Darkwatch PAL
#1
The game, upon reaching the baptism of fire phase, the last screen does not load.

Darkwatch Pal SLES 535.64


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#2
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]

Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
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#3
Code:
https://mega.nz/file/jRM3gKCC#fVoRMh-LRbVG_mZYzi3bZHKrZLo5TD8w5Qiptz-dJaA
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#4
try disabling widescreen patch
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
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#5
still not working.
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#6
Can you try dire tly from the original disc instead of iso ?
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
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#7
it does not work.
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#8
can you please post the emulog you get when running from disc ?
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
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#9
The same thing happens on the ps3, he does not advance from that phase.


[code]
PCSX2 1.7.0-20210917220300 - compiled on Sep 18 2021
Savestate version: 0x9a240000

Host Machine Init:
Operating System = Microsoft Windows 10, 64-bit
Physical RAM = 16335 MB
CPU name = AMD Ryzen 5 2600 Six-Core Processor
Vendor/Model = AuthenticAMD (stepping 02)
CPU speed = 3.399 ghz (12 logical threads)
x86PType = Standard OEM
x86Flags = 178bfbff 7ed8320b
x86EFlags = 2fd3fbff

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA
SSE4a

The current power profile is 'Equilibrado'.
The current min / max processor states
AC: 5% / 100%
Battery: 5% / 100%

Reserving memory for recompilers...
[GameDB] 10627 games on record (loaded in 319ms)
HLE Host: Set 'host:' root path to: \

Patches: No CRC found, using 00000000 instead.
* CDVD: Opening drive 'D:\'...
* CDVD: setSpindleSpeed success (5540KB/s)
* CDVD: IO thread started...
* CDVD: Disk Type * CDVD: Single-Layer DVD
Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2291168 sectors)
* CDVD: KeepAlive thread started...
Current Renderer: Direct3D 11
GS Lookup CRC:00000000
48000 SampleRate:
GS Lookup CRC:00000000
McdSlot 0 [File]: C:\Users\ealsf\Desktop\pcsx2-v1.7.0-dev-1768-g1ee0e2361-windows-x86\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\ealsf\Desktop\pcsx2-v1.7.0-dev-1768-g1ee0e2361-windows-x86\memcards\Mcd002.ps2
EE/iR5900-32 Recompiler Reset
Bios Found: Europe v02.20(10/02/2006) Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:3.70, ctm:196Mhz, cpuclk:147Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2006-0210, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
<20060210-142424,ROMconf,PS20220WC20060210.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Apr 7 2005 21:09:14
CPUID=2e20, BoardID=0, ROMGEN=2006-0210, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_535.64;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = PAL
PAD: Warning! No controls are bound to a currently attached device!
Please attach a controller that has been setup for use with PAD or go to GamePad Settings and setup new controls.

ELF (cdrom0:\SLES_535.64;1) Game CRC = 0x9D443C69, EntryPoint = 0x0014AC08
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_535.64;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = PAL

IOP Realtime Kernel Ver.0.9.1
Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLES_535.64;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLES_535.64;1
1 0014ac00 00611680 ..................................................................................................
Loaded, cdrom0:¥SLES_535.64;1
start address 0x14ac08
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x0014ac08 about to get recompiled. Load patches first.
[GameDB] Searching for 'sles-53564' in GameDB
[GameDB] Found 'sles-53564' in GameDB
[GameDB] Searching for patch with CRC '9d443c69'
[GameDB] No CRC-specific patch or default patch found
[GameDB] Searching for 'sles-53564' in GameDB
[GameDB] Found 'sles-53564' in GameDB
[GameDB] Searching for patch with CRC '9d443c69'
[GameDB] No CRC-specific patch or default patch found
GS Lookup CRC:9D443C69
GS Lookup CRC:9D443C69
(UpdateVSyncRate) Mode Changed to PAL.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
Copyright 1999-2002 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥LIBSD.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥CRI_ADXI.IRX;1 args 0 arg
CRI ADX Driver Ver.9.24(Jun 30 2004 16:28:40)
CRI ADX Driver : Main Thread Priority = 39
CRI ADX Driver : PSM Thread Priority = 39
CRI ADX Driver : DTX Thread Priority = 48
CRI ADX Driver : SPU CORE Number = 0
CRI ADX Driver : sceSdInit(SD_INIT_COLD) call.
loadmodule: id 27, ret 2
DVCI: "PACKFILE.PCK" found.
DVCI: "AUDIO.PCK" found.
DVCI: "MOVIES.PCK" found.
DVCI: Total 3 files.
PS2RNA: sceSifAllocIopHeap(233024) ret=0x00066500
PS2RNA: sceSifAllocIopHeap(2256) ret=0x0009f400
PS2RNA: sceSifAllocIopHeap(14400) ret=0x0009fd00
loadmodule: fname cdrom0:¥MCMAN.IRX;1 args 0 arg
loadmodule: id 28, ret 2
loadmodule: fname cdrom0:¥MCSERV.IRX;1 args 0 arg
loadmodule: id 29, ret 2
loadmodule: fname cdrom0:¥SCREAM.IRX;1 args 0 arg

==========================================================
SCREAM ©2003 Sony Computer Entertainment America
by Buzz Burrowes v2.0.3
(built Jan 16 2004 at 11:08:44)
(build with sce library rev 2.8.1)
==========================================================
Thread Priorities:
Sound Tick = 9
Main RPC = 58
Loading RPC = 59
==========================================================

loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥SROUTER.IRX;1 args 0 arg
loadmodule: id 31, ret 2
loadmodule: fname cdrom0:¥PADMAN.IRX;1 args 0 arg
loadmodule: id 32, ret 0
* CDVD: KeepAlive thread finished.
* CDVD: IO thread finished.
(GameDB) Unloading...
[ /code]
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#10
Can you provide a savestate just before the hang please?

Edit: I found a save online and loaded the baptism level and that showed the video then loaded the level okay.

Would definitely need to see your savestate.
[Image: ref-sig-anim.gif]

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