Posts: 280
Threads: 38
Joined: Mar 2006
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11-11-2020, 07:21 AM
(This post was last modified: 11-11-2020, 07:22 AM by Seta-San.)
without doing a full review. the two graphics settings I noticed affected hardware mode fps the most was internal resolution and blending accuracy. you need to drop the resolution to native and keep blending accuracy no higher than basic
Posts: 280
Threads: 38
Joined: Mar 2006
Reputation:
6
PC Specs:
CPU: Intel® Core i5-9600KF CPU @ 3.70GHz
GPU: NVIDIA GeForce GTX 960
Build Description: PCSX2 V1.7.0-dev-1430
If other please specify: N/A
BIOS Used: USA v02.20(10/02/2006) Console
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
GS Settings: Software, Binilear (PS2), Accurate DATE,
GS HW Hacks:
Speedhacks Used:
N/A
GameFixes Used: Assumed to be automatic. Change if you are doing manual gamefixes
Amount of testing done (little/medium/much/completed-game): little
Comments:
almost everything FlatOut said in 2016 is still true.
Bugs:
text in hardware is buggy even if resolution is set to native.
speed issues in hardware. recommend software renderer. even in software renderer FPS can fluctuate by about 5fps.
Pathing in second mission still breaks the game.
Status
Ingame
Posts: 6
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Joined: Apr 2009
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0
05-09-2022, 09:53 PM
(This post was last modified: 05-11-2022, 12:46 AM by shideravan.
Edit Reason: I forgot the cops AI issues in the second mission
)
PC Specs:
CPU: Intel® Core™ i7-4790
GPU: NVIDIA GeForce GTX 1070
Build Description: PCSX2 V1.7.0-dev-2741
If other please specify: N/A
BIOS Used: USA v01.60(07/02/2002) Console
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
GSdx Settings: Software, Bilinear (Forced excluding Sprite)
GSdx HW Hacks: None
Speedhacks Used: None
GameFixes Used: Assumed to be automatic.
Amount of testing done (little/medium/much/completed-game): little
Comments:
Using hardware mode works only if using a low upscaling (eg.: 2X). Looks perfect in software mode.
The same applies to (U) version.
Stuntman (U/E) also has similar issues probably due using the same game engine.
The pathing from the cops in second mission is completely broken yet.
Bugs:
In hardware mode (eg.: Vulkan) it uses a lot of VRAM. I can use hardware mode just with low upscaling (eg.: 2x), but some graphical problems happens.
Cops AI
Status: In-game
Posts: 20.219
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Location: England
Did you test the second mission? pathing is completely broken, and I don't believe it has been fixed.
Posts: 133
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Location: Ukraine
05-10-2022, 10:21 AM
(This post was last modified: 05-10-2022, 03:58 PM by Chern40_7.)
I previously tested this game in version 1.7.0 dev-2002, only with low fps, the second mission in the game is broken (AI cop crashes into a wall at the end of the mission). So we can assume that this game is in-game.
And by the way, this can be played perfectly on the Xbox Original (xemu) emulator, it runs the DRIV3R game fine, but with a field of view error.
OS: Windows 10 Home
CPU: Intel® Pentium® CPU G2030 @ 3.00GHz
GPU: NVIDIA GeForce GT 1030 @ 2 GB
RAM: 12 GB DDR3