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DRIV3R [SLES 50876] (E)

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PC Specs:

CPU: Intel Core i5 @ 3.3Ghz
GPU: AMD Radeon HD6000

Build Description: PCSX2 1.5.0 - 1218
If other please specify: N/A

BIOS Used: Europe v02.00

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used: default + VU Cycle stealing (2)

Gamefixes Used: None

Amount of testing done (little/medium/much/completed-game): Medium

  • Runs unplayably slow at 10-20% in Hardware modes. It's possible to get a higher fps with some tweaks to the speedhacks, but higher slider settings cause fake fps.
  • It's possible to get the game to run at 100% at higher than native resolutions with Direct3D renderers if CRC hack level is set to "Full (Safest)" or higher, but the game will look horrible compared to "Partial (OpenGL Recommended)".
  • Runs decently 85-95% in Software modes, mostly close to 100% with VU Cycle Stealing set to 2, but still has dips to 75-85%.
  • In Hardware mode text is scrambled at higher than native resolutions. There's no known solution for this. Keep the resolution to native or set the renderer to any of the software modes.
  • In Hardware mode there are flickering shadows all over the ground and almost all textures textures are messed up. It's worse when CRC Hack Level is set to "Full (Safest)" or higher. Solution: Setting Renderer to "OpenGL (Hardware)" fixes messed up textures and Hardware Depth resolves the flickering shadows.
  • In Hardware modes car textures are messed up. There's no known solution for this.
  • In Software mode, the car textures change color if another car of the same type, but in a different color, shows up in view(even though it might be behind a building where you can't see it yet). As soon as that car is out of view, the color changes back to the normal color. If you then turn the camera around to look at the direction of where the other car is again, your car changes back to the color of that car. There's no known solution for this. UPDATE: This has since been fixed in recent v1.5.0 git builds!
  • There's a major issue with (police) AI, making it impossible to complete the second mission. The police car you're following is acting crazy, banging into other cars and pedestrians, and eventually slamming into a wall and it will keep driving forward. You can't complete this mission because of it. I tried Round and Clamping modes and EE Timing hack game fix, turned off speedhacks, but I couldn't find a fix (this already happens in 1.2.1. build, so it's not a recent regression). There's no known solution for this.
  • Noticed a few other minor bugs in software mode, like some green stuff floating through the screen when I was in the water during a police chase. But the issue didn't repeat and I couldn't identify a source.

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