Hello forum. I am new here and so apologize if this query has been resolved before but I couldn't find anything about it. Firstly here are my specs:
Asus N75S Laptop
Intel Core i7-2630QM CPU 2.00ghz duo
8 gig ram
64 bit win 7
Nvidia Geforce GT 555M
And here are what I'm guessing are the relevant configurations please tell me if I missed something.
Renderer: D3D10 Hardware
Interlacing: Weave bff sawtooth
Shade boost is ticked
Texture filtering is ticked
EE and IOP are both set to recompile
Round mode is set to hack/zero
Blocking mode is set to null
EE and VU speedhacks are set to 2
mVU Flag hack is checked but I have confirmed that it isn't causing any of the graphical errors.
From what I understood of the recommended specs (granted it wasn't necessarily a whole lot) I should be able to run Dark Cloud smoothly and I can but only with the native internal resolution which makes everything look pixelated and as if there are horizontal lines in the pixels which sort of tear when an actor moves. The view distance is also a lot shorter than it normally is and there is a third bug which causes most of the menus, the hud, and all highlightables to have pink outline boxes around them.
Now the reason I'm posting here instead of assuming that my cpu is just too slow to run it in higher internal resolutions is that according to the monitor in game both the EE and the VU are only at about 30% when run in custom 1920x1020. What is even stranger is that they appear to climb to 60-70% when I run the game in native despite the framerate being more then doubled and stable.
Is there anything I can do to fix this or speed it up enough to run it in higher resolutions? Any help would be greatly appreciated and if there is something I've explained poorly or missed to mention please just ask.
Asus N75S Laptop
Intel Core i7-2630QM CPU 2.00ghz duo
8 gig ram
64 bit win 7
Nvidia Geforce GT 555M
And here are what I'm guessing are the relevant configurations please tell me if I missed something.
Renderer: D3D10 Hardware
Interlacing: Weave bff sawtooth
Shade boost is ticked
Texture filtering is ticked
EE and IOP are both set to recompile
Round mode is set to hack/zero
Blocking mode is set to null
EE and VU speedhacks are set to 2
mVU Flag hack is checked but I have confirmed that it isn't causing any of the graphical errors.
From what I understood of the recommended specs (granted it wasn't necessarily a whole lot) I should be able to run Dark Cloud smoothly and I can but only with the native internal resolution which makes everything look pixelated and as if there are horizontal lines in the pixels which sort of tear when an actor moves. The view distance is also a lot shorter than it normally is and there is a third bug which causes most of the menus, the hud, and all highlightables to have pink outline boxes around them.
Now the reason I'm posting here instead of assuming that my cpu is just too slow to run it in higher internal resolutions is that according to the monitor in game both the EE and the VU are only at about 30% when run in custom 1920x1020. What is even stranger is that they appear to climb to 60-70% when I run the game in native despite the framerate being more then doubled and stable.
Is there anything I can do to fix this or speed it up enough to run it in higher resolutions? Any help would be greatly appreciated and if there is something I've explained poorly or missed to mention please just ask.