Hi,
I currently have in some games a strange problem with the depth.
By exemple in Classic british motor racing there are many board on the road and textures seem to desapear on it or flicker, look board bottom right of wheel.
When u are enough close, problems seem to gone:
The others game having same problem on the far distance on some model, always textures flicker/disapear, but only small, like in Kindom Hearts II on the wall of the manor.
I don't think its a mipmapping related.
Using d3d11 or Ogl hardware don't change anything, but software are ok in both.
Configuration used:
Core I7 3930k@4,25ghz
Rampage Extreme IV
16 Gb DDR3 Gskill
Gigabyte G1 1070 GTX.
I currently have in some games a strange problem with the depth.
By exemple in Classic british motor racing there are many board on the road and textures seem to desapear on it or flicker, look board bottom right of wheel.
When u are enough close, problems seem to gone:
The others game having same problem on the far distance on some model, always textures flicker/disapear, but only small, like in Kindom Hearts II on the wall of the manor.
I don't think its a mipmapping related.
Using d3d11 or Ogl hardware don't change anything, but software are ok in both.
Configuration used:
Core I7 3930k@4,25ghz
Rampage Extreme IV
16 Gb DDR3 Gskill
Gigabyte G1 1070 GTX.