09-18-2021, 01:46 PM
The game, upon reaching the baptism of fire phase, the last screen does not load.
Darkwatch Pal SLES 535.64
Darkwatch Pal SLES 535.64
Darkwatch PAL
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09-18-2021, 01:46 PM
The game, upon reaching the baptism of fire phase, the last screen does not load.
Darkwatch Pal SLES 535.64
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.
Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!): [code] Pasted emulog goes here [ /code] Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version. Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!): [code] Pasted emulog goes here [ /code]
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS GPU : NVIDIA GeForce RTX 3070 RAM : 16 Go Code: https://mega.nz/file/jRM3gKCC#fVoRMh-LRbVG_mZYzi3bZHKrZLo5TD8w5Qiptz-dJaA
09-18-2021, 04:15 PM
try disabling widescreen patch
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS GPU : NVIDIA GeForce RTX 3070 RAM : 16 Go
09-18-2021, 05:22 PM
still not working.
09-18-2021, 05:24 PM
Can you try dire tly from the original disc instead of iso ?
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS GPU : NVIDIA GeForce RTX 3070 RAM : 16 Go
09-18-2021, 05:46 PM
it does not work.
09-18-2021, 06:00 PM
can you please post the emulog you get when running from disc ?
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS GPU : NVIDIA GeForce RTX 3070 RAM : 16 Go
The same thing happens on the ps3, he does not advance from that phase.
[code] PCSX2 1.7.0-20210917220300 - compiled on Sep 18 2021 Savestate version: 0x9a240000 Host Machine Init: Operating System = Microsoft Windows 10, 64-bit Physical RAM = 16335 MB CPU name = AMD Ryzen 5 2600 Six-Core Processor Vendor/Model = AuthenticAMD (stepping 02) CPU speed = 3.399 ghz (12 logical threads) x86PType = Standard OEM x86Flags = 178bfbff 7ed8320b x86EFlags = 2fd3fbff x86 Features Detected: SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA SSE4a The current power profile is 'Equilibrado'. The current min / max processor states AC: 5% / 100% Battery: 5% / 100% Reserving memory for recompilers... [GameDB] 10627 games on record (loaded in 319ms) HLE Host: Set 'host:' root path to: \ Patches: No CRC found, using 00000000 instead. * CDVD: Opening drive 'D:\'... * CDVD: setSpindleSpeed success (5540KB/s) * CDVD: IO thread started... * CDVD: Disk Type * CDVD: Single-Layer DVD Disk Open: DVD, Single layer or unknown: * * Track 1: Data (Mode 1) (2291168 sectors) * CDVD: KeepAlive thread started... Current Renderer: Direct3D 11 GS Lookup CRC:00000000 48000 SampleRate: GS Lookup CRC:00000000 McdSlot 0 [File]: C:\Users\ealsf\Desktop\pcsx2-v1.7.0-dev-1768-g1ee0e2361-windows-x86\memcards\Mcd001.ps2 McdSlot 1 [File]: C:\Users\ealsf\Desktop\pcsx2-v1.7.0-dev-1768-g1ee0e2361-windows-x86\memcards\Mcd002.ps2 EE/iR5900-32 Recompiler Reset Bios Found: Europe v02.20(10/02/2006) Console BIOS rom1 module not found, skipping... BIOS rom2 module not found, skipping... BIOS erom module not found, skipping... # Initialize memory (rev:3.70, ctm:196Mhz, cpuclk:147Mhz detected) PlayStation 2 ======== Hard reset boot ROMGEN=2006-0210, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode) <20060210-142424,ROMconf,PS20220WC20060210.bin:11824> # Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30) # TLB spad=0 kernel=1:12 default=13:30 extended=31:38 # Initialize Start. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize User Memory ... # Initialize Scratch Pad ... # Initialize Done. EE DECI2 Manager version 0.06 Apr 7 2005 21:09:14 CPUID=2e20, BoardID=0, ROMGEN=2006-0210, 32M Patches: No CRC found, using 00000000 instead. (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_535.64;1 (SYSTEM.CNF) Software version = 1.01 (SYSTEM.CNF) Disc region type = PAL PAD: Warning! No controls are bound to a currently attached device! Please attach a controller that has been setup for use with PAD or go to GamePad Settings and setup new controls. ELF (cdrom0:\SLES_535.64;1) Game CRC = 0x9D443C69, EntryPoint = 0x0014AC08 (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_535.64;1 (SYSTEM.CNF) Software version = 1.01 (SYSTEM.CNF) Disc region type = PAL IOP Realtime Kernel Ver.0.9.1 Copyright 1999 © Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 ©SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadelf: fname cdrom0:¥SLES_535.64;1 secname all loadelf version 3.30 Input ELF format filename = cdrom0:¥SLES_535.64;1 1 0014ac00 00611680 .................................................................................................. Loaded, cdrom0:¥SLES_535.64;1 start address 0x14ac08 gp address 00000000 # Restart Without Memory Clear. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize Scratch Pad ... # Restart Without Memory Clear Done. Elf entry point @ 0x0014ac08 about to get recompiled. Load patches first. [GameDB] Searching for 'sles-53564' in GameDB [GameDB] Found 'sles-53564' in GameDB [GameDB] Searching for patch with CRC '9d443c69' [GameDB] No CRC-specific patch or default patch found [GameDB] Searching for 'sles-53564' in GameDB [GameDB] Found 'sles-53564' in GameDB [GameDB] Searching for patch with CRC '9d443c69' [GameDB] No CRC-specific patch or default patch found GS Lookup CRC:9D443C69 GS Lookup CRC:9D443C69 (UpdateVSyncRate) Mode Changed to PAL. Get Reboot Request From EE ROM directory not found PlayStation 2 ======== Update rebooting.. PlayStation 2 ======== Update reboot complete cdvdman Init IOP Realtime Kernel Ver. 2.2 Copyright 1999-2002 © Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 ©SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadmodule: fname cdrom0:¥SIO2MAN.IRX;1 args 0 arg loadmodule: id 25, ret 0 loadmodule: fname cdrom0:¥LIBSD.IRX;1 args 0 arg loadmodule: id 26, ret 0 loadmodule: fname cdrom0:¥CRI_ADXI.IRX;1 args 0 arg CRI ADX Driver Ver.9.24(Jun 30 2004 16:28:40) CRI ADX Driver : Main Thread Priority = 39 CRI ADX Driver : PSM Thread Priority = 39 CRI ADX Driver : DTX Thread Priority = 48 CRI ADX Driver : SPU CORE Number = 0 CRI ADX Driver : sceSdInit(SD_INIT_COLD) call. loadmodule: id 27, ret 2 DVCI: "PACKFILE.PCK" found. DVCI: "AUDIO.PCK" found. DVCI: "MOVIES.PCK" found. DVCI: Total 3 files. PS2RNA: sceSifAllocIopHeap(233024) ret=0x00066500 PS2RNA: sceSifAllocIopHeap(2256) ret=0x0009f400 PS2RNA: sceSifAllocIopHeap(14400) ret=0x0009fd00 loadmodule: fname cdrom0:¥MCMAN.IRX;1 args 0 arg loadmodule: id 28, ret 2 loadmodule: fname cdrom0:¥MCSERV.IRX;1 args 0 arg loadmodule: id 29, ret 2 loadmodule: fname cdrom0:¥SCREAM.IRX;1 args 0 arg ========================================================== SCREAM ©2003 Sony Computer Entertainment America by Buzz Burrowes v2.0.3 (built Jan 16 2004 at 11:08:44) (build with sce library rev 2.8.1) ========================================================== Thread Priorities: Sound Tick = 9 Main RPC = 58 Loading RPC = 59 ========================================================== loadmodule: id 30, ret 0 loadmodule: fname cdrom0:¥SROUTER.IRX;1 args 0 arg loadmodule: id 31, ret 2 loadmodule: fname cdrom0:¥PADMAN.IRX;1 args 0 arg loadmodule: id 32, ret 0 * CDVD: KeepAlive thread finished. * CDVD: IO thread finished. (GameDB) Unloading... [ /code]
09-18-2021, 06:36 PM
(This post was last modified: 09-18-2021, 06:57 PM by refraction.)
Can you provide a savestate just before the hang please?
Edit: I found a save online and loaded the baptism level and that showed the video then loaded the level okay. Would definitely need to see your savestate. |
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