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Well, Dark Cloud 2 has made some ridiculously large improvements ever since earliest 9.6 build, but one thing that's killing it for me is the inability to turn on frame-skip without getting lots of stuttering during cutscenes.
Is this a known issue that's been resolved, or will it be awhile before Dark Cloud 2 functions without any instability effects?
I have searched the forum and Google for answers, but turned up empty handed.
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Well of course, but you ever thought of how scary an evil clown guy talking in slow motion is? Silent Cloud: Homecoming.
I was just hoping there might have been a fix I didn't come across. Even though I can deal with the slowdowns, it would have been nice to just have a typical frame skip like on many PC games instead of the awkward emulator slowdowns.
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Location: Portugal, Oeiras
07-19-2009, 11:42 PM
(This post was last modified: 07-19-2009, 11:42 PM by seinfeldx.)
They aren't the same as pc games ( the number of games that work with it are very very small) so try using different numbers if it still does not work like you want, live with it or don't use.
C2D E6550 @ 2333 Mhz oc 3010 Mhz vcore 1.2750v | HD2600XT | P5KC | 1 + 1 GB G.Skill 6400HK 860 4.4.3.5
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You can try setting the "Vu cycle stealing" speedhack to the max, I believe someone got a huge help from this.
Core i5 3570k -- Geforce GTX 670 -- Windows 7 x64
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i never had a problem with the games speed but i have this problem when i try to invent using ideas it crash's once i start inventing.
i am using GSdx 1538 with Dx 10 with native res and just allow 8-bit textures. i haven't been messing with the sound its ok but i little choppy.
i use zeroSPU2 r1455 right now it works fine with everything.
AM2+ 9950 2.6 (overclocked to 3.0) 512KB L2+2MB L3 cache
IBM GeForce 8600 256 DDR3 128-bit
4G DDR2 dual channel 1066 RAM