DS3 face buttons being seen as axis
Hello. Smile

I've recently been seeing what PS2 games I have will run under PCSX2 however one of the issues I've been having is that the face buttons on my DS3 pad are seen as axis in the OnePAD plugin. As a result I've been having issues with the buttons being seen to be held down in game when they are not being pressed. So I ask does anyone know of a way of making these buttons be seen as just buttons?

Some info on my system:
PCSX2 1.3.1-0 - compiled on Jun  4 2015
Savestate version: 0x9a0a0000

Host Machine Init:
    Operating System =  Linux 3.13.0-57-generic x86_64
    Physical RAM     =  7936 MB
    CPU name         =  Intel(R) Pentium(R) CPU G3258 @ 3.20GHz
    Vendor/Model     =  GenuineIntel (stepping 03)
    CPU speed        =  3.196 ghz (2 logical threads)
    x86PType         =  Standard OEM
    x86Flags         =  bfebfbff 4ddaebbf
    x86EFlags        =  2c100000

x86 Features Detected:
    SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2

Installing POSIX SIGSEGV handler...
Reserving memory for recompilers...

Loading plugins...
    Binding   GS: /usr/lib/games/PCSX2/libGSdx-0.1.16.so
(GameDB) 9677 games on record (loaded in 192ms)
    Binding  PAD: /usr/lib/games/PCSX2/libonepad-1.1.0.so
    Binding SPU2: /usr/lib/games/PCSX2/libspu2x-2.0.0.so
    Binding CDVD: /usr/lib/games/PCSX2/libCDVDnull.so
    Binding  USB: /usr/lib/games/PCSX2/libUSBnull-0.7.0.so
    Binding   FW: /usr/lib/games/PCSX2/libFWnull-0.7.0.so
    Binding DEV9: /usr/lib/games/PCSX2/libdev9null-0.5.0.so

Thanks. Smile

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Your issue might be related to this one https://github.com/PCSX2/pcsx2/pull/667

the pull request is not merged yet you need to wait
Ah yes that does sound like the same issue I've been having. Looks like I'll have to wait then. Thanks for pointing that out. Smile

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