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08-02-2013, 07:34 PM
(This post was last modified: 08-02-2013, 08:06 PM by miseryguts.)
Anyone know if this is a settings issue or a limitation of the emulator..?
I've tried all kinds of different plugins/settings & regardless of the resolution/scaling all the 2D stuff (incl menu's etc) is extremely pixelated/low res, all the 3D stuff is perfectly fine.
I'm using v1.1.0
Windows 7 Ultimate x64
8GB DDR3
i7 920 DO @ 4.4GHz
GTX 670 Windforce 3x (x2)
Thanks.
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I don't think it's a limitation of the program... The 2D aspects are pre-rendered, right? Or something like that? I'm curious now, this is interesting to me.
Operating System: Windows 7 Professional 64-bit Service Pack 1
Processor: AMD Phenom II X6 1055T Processor (6 CPUs), ~2.8GHz
MOBO: ASUS M5A97 AM3+ AMD 970
Memory: 16384MB RAM
Graphics Card: AMD Radeon HD 6770 - XFX build
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Those are textures, just like any other picture. What you want to do would be like trying to take high-res detailed pictures of the Moon with a VGA camera, it just can't happen, or at least not yet. Basically, the emulator doesn't know how to create the info needed for better resolution/quality of the 2D textures, and it doesn't have it.
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Have you tried "Texture filtering" at GSDX plugin? It has 3 stages, none, semi (you see a small square) and full (the v mark).
Everybody has a bit of reason, upscale can't increase detail but can increase the smoothness, the filtering does the same but the price is increased blur, in a way is what the TV (mainly the old CRTs) does, hence it masks the pixelation which unavoidably appears when displaying low resolution source in high resolution monitors, the pixelation becoming greatly highlighted if stretching to full screen.
Almost all emulators for previous consoles use some kind of filtering technique to smooth the 2D textures, PCSX2 provides one also.
Imagination is where we are truly real