When I am running Demon Stone by Pcsx2 beta r1888 with directx 9 hardware rendering in Gsdx 2693 SSE2, the visual is coming with some green strips on the screen. The image is given below....
But when I am running the game in Gsdx directx software rendering mode then its visual problem gone but the game play becomes very slow & sticking all the time. But my Pcsx2 is updated. Can I play the game with directx software rendering having no problem or even in hardware rendering having no visual problem?
If any knows the solution then pls inform me.
Thank You.
I have the same Problem. i wanted to play my Copy of Demon Stone, and no Videoscenes where shown / The Ingame Graphics look like the ones on the screenshot above.
If I use software rendering , everything looks fine, but I've got an unplayable framerate.
Go to your PCSX2 installation directory, go to /inis, open GSdx.ini.
Add this line anywhere: allowHacks=1
Open PCSX2, go to Gsdx configuration. Some new options will be available.
Enter 1 in the "skipdraw" field, save and try your game. See if that helps.
You can experiment with different values (try 1, 10, 100).
If none of these make any difference you're out of luck.
What rama said is only valid for the GSdx of 0.9.7 (or newer SVN). You probably did not do it correctly, or have your ini folder saved in your my documents or at some other place you set at the initial install, so the file you actually added the allowHacks=1 line was not the one you are actually using.
Indeed you are right, Bositman. I managed to find the true ini folder under my documents.
I've tried several values and the result was :
The Intro and the Programmer's Logos were still blackscreened.
The Ingame Graphics changed - but only in their kinds of misdrawings, the best
I could do was to extinguish those green lines like in the picture of ayan i nthe first post,
yet what was left was a all-pink game
What is that issue anyway ? Will it be fixed in the (near ) future, or will I never be able to play Demon Stone on the pcsx2 platform ?
It's some GS effects GSdx does not emulate properly yet. They could be fixed in the future but it would require a rather large GSdx rewrite, so who knows when (if) that gets fixed.