01-14-2019, 06:31 PM
Guys i have a problem, after I pressed new game an enemy appears, who starts talking, and that's where the game freezes and even the game sound.
there is the emulog.txt after the problem occurs:
PCSX2 1.4.0-20160105132032- compiled on Jan 5 2016
Savestate version: 0x9a0b0000
Host Machine Init:
Operating System = Microsoft Windows 10 Home (build 17763), 64-bit
Physical RAM = 3976 MB
CPU name = Intel® Core i7-7500U CPU @ 2.70GHz
Vendor/Model = GenuineIntel (stepping 09)
CPU speed = 2.903 ghz (4 logical threads)
x86PType = Standard OEM
x86Flags = bfebfbff 7ffafbbf
x86EFlags = 2c100000
x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA
Reserving memory for recompilers...
Loading plugins...
Binding GS: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\gsdx32-avx.dll
Windows 10.0.17763
Binding PAD: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\lilypad.dll
Binding SPU2: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\spu2-x.dll
Binding CDVD: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\cdvdGigaherz.dll
Binding USB: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\USBnull.dll
Binding FW: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\FWnull.dll
Binding DEV9: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\DEV9null.dll
Plugins loaded successfully.
(GameDB) 9693 games on record (loaded in 239ms)
HLE Notice: ELF does not have a path.
Initializing plugins...
Init GS
Windows 10.0.17763
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: C:\Users\HOME\Desktop\Giochi\Devil May Cry\Devil May Cry (Europe) (En,Fr,De,Es,It).iso
Image type = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2294320 sectors)
Opening USB
Opening FW
Opening DEV9
Current Renderer: OpenGL (Hardware mode)
3.x GL context successfully created
OpenGL information. GPU: GeForce 930MX/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 417.35
INFO: GL_EXT_texture_filter_anisotropic is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_draw_buffers_blend is available
INFO: GL_ARB_separate_shader_objects is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_copy_image is available
INFO: GL_ARB_buffer_storage is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_clip_control is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available
McdSlot 0 [File]: C:\Users\HOME\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\HOME\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: Europe v02.00(14/06/2004) Console
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
# Initialize memory (rev:3.70, ctm:392Mhz, cpuclk:294Mhz detected)
PlayStation 2 ======== Hard reset boot
ROMGEN=2004-0614, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20040614-100914,ROMconf,PS20200EC20040614.bin:11696>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
(UpdateVSyncRate) Mode Changed to PAL.
... with user configured refresh rate: 59,94 Hz
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.
EE DECI2 Manager version 0.06 Feb 6 2003 08:38:48
CPUID=2e20, BoardID=0, ROMGEN=2004-0614, 32M
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_503.58;1
(SYSTEM.CNF) Software version = 1.02
(SYSTEM.CNF) Disc region type = PAL
found 18026 symbols
ELF (cdrom0:\SLES_503.58;1) Game CRC = 0x7D8F539A, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_503.58;1
(SYSTEM.CNF) Software version = 1.02
(SYSTEM.CNF) Disc region type = PAL
IOP Realtime Kernel Ver.0.9.1
Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLES_503.58;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLES_503.58;1
0 00100000 00489900 .........................................................................
Loaded, cdrom0:¥SLES_503.58;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) Mode Changed to PAL.
... with user configured refresh rate: 59,94 Hz
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
PlayStation 2 ======== Update rebooting..
PlayStation 2 ======== Update reboot complete
cdvdman Init
IOP Realtime Kernel Ver. 2.1
Copyright 1999-2001 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥DATA¥MODULES¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥DATA¥MODULES¥PADMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥DATA¥MODULES¥MCMAN.IRX;1 args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥DATA¥MODULES¥MCSERV.IRX;1 args 0 arg
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥DATA¥MODULES¥LIBSD.IRX;1 args 0 arg
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥DATA¥MODULES¥SDRDRV.IRX;1 args 0 arg
SDR driver version 2.0.0 ©SCEI
Exit rsd_main
loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥DATA¥MODULES¥MODHSYN.IRX;1 args 0 arg
loadmodule: id 31, ret 0
loadmodule: fname cdrom0:¥DATA¥MODULES¥MODMIDI.IRX;1 args 0 arg
loadmodule: id 32, ret 0
loadmodule: fname cdrom0:¥DATA¥MODULES¥MODMSIN.IRX;1 args 0 arg
loadmodule: id 33, ret 0
loadmodule: fname cdrom0:¥DATA¥MODULES¥TSNDDRVM.IRX;1 args 0 arg
loadmodule: id 34, ret 0
loadmodule: fname cdrom0:¥DATA¥MODULES¥CDMODULE.IRX args 0 arg
loadmodule: id 35, ret 0
cdmodule: Read Abort
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
Shutting down plugins...
Plugins shutdown successfully.
(GameDB) Unloading...
there is the emulog.txt after the problem occurs:
PCSX2 1.4.0-20160105132032- compiled on Jan 5 2016
Savestate version: 0x9a0b0000
Host Machine Init:
Operating System = Microsoft Windows 10 Home (build 17763), 64-bit
Physical RAM = 3976 MB
CPU name = Intel® Core i7-7500U CPU @ 2.70GHz
Vendor/Model = GenuineIntel (stepping 09)
CPU speed = 2.903 ghz (4 logical threads)
x86PType = Standard OEM
x86Flags = bfebfbff 7ffafbbf
x86EFlags = 2c100000
x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA
Reserving memory for recompilers...
Loading plugins...
Binding GS: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\gsdx32-avx.dll
Windows 10.0.17763
Binding PAD: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\lilypad.dll
Binding SPU2: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\spu2-x.dll
Binding CDVD: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\cdvdGigaherz.dll
Binding USB: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\USBnull.dll
Binding FW: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\FWnull.dll
Binding DEV9: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\DEV9null.dll
Plugins loaded successfully.
(GameDB) 9693 games on record (loaded in 239ms)
HLE Notice: ELF does not have a path.
Initializing plugins...
Init GS
Windows 10.0.17763
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: C:\Users\HOME\Desktop\Giochi\Devil May Cry\Devil May Cry (Europe) (En,Fr,De,Es,It).iso
Image type = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2294320 sectors)
Opening USB
Opening FW
Opening DEV9
Current Renderer: OpenGL (Hardware mode)
3.x GL context successfully created
OpenGL information. GPU: GeForce 930MX/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 417.35
INFO: GL_EXT_texture_filter_anisotropic is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_draw_buffers_blend is available
INFO: GL_ARB_separate_shader_objects is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_copy_image is available
INFO: GL_ARB_buffer_storage is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_clip_control is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available
McdSlot 0 [File]: C:\Users\HOME\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\HOME\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: Europe v02.00(14/06/2004) Console
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
# Initialize memory (rev:3.70, ctm:392Mhz, cpuclk:294Mhz detected)
PlayStation 2 ======== Hard reset boot
ROMGEN=2004-0614, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20040614-100914,ROMconf,PS20200EC20040614.bin:11696>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
(UpdateVSyncRate) Mode Changed to PAL.
... with user configured refresh rate: 59,94 Hz
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.
EE DECI2 Manager version 0.06 Feb 6 2003 08:38:48
CPUID=2e20, BoardID=0, ROMGEN=2004-0614, 32M
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_503.58;1
(SYSTEM.CNF) Software version = 1.02
(SYSTEM.CNF) Disc region type = PAL
found 18026 symbols
ELF (cdrom0:\SLES_503.58;1) Game CRC = 0x7D8F539A, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_503.58;1
(SYSTEM.CNF) Software version = 1.02
(SYSTEM.CNF) Disc region type = PAL
IOP Realtime Kernel Ver.0.9.1
Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLES_503.58;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLES_503.58;1
0 00100000 00489900 .........................................................................
Loaded, cdrom0:¥SLES_503.58;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) Mode Changed to PAL.
... with user configured refresh rate: 59,94 Hz
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
PlayStation 2 ======== Update rebooting..
PlayStation 2 ======== Update reboot complete
cdvdman Init
IOP Realtime Kernel Ver. 2.1
Copyright 1999-2001 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥DATA¥MODULES¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥DATA¥MODULES¥PADMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥DATA¥MODULES¥MCMAN.IRX;1 args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥DATA¥MODULES¥MCSERV.IRX;1 args 0 arg
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥DATA¥MODULES¥LIBSD.IRX;1 args 0 arg
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥DATA¥MODULES¥SDRDRV.IRX;1 args 0 arg
SDR driver version 2.0.0 ©SCEI
Exit rsd_main
loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥DATA¥MODULES¥MODHSYN.IRX;1 args 0 arg
loadmodule: id 31, ret 0
loadmodule: fname cdrom0:¥DATA¥MODULES¥MODMIDI.IRX;1 args 0 arg
loadmodule: id 32, ret 0
loadmodule: fname cdrom0:¥DATA¥MODULES¥MODMSIN.IRX;1 args 0 arg
loadmodule: id 33, ret 0
loadmodule: fname cdrom0:¥DATA¥MODULES¥TSNDDRVM.IRX;1 args 0 arg
loadmodule: id 34, ret 0
loadmodule: fname cdrom0:¥DATA¥MODULES¥CDMODULE.IRX args 0 arg
loadmodule: id 35, ret 0
cdmodule: Read Abort
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
Shutting down plugins...
Plugins shutdown successfully.
(GameDB) Unloading...