMute()       : [port_bit=3c flg=0]
[SESQ] : SesqPlay()       : [port_num=2 sesq= 30, loop=0, vol= 127, pan= 43, pitch=   0 cpu_id=      26]
[SESQ] : SesqPlay()       : [port_num=2 sesq= 31, loop=0, vol= 127, pan= 49, pitch=   0 cpu_id=      27]
[SESQ] : SesqUpdate()     : se end. [port_num=2, sesq= 30, cpu_id=      26 iop_id=f802001a]
[SESQ] : SesqPlay()       : [port_num=2 sesq= 31, loop=0, vol= 127, pan= 44, pitch=   0 cpu_id=      28]
[SESQ] : SesqUpdate()     : se end. [port_num=2, sesq= 31, cpu_id=      27 iop_id=f802001b]
[SESQ] : SesqPlay()       : [port_num=2 sesq= 31, loop=0, vol= 127, pan= 45, pitch=   0 cpu_id=      29]
[SESQ] : SesqUpdate()     : se end. [port_num=2, sesq= 31, cpu_id=      28 iop_id=f802001c]
[SESQ] : SesqPlay()       : [port_num=2 sesq= 46, loop=0, vol= 127, pan= 48, pitch=   0 cpu_id=      30]
[SESQ] : SesqUpdate()     : se end. [port_num=2, sesq= 31, cpu_id=      29 iop_id=f802001d]
[SESQ] : SesqUpdate()     : se end. [port_num=2, sesq= 46, cpu_id=      30 iop_id=f802001e]
Closing plugins...
    Closing DEV9
    Closing FW
    Closing USB
    Closing CDVD
    Closing SPU2
    Closing PAD
#4
Quote:isoFile open ok: D:\Downloads\DragonBall Z - Budokai Tenkaichi 3 (Europe, Australia) (En,Ja,Fr,De,Es,It).iso

Our forum does not tolerate any kind of warez talk / discussion / links and no support will be given as such.
Read our rules,specifically rule #1. Thread closed.
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
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