Dance Summit 2001: Bust A Move hang/freeze issue
#1
Hey guys, for a while now I've been trying to play Dance Summit 2001, however the stages Hanazono, Kita 2001 and Queen's High School all end up hanging at fixed points in the stage, where the sound continues until the song ends and the crowd cheer then loops endlessly. Jungle Rock seems to be the only one able to play the whole way through. I have used version 1.4.0, 1.1.0 r5452 (the version listed on the wiki) and the most recent dev build (as of writing), 1.5.0 dev1799, all on default settings, preset 2 as well as the config/plugins for r5452 listed on wiki. Each version crashes at the same points. Here's the emuLog after the hang, although from what I can tell it doesn't show evidence of a crash or any other issues.

Code:
Loading language translation databases for 'English (Australia)' [en_AU]
    pcsx2_Main not found -- translation dictionary may be incomplete.
    pcsx2_Iconized not found -- translation dictionary may be incomplete.
SetLanguage: Requested translation is not implemented yet.
PCSX2 1.4.0-20160105132032- compiled on Jan  5 2016
Savestate version: 0x9a0b0000

Host Machine Init:
    Operating System =  Microsoft Windows 7 Home Premium Edition Service Pack 1 (build 7601), 64-bit
    Physical RAM     =  4044 MB
    CPU name         =  Intel(R) Core(TM) i5-3570 CPU @ 3.40GHz
    Vendor/Model     =  GenuineIntel (stepping 09)
    CPU speed        =  3.408 ghz (4 logical threads)
    x86PType         =  Standard OEM
    x86Flags         =  bfebfbff 7fbae3ff
    x86EFlags        =  28100000

x86 Features Detected:
    SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX

Loading language translation databases for 'English (Australia)' [en_AU]
    pcsx2_Main not found -- translation dictionary may be incomplete.
    pcsx2_Iconized not found -- translation dictionary may be incomplete.
SetLanguage: Requested translation is not implemented yet.
Reserving memory for recompilers...

Loading plugins...
    Binding   GS: C:\Users\User\Desktop\emulation\PCSX2\PCSX2 1.4.0\plugins\gsdx32-sse4.dll
Windows 6.1.7601 (Service Pack 1 1.0)
    Binding  PAD: C:\Users\User\Desktop\emulation\PCSX2\PCSX2 1.4.0\plugins\lilypad.dll
    Binding SPU2: C:\Users\User\Desktop\emulation\PCSX2\PCSX2 1.4.0\plugins\spu2-x.dll
    Binding CDVD: C:\Users\User\Desktop\emulation\PCSX2\PCSX2 1.4.0\plugins\cdvdGigaherz.dll
    Binding  USB: C:\Users\User\Desktop\emulation\PCSX2\PCSX2 1.4.0\plugins\USBnull.dll
    Binding   FW: C:\Users\User\Desktop\emulation\PCSX2\PCSX2 1.4.0\plugins\FWnull.dll
    Binding DEV9: C:\Users\User\Desktop\emulation\PCSX2\PCSX2 1.4.0\plugins\DEV9null.dll
Plugins loaded successfully.

(GameDB) 9693 games on record (loaded in 149ms)
HLE Notice: ELF does not have a path.


Initializing plugins...
    Init GS
Windows 6.1.7601 (Service Pack 1 1.0)
    Init PAD
    Init SPU2
    Init CDVD
    Init USB
    Init FW
    Init DEV9
Plugins initialized successfully.

Opening plugins...
    Opening GS
    Opening PAD
    Opening SPU2
Current Renderer: Direct3D9 (Software mode)
NVIDIA GeForce GTX 960 (9.18.13.5012)
    Opening CDVD
isoFile open ok: C:\Users\User\Desktop\emulation\PCSX2\games\Dance Summit 2001 - Bust A Move\Dance Summit 2001 - Bust A Move.bin
    Image type  = CD
 * CDVD Disk Open: CD, 1 tracks (1 to 1):
 * * Track 1: Data (Mode 1) (309029 sectors)
    Opening USB
    Opening FW
    Opening DEV9
McdSlot 0 [File]: C:\Users\User\Desktop\emulation\PCSX2\PCSX2 1.4.0\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\User\Desktop\emulation\PCSX2\PCSX2 1.4.0\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
    Bios Found: Japan   v02.00(14/06/2004)  Console
    BIOS rom1 module not found, skipping...
    BIOS rom2 module not found, skipping...
    BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
# Initialize memory (rev:3.70, ctm:392Mhz, cpuclk:294Mhz detected)

PlayStation 2 ======== Hard reset boot
 ROMGEN=2004-0614, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
 <20040614-100905,ROMconf,PS20200JC20040614.bin:11696>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  6 2003 08:38:48
  CPUID=2e20, BoardID=0, ROMGEN=2004-0614, 32M

(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLPM_620.29;1
(SYSTEM.CNF) Software version = 1.04
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLPM_620.29;1) Game CRC = 0xF881A604, EntryPoint = 0x00200008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLPM_620.29;1
(SYSTEM.CNF) Software version = 1.04
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLPM_620.29;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLPM_620.29;1
0 00200000 000aebef ............
Loaded, cdrom0:¥SLPM_620.29;1
start address 0x200008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥MODULES¥RSPU2DRV.IRX;1 args 0 arg
rspu2 driver module version 1.2.1 (C)SCEI
 Exit rsd_main_main
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥MODULES¥LIBSD.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥MODULES¥SDRDRV.IRX;1 args 0 arg
sdr driver version 1.4.0 (C)SCEI
 Exit rsd_main
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥MODULES¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥MODULES¥MTAPMAN.IRX;1 args 0 arg
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥MODULES¥PADMAN.IRX;1 args 0 arg
loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥MODULES¥MCMAN.IRX;1 args 0 arg
loadmodule: id 31, ret 0
loadmodule: fname cdrom0:¥MODULES¥MCSERV.IRX;1 args 0 arg
loadmodule: id 32, ret 0
loadmodule: fname cdrom0:¥MODULES¥SOUNDMAN.IRX;1 args 0 arg
loadmodule: id 33, ret 0
_spu_rev_offsetaddr 1f9021
### addr = 1034255  size = 28640
Closing plugins...
    Closing DEV9
    Closing FW
    Closing USB
    Closing CDVD
    Closing SPU2
    Closing PAD
    Closing GS
Plugins closed successfully.

Running the game from the disc itself gives no differences, using fast boot and full boot doesn't change anything. Not using any save files either. Nothing changes between Direct3D11, Direct3D9 or OpenGL, both hardware and software.
The only improvement I've found from changing settings is that preset 6 makes these stages last about... a couple of seconds longer than they normally would before the hang. Not quite sure where else to go from here...
There seem to be a couple of topics for this game through the forum search with these exact issues, though most all of them seemed to have died without a response. (trust me, I've tried the solutions posted in them as well)
I've attached screenshots of where each stage freezes at. The blue bar at the top signals where in the song it takes place.


Attached Files Thumbnail(s)
           

Sponsored links

#2
Since I am in middle of a tournament right now so couldn't have a detailed look at this but anyway here is a wip patch which may help you. It may be buggy but I am sure I can sort these bugs out after my tournament.


Attached Files
.zip   Dance Summit 2001 [SLPM 62029] (J).zip (Size: 268 bytes / Downloads: 989)
#3
Thanks prafull! The patch seems to work perfectly and the stages work as intended. Don't see any bugs with it so far.
#4
(01-18-2017, 04:02 PM)NaturalPlayboy94 Wrote: Hola chicos, por un tiempo he estado tratando de tocar Dance Summit 2001, sin embargo, los escenarios Hanazono, Kita 2001 y Queen's High School terminan colgando en puntos fijos en el escenario, donde el sonido continúa hasta que la canción termina y el La multitud anima y luego se repite interminablemente. Jungle Rock parece ser el único capaz de jugar hasta el final. He usado la versión 1.4.0, 1.1.0 r5452 (la versión listada en la wiki) y la compilación de desarrollo más reciente (al momento de escribir), 1.5.0 dev1799, todo en la configuración predeterminada, preset 2 así como config / complementos para r5452 enumerados en wiki. Cada versión falla en los mismos puntos. Aquí está el emuLog después del bloqueo, aunque por lo que puedo decir, no muestra evidencia de un bloqueo o cualquier otro problema.

Code:
Loading language translation databases for 'English (Australia)' [en_AU]
    pcsx2_Main not found -- translation dictionary may be incomplete.
    pcsx2_Iconized not found -- translation dictionary may be incomplete.
SetLanguage: Requested translation is not implemented yet.
PCSX2 1.4.0-20160105132032- compiled on Jan  5 2016
Savestate version: 0x9a0b0000

Host Machine Init:
    Operating System =  Microsoft Windows 7 Home Premium Edition Service Pack 1 (build 7601), 64-bit
    Physical RAM     =  4044 MB
    CPU name         =  Intel(R) Core(TM) i5-3570 CPU @ 3.40GHz
    Vendor/Model     =  GenuineIntel (stepping 09)
    CPU speed        =  3.408 ghz (4 logical threads)
    x86PType         =  Standard OEM
    x86Flags         =  bfebfbff 7fbae3ff
    x86EFlags        =  28100000

x86 Features Detected:
    SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX

Loading language translation databases for 'English (Australia)' [en_AU]
    pcsx2_Main not found -- translation dictionary may be incomplete.
    pcsx2_Iconized not found -- translation dictionary may be incomplete.
SetLanguage: Requested translation is not implemented yet.
Reserving memory for recompilers...

Loading plugins...
    Binding   GS: C:\Users\User\Desktop\emulation\PCSX2\PCSX2 1.4.0\plugins\gsdx32-sse4.dll
Windows 6.1.7601 (Service Pack 1 1.0)
    Binding  PAD: C:\Users\User\Desktop\emulation\PCSX2\PCSX2 1.4.0\plugins\lilypad.dll
    Binding SPU2: C:\Users\User\Desktop\emulation\PCSX2\PCSX2 1.4.0\plugins\spu2-x.dll
    Binding CDVD: C:\Users\User\Desktop\emulation\PCSX2\PCSX2 1.4.0\plugins\cdvdGigaherz.dll
    Binding  USB: C:\Users\User\Desktop\emulation\PCSX2\PCSX2 1.4.0\plugins\USBnull.dll
    Binding   FW: C:\Users\User\Desktop\emulation\PCSX2\PCSX2 1.4.0\plugins\FWnull.dll
    Binding DEV9: C:\Users\User\Desktop\emulation\PCSX2\PCSX2 1.4.0\plugins\DEV9null.dll
Plugins loaded successfully.

(GameDB) 9693 games on record (loaded in 149ms)
HLE Notice: ELF does not have a path.


Initializing plugins...
    Init GS
Windows 6.1.7601 (Service Pack 1 1.0)
    Init PAD
    Init SPU2
    Init CDVD
    Init USB
    Init FW
    Init DEV9
Plugins initialized successfully.

Opening plugins...
    Opening GS
    Opening PAD
    Opening SPU2
Current Renderer: Direct3D9 (Software mode)
NVIDIA GeForce GTX 960 (9.18.13.5012)
    Opening CDVD
isoFile open ok: C:\Users\User\Desktop\emulation\PCSX2\games\Dance Summit 2001 - Bust A Move\Dance Summit 2001 - Bust A Move.bin
    Image type  = CD
 * CDVD Disk Open: CD, 1 tracks (1 to 1):
 * * Track 1: Data (Mode 1) (309029 sectors)
    Opening USB
    Opening FW
    Opening DEV9
McdSlot 0 [File]: C:\Users\User\Desktop\emulation\PCSX2\PCSX2 1.4.0\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\User\Desktop\emulation\PCSX2\PCSX2 1.4.0\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
    Bios Found: Japan   v02.00(14/06/2004)  Console
    BIOS rom1 module not found, skipping...
    BIOS rom2 module not found, skipping...
    BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
# Initialize memory (rev:3.70, ctm:392Mhz, cpuclk:294Mhz detected)

PlayStation 2 ======== Hard reset boot
 ROMGEN=2004-0614, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
 <20040614-100905,ROMconf,PS20200JC20040614.bin:11696>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  6 2003 08:38:48
  CPUID=2e20, BoardID=0, ROMGEN=2004-0614, 32M

(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLPM_620.29;1
(SYSTEM.CNF) Software version = 1.04
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLPM_620.29;1) Game CRC = 0xF881A604, EntryPoint = 0x00200008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLPM_620.29;1
(SYSTEM.CNF) Software version = 1.04
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLPM_620.29;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLPM_620.29;1
0 00200000 000aebef ............
Loaded, cdrom0:¥SLPM_620.29;1
start address 0x200008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥MODULES¥RSPU2DRV.IRX;1 args 0 arg
rspu2 driver module version 1.2.1 (C)SCEI
 Exit rsd_main_main
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥MODULES¥LIBSD.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥MODULES¥SDRDRV.IRX;1 args 0 arg
sdr driver version 1.4.0 (C)SCEI
 Exit rsd_main
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥MODULES¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥MODULES¥MTAPMAN.IRX;1 args 0 arg
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥MODULES¥PADMAN.IRX;1 args 0 arg
loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥MODULES¥MCMAN.IRX;1 args 0 arg
loadmodule: id 31, ret 0
loadmodule: fname cdrom0:¥MODULES¥MCSERV.IRX;1 args 0 arg
loadmodule: id 32, ret 0
loadmodule: fname cdrom0:¥MODULES¥SOUNDMAN.IRX;1 args 0 arg
loadmodule: id 33, ret 0
_spu_rev_offsetaddr 1f9021
### addr = 1034255  size = 28640
Closing plugins...
    Closing DEV9
    Closing FW
    Closing USB
    Closing CDVD
    Closing SPU2
    Closing PAD
    Closing GS
Plugins closed successfully.

Ejecutar el juego desde el disco en sí no da diferencias, usar el arranque rápido y el arranque completo no cambia nada. Tampoco utiliza ningún archivo guardado. Nada cambia entre Direct3D11, Direct3D9 u OpenGL, tanto hardware como software.
La única mejora que he encontrado al cambiar la configuración es que el preajuste 6 hace que estas etapas duren aproximadamente ... un par de segundos más de lo que normalmente lo harían antes del bloqueo. No estoy muy seguro de a dónde ir desde aquí ...
Parece haber un par de temas para este juego a través de la búsqueda en el foro con estos problemas exactos, aunque la mayoría de ellos parecían haber muerto sin una respuesta. (Créame, también probé las soluciones publicadas en ellos)
. Adjunté capturas de pantalla de dónde se congela cada etapa. La barra azul en la parte superior indica en qué parte de la canción tiene lugar.

Prafull, Would you tell me how can I use the patch? I would appreciate
#5
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