Dark Cloud graphical bug
#1
I apologize if this has been addressed before, but I couldn't find anything useful.

I've tried various configurations suggested by other users to no avail.
Half of the screen is darker and the image is just blurry.


Processor: Intel® Core™ i7-9700F Processor (8x 3.00GHz/12MB L3 Cache)
Motherboard: ASUS ROG STRIX Z390-H GAMING -- RGB, Gb LAN, USB 3.1 (6 Rear, 4 Front), 8-Channel HD Audio
Memory: 16 GB [8 GB X2] DDR4-3000 Memory Module - Corsair Vengeance LPX
Video Card: NVIDIA GeForce RTX 2070 - 8GB GDDR6 (VR-Ready)
Operating System: Windows 10 Home w/ Windows Recovery USB - (64-bit)


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#2
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
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#3
(09-28-2021, 06:26 AM)jesalvein Wrote: Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
Code:
Pasted emulog goes here
[ /code][/quote]

here you go

[code]PCSX2 1.6.0-20200506140834- compiled on May  6 2020
Savestate version: 0x9a0e0000

Host Machine Init:
Operating System =  Microsoft Windows 10 Home (build 19043), 64-bit
Physical RAM    =  16292 MB
CPU name        =  Intel(R) Core(TM) i7-9700F CPU @ 3.00GHz
Vendor/Model    =  GenuineIntel (stepping 0D)
CPU speed        =  2.999 ghz (8 logical threads)
x86PType        =  Standard OEM
x86Flags        =  bfebfbff 7ffafbbf
x86EFlags        =  2c100000

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA

Reserving memory for recompilers...

Loading plugins from C:\Program Files (x86)\PCSX2\plugins...
Bound  GS: GSdx32-AVX2.dll [GSdx 20200506140834 (MSVC 19.25 AVX2/AVX2) 1.2.0]
Bound  PAD: LilyPad.dll [LilyPad (20200506140834) 0.12.1]
(GameDB) 9858 games on record (loaded in 96ms)
Bound SPU2: Spu2-X.dll [SPU2-X 20200506140834 2.0.0]
Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20200506140834 0.11.0]
Bound  USB: USBnull.dll [USBnull Driver 20200506140834 0.7.0]
Bound  FW: FWnull.dll [FWnull Driver 20200506140834 0.7.0]
Bound DEV9: DEV9null.dll [DEV9null Driver 20200506140834 0.5.0]
Plugins loaded successfully.

HLE Notice: ELF does not have a path.

Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: Direct3D 11 (Hardware renderer)
Opening CDVD
isoFile open ok: C:\Games\PS2\Dark Cloud.iso
Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (877920 sectors)
Opening USB
Opening FW
Opening DEV9
GSdx Lookup CRC:0
McdSlot 0 [File]: C:\Users\cc419\OneDrive\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\cc419\OneDrive\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA    v01.60(07/02/2002)  Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:3.63, ctm:196Mhz, cpuclk:147Mhz detected)
Frame buffer size set to  512x512 (1536x1536)

PlayStation 2 ======== Hard reset boot
ROMGEN=2002-0207, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20020207-164243,ROMconf,PS20160AC20020207.bin:11552>
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  7 2002 16:41:20
  CPUID=2e20, BoardID=0, ROMGEN=2002-0207, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_971.11;1
(SYSTEM.CNF) Software version = 1.02
(SYSTEM.CNF) Disc region type = NTSC
found 12641 symbols
ELF (cdrom0:\SCUS_971.11;1) Game CRC = 0xA5C05C78, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_971.11;1
(SYSTEM.CNF) Software version = 1.02
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0:OSDSYS secname all
loadelf version 3.30
Input ELF format filename = rom0:OSDSYS
0 00100000 0004c718 .....
Loaded, rom0:OSDSYS
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..
ROM directory not found

PlayStation 2 ======== Update reboot complete
cdvdman Init
rmreset start
rmreset end
clearspu: completed
Pad Driver for OSD (2000/12/05 18:05) 392, 128

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
read/write allocate memory 4000
open name rom0:ROMVER flag 1 data 48a78
open fd = 2
loadmodule: fname rom0:ATAD args 0 arg
ATA: DEV9C version 0x0: unknown device detected
loadmodule: id 31, ret 1
loadmodule: fname rom0:HDDLOAD args 28 arg -osd
loadmodule: id -200, ret 1
open name rom0:FONTM flag 1 data 48a78
open fd = 2
open name rom0:FNTIMAGE flag 1 data 48a78
open fd = 2
open name rom0:SNDIMAGE flag 1 data 48a78
open fd = 2
open name rom0:TEXIMAGE flag 1 data 48a78
open fd = 2
open name rom0:ICOIMAGE flag 1 data 48a78
open fd = 2
open name rom0:TZLIST flag 1 data 48a78
open fd = 2
_spu_rev_offsetaddr 1f9021
### addr = 1034255  size = 28640
_spu_rev_offsetaddr 1d9021
### addr = 968719  size = 28640
open name rom0:ROMVER flag 1 data 48a78
open fd = 2
open name rom1:DVDID flag 1 data 48a78
open fd = -6
(UpdateVSyncRate) Mode Changed to DVD NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.93 fps
Frame buffer size set to  640x512 (1920x1536)
ExecutePs2GameDisk
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_971.11;1
(SYSTEM.CNF) Software version = 1.02
(SYSTEM.CNF) Disc region type = NTSC
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_971.11;1
(SYSTEM.CNF) Software version = 1.02
(SYSTEM.CNF) Disc region type = NTSC
open name cdrom0:¥SYSTEM.CNF;1 flag 4 data 48a78
open fd = 2
# Restart.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_971.11;1
(SYSTEM.CNF) Software version = 1.02
(SYSTEM.CNF) Disc region type = NTSC
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_971.11;1
(SYSTEM.CNF) Software version = 1.02
(SYSTEM.CNF) Disc region type = NTSC
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0:PS2LOGO secname all
loadelf version 3.30
Input ELF format filename = rom0:PS2LOGO
0 00100000 0003016c ....
Loaded, rom0:PS2LOGO
start address 0x100008
gp address 00000000
loadelf: fname rom0:PS2LOGO secname all
loadelf version 3.30
Input ELF format filename = rom0:PS2LOGO
0 00100000 0003016c ....
Loaded, rom0:PS2LOGO
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
read/write allocate memory 4000
open name rom0:ROMVER flag 1 data 44a78
open fd = 2
loadmodule: fname rom0:OSDSND args 0 arg
loadmodule: id 25, ret 0
_spu_rev_offsetaddr 1dfff1
### addr = 2097120  size = 32
_spu_rev_offsetaddr 1f9021
### addr = 1034255  size = 28640
(UpdateVSyncRate) Mode Changed to NTSC.
# Restart.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_971.11;1
(SYSTEM.CNF) Software version = 1.02
(SYSTEM.CNF) Disc region type = NTSC
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_971.11;1
(SYSTEM.CNF) Software version = 1.02
(SYSTEM.CNF) Disc region type = NTSC
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SCUS_971.11;1 secname all
loadelf version 3.30
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_971.11;1
(SYSTEM.CNF) Software version = 1.02
(SYSTEM.CNF) Disc region type = NTSC
Input ELF format filename = cdrom0:¥SCUS_971.11;1
0 00100000 001a2380 ...........................
Loaded, cdrom0:¥SCUS_971.11;1
start address 0x100008
gp address 00000000
loadelf: fname cdrom0:¥SCUS_971.11;1 secname all
loadelf version 3.30
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_971.11;1
(SYSTEM.CNF) Software version = 1.02
(SYSTEM.CNF) Disc region type = NTSC
Input ELF format filename = cdrom0:¥SCUS_971.11;1
0 00100000 001a2380 ...........................
Loaded, cdrom0:¥SCUS_971.11;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
GSdx Lookup CRC:A5C05C78
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥MODULES¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥MODULES¥PADMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥MODULES¥MCMAN.IRX;1 args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥MODULES¥MCSERV.IRX;1 args 0 arg
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥MODULES¥LIBSD.IRX;1 args 0 arg
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥MODULES¥SDRDRV.IRX;1 args 0 arg
SDR driver version 2.0.0 (C)SCEI
Exit rsd_main
loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥MODULES¥MODMIDI.IRX;1 args 0 arg
loadmodule: id 31, ret 0
loadmodule: fname cdrom0:¥MODULES¥MODHSYN.IRX;1 args 0 arg
loadmodule: id 32, ret 0
loadmodule: fname cdrom0:¥MODULES¥EZMIDI.IRX;1 args 0 arg
EzMIDI driver version 1.2.0
Exit EzMIDI loader thread
loadmodule: id 33, ret 0
read/write allocate memory 4000
open name cdrom0:¥DATA.HD2;1 flag 1 data 45970
open fd = 2
EzMIDI: create thread ID= 20890175, open name cdrom0:¥TITLE.BIN;1 flag 1 data 45970
open fd = 2
sceHSyn_VoisTrans Ok
port 15 pri 112, note 48
sceHSyn_VoisTrans Ok
port 1 pri 96, note 48
sceHSyn_VoisTrans Ok
port 2 pri 80, note 48
port 14 pri 64, note 48
sceHSyn_VoisTrans Ok
port 10 pri 64, note 48
sceHSyn_VoisTrans Ok
port 13 pri 128, note 48
sceMidi_MidiPlaySwitch Error Not Stop
sceMidi_MidiPlaySwitch Error Not Stop
sceMidi_MidiPlaySwitch Error Not Stop
sceMidi_MidiPlaySwitch Error Not Stop
sceMidi_MidiPlaySwitch Error Not Stop
sceMidi_MidiPlaySwitch Error Not Stop
META 51
sceHSyn_VoisTrans Ok
port 11 pri 144, note 48
sceHSyn_VoisTrans Ok
port 0 pri 32, note 48
sceMidi_MidiPlaySwitch Error Not Stop
sceMidi_MidiPlaySwitch Error Not Stop
sceMidi_MidiPlaySwitch Error Not Stop
sceMidi_MidiPlaySwitch Error Not Stop
sceMidi_MidiPlaySwitch Error Not Stop
sceMidi_MidiPlaySwitch Error Not Stop
sceMidi_MidiPlaySwitch Error Not Stop
sceHSyn_VoisTrans Ok
port 15 pri 112, note 48
sceHSyn_VoisTrans Ok
port 1 pri 96, note 48
sceMidi_MidiPlaySwitch Error Not Stop
sceHSyn_VoisTrans Ok
port 2 pri 80, note 48
port 14 pri 64, note 48
sceMidi_MidiPlaySwitch Error Not Stop
sceHSyn_VoisTrans Ok
port 13 pri 128, note 48
sceHSyn_VoisTrans Ok
port 0 pri 32, note 48
META 51
sceMidi_MidiPlaySwitch Error Not Stop
sceMidi_MidiPlaySwitch Error Not Stop
sceMidi_MidiPlaySwitch Error Not Stop
sceMidi_MidiPlaySwitch Error Not Stop
sceMidi_MidiPlaySwitch Error Not Stop
sceMidi_MidiPlaySwitch Error Not Stop
META 51
Repeat Midi 0 1 0
sceMidi_MidiPlaySwitch Error Not Stop
sceMidi_MidiPlaySwitch Error Not Stop
sceMidi_MidiPlaySwitch Error Not Stop
sceMidi_MidiPlaySwitch Error Not Stop
sceMidi_MidiPlaySwitch Error Not Stop
sceMidi_MidiPlaySwitch Error Not Stop
sceHSyn_VoisTrans Ok
port 0 pri 32, note 48
sceMidi_MidiPlaySwitch Error Not Stop
sceHSyn_VoisTrans Ok
port 15 pri 112, note 48
sceMidi_MidiPlaySwitch Error Not Stop
sceHSyn_VoisTrans Ok
port 2 pri 80, note 48
port 14 pri 64, note 48
sceMidi_MidiPlaySwitch Error Not Stop
sceHSyn_VoisTrans Ok
port 13 pri 128, note 48
META 51
sceMidi_MidiPlaySwitch Error Not Stop
sceMidi_MidiPlaySwitch Error Not Stop
sceMidi_MidiPlaySwitch Error Not Stop
sceMidi_MidiPlaySwitch Error Not Stop
sceMidi_MidiPlaySwitch Error Not Stop
sceMidi_MidiPlaySwitch Error Not Stop
sceHSyn_VoisTrans Ok
port 0 pri 32, note 48
META 51
sceMidi_MidiPlaySwitch Error Not Stop
sceHSyn_VoisTrans Ok
port 15 pri 112, note 48
sceHSyn_VoisTrans Ok
port 1 pri 96, note 48
sceMidi_MidiPlaySwitch Error Not Stop
sceHSyn_VoisTrans Ok
port 2 pri 80, note 48
port 14 pri 64, note 48
sceHSyn_VoisTrans Ok
port 10 pri 64, note 48
sceMidi_MidiPlaySwitch Error Not Stop
sceHSyn_VoisTrans Ok
port 13 pri 128, note 48
sceMidi_MidiPlaySwitch Error Not Stop
sceMidi_MidiPlaySwitch Error Not Stop
sceMidi_MidiPlaySwitch Error Not Stop
sceMidi_MidiPlaySwitch Error Not Stop
sceMidi_MidiPlaySwitch Error Not Stop
sceMidi_MidiPlaySwitch Error Not Stop
META 51
Reply
#4
1 - give OGL renderer a try.
2 - if that doesn't help, try using latest dev build
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
Reply
#5
(09-28-2021, 08:17 AM)jesalvein Wrote: 1 - give OGL renderer a try.
2 - if that doesn't help, try using latest dev build

OGL(software) works, sucks I cant use a higher resolution with it though. ah well
Reply
#6
what about ogl hardware ?
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
Reply
#7
(09-28-2021, 08:36 AM)jesalvein Wrote: what about ogl hardware ?

the problem is present in ogl hardware. I can send you the log for that if you want.
Reply
#8
no, it's fine.
give latest dev build a try
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
Reply
#9
(09-28-2021, 08:41 AM)jesalvein Wrote: no, it's fine.
give latest dev build a try

how do i get the latest dev build? just look it up?
Reply
#10
https://pcsx2.net/download/development/dev-windows.html
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
Reply




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