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Devil May Cry 3: Dante's Awakening Special Edition Graphical Issues
#1
I'm trying to run Devil May Cry 3: Dante's Awakening Special Edition on the latest nightly and I'm getting various graphical issues with the skyboxes and character models when using the OpenGL Hardware mode. The problems disappear if I switch to software but then the game slows to an unplayable level. The Direct3D options also solve the problem but then I get no menu when I hit start.

What is the correct configuration to get this game working properly? Thanks!

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#2
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

In order to help you further with your problem, please make sure the following are all provided.
  • Your hardware specs - CPU, Graphics Card, Memory, Operating System.
  • The version of PCSX2 you are using.
  • Any non default settings you are using.
  • What games you are trying to play and if you are playing them from ISO or DVD.

Thank You.
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
#3
(12-02-2017, 08:17 AM)jesalvein Wrote: Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

In order to help you further with your problem, please make sure the following are all provided.
  • Your hardware specs - CPU, Graphics Card, Memory, Operating System.
  • The version of PCSX2 you are using.
  • Any non default settings you are using.
  • What games you are trying to play and if you are playing them from ISO or DVD.

Thank You.

AMD FX-8370 Eight-Core Processor @ 4.00 GHz
GTX 960
20 GB R.A.M.
Windows 10 Pro 64-bit
Lastest Nightly Build
Devil May Cry 3: Dante's Awakening Special Edition

Code:
[wx] Failed to load shared library 'A:\My Files\Emulation\Emulators\PCSX2\plugins\DEV9ghzdrk.dll' (error 126: the specified module could not be found.)

Loading plugins from A:\My Files\Emulation\Emulators\PCSX2\plugins...
This CPU does not support AVX2
This CPU does not support BMI2

Loading plugins from A:\My Files\Emulation\Emulators\PCSX2\plugins...
Bound   GS: GSdx32-SSE2.dll [GSdx 20171130235611 (MSVC 19.00 SSE2/AVX) 1.1.0]
Bound  PAD: LilyPad.dll [LilyPad (20171130235611) 0.12.1]
Bound SPU2: Spu2-X.dll [SPU2-X 20171130235611 2.0.0]
Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20171130235611 0.11.0]
Bound  USB: USBnull.dll [USBnull Driver 20171130235611 0.7.0]
Bound   FW: FWnull.dll [FWnull Driver 20171130235611 0.7.0]
Bound DEV9: DEV9null.dll [DEV9null Driver 20171130235611 0.5.0]
Plugins loaded successfully.

Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Bios Found: Japan   v01.00(17/01/2000)  Console
Bios Found: Japan   v01.01(17/02/2000)  Console
Bios Found: Japan   v01.01(17/02/2000)  Devel
Bios Found: Test    v01.01(24/02/2000)  Devel
Bios Found: USA     v01.10(27/07/2000)  Console
Bios Found: USA     v01.10(27/07/2000)  Devel
Bios Found: USA     v01.20(02/09/2000)  Console
Bios Found: Europe  v01.20(02/09/2000)  Console
Bios Found: Europe  v01.20(02/09/2000)  Devel
Bios Found: Japan   v01.20(27/10/2000)  Console
Bios Found: Japan   v01.20(27/10/2000)  Console
Bios Found: USA     v01.50(28/12/2000)  Console
Bios Found: USA     v01.50(28/12/2000)  Devel
Bios Found: Europe  v01.50(28/12/2000)  Console
Bios Found: Japan   v01.50(18/01/2001)  Console
Bios Found: Japan   v01.50(18/01/2001)  Devel
Bios Found: USA     v01.60(27/04/2001)  Console
Bios Found: USA     v01.60(04/07/2001)  Console
Bios Found: USA     v01.60(04/10/2001)  Console
Bios Found: USA     v01.60(07/02/2002)  Console
Bios Found: Europe  v01.60(04/07/2001)  Console
Bios Found: Europe  v01.60(04/10/2001)  Console
Bios Found: Europe  v01.60(19/03/2002)  Console
Bios Found: Europe  v01.60(26/04/2002)  Console
Bios Found: HK      v01.60(30/07/2001)  Console
Bios Found: HK      v01.60(26/04/2002)  Console
Bios Found: Japan   v01.60(27/04/2001)  Console
Bios Found: USA     v01.70(25/03/2003)  Console
Bios Found: USA     v01.70(25/03/2003)  Devel
Bios Found: Europe  v01.70(27/02/2003)  Console
Bios Found: Europe  v01.70(27/02/2003)  Devel
Bios Found: Japan   v01.70(06/02/2003)  Console
Bios Found: China   v01.80(24/02/2003)  Devel
Bios Found: Japan   v01.80(28/10/2003)  Console
Bios Found: USA     v01.90(23/06/2003)  Console
Bios Found: China   v01.90(23/06/2003)  Console
Bios Found: Europe  v01.90(23/06/2003)  Console
Bios Found: HK      v01.90(23/06/2003)  Console
Bios Found: Europe  v01.90(23/06/2003)  Console
Bios Found: USA     v02.00(14/06/2004)  Console
Bios Found: Europe  v02.00(14/06/2004)  Console
Bios Found: HK      v02.00(14/06/2004)  Console
Bios Found: Japan   v02.00(14/06/2004)  Console
Bios Found: Japan   v02.10(17/09/2004)  Console
Bios Found: USA     v02.20(20/06/2005)  Console
Bios Found: USA     v02.20(10/02/2006)  Console
Bios Found: USA     v02.20(05/09/2006)  Console
Bios Found: Europe  v02.20(20/06/2005)  Console
Bios Found: Europe  v02.20(10/02/2006)  Console
Bios Found: Europe  v02.20(05/09/2006)  Console
Bios Found: HK      v02.20(10/02/2006)  Console
Bios Found: HK      v02.20(05/09/2006)  Console
Bios Found: USA     v02.30(20/02/2008)  Console
Bios Found: Europe  v02.30(20/02/2008)  Console
Bios Found: Japan   v02.50(15/04/2010)  Console
Shutting down plugins...
PCSX2 1.5.0-20171130235611 - compiled on Dec  1 2017
Savestate version: 0x9a0d0000

Host Machine Init:
Operating System =  Microsoft Windows 10 Pro (build 16299), 64-bit
Physical RAM     =  20462 MB
CPU name         =  AMD FX-8370 Eight-Core Processor
Vendor/Model     =  AuthenticAMD (stepping 00)
CPU speed        =  4.017 ghz (8 logical threads)
x86PType         =  Standard OEM
x86Flags         =  178bfbff 3e98320b
x86EFlags        =  2fd3fbff

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. FMA
SSE4a

Plugins shutdown successfully.
Reserving memory for recompilers...

Loading plugins from A:\My Files\Emulation\Emulators\PCSX2\plugins...
Bound   GS: GSdx32-SSE2.dll [GSdx 20171130235611 (MSVC 19.00 SSE2/AVX) 1.1.0]
Bound  PAD: LilyPad.dll [LilyPad (20171130235611) 0.12.1]
Bound SPU2: Spu2-X.dll [SPU2-X 20171130235611 2.0.0]
Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20171130235611 0.11.0]
Bound  USB: USBnull.dll [USBnull Driver 20171130235611 0.7.0]
Bound   FW: FWnull.dll [FWnull Driver 20171130235611 0.7.0]
Bound DEV9: DEV9null.dll [DEV9null Driver 20171130235611 0.5.0]
Plugins loaded successfully.

(GameDB) 9712 games on record (loaded in 218ms)
HLE Notice: ELF does not have a path.

Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: A:\My Files\Games\Devil May Cry Series\Devil May Cry 3 - Dante's Awakening Special Edition\Devil May Cry 3 - Dante's Awakening Special Edition.iso
Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2153680 sectors)
Opening USB
Opening FW
Opening DEV9
3.x GL context successfully created
OpenGL information. GPU: GeForce GTX 960/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 388.43
INFO: GL_EXT_texture_filter_anisotropic is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_viewport_array is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available
INFO: GL_ARB_get_texture_sub_image is available

Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:0
McdSlot 0 [File]: A:\My Files\Emulation\Emulators\PCSX2\memcards\Mcd001.ps2
(FileMcd) Creating new 8MB memory card: A:\My Files\Emulation\Emulators\PCSX2\memcards\Mcd001.ps2
GSdx Lookup CRC:0
McdSlot 1 [File]: A:\My Files\Emulation\Emulators\PCSX2\memcards\Mcd002.ps2
(FileMcd) Creating new 8MB memory card: A:\My Files\Emulation\Emulators\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA     v02.30(20/02/2008)  Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:4.00, ctm:196Mhz, cpuclk:147Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2008-0220, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
<20080220-175343,ROMconf,PS20230WC20080220.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (400:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Sep  5 2006 12:57:08
 CPUID=2e20, BoardID=0, ROMGEN=2008-0220, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_213.61;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
found 0 symbols
ELF (cdrom0:\SLUS_213.61;1) Game CRC = 0x25FC361B, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_213.61;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
   Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_213.61;1 secname all
loadelf version 3.30
LilyPad: Warning! No controls are bound to a currently attached device!
Please attach a controller that has been setup for use with LilyPad or go to the Plugin settings and setup new controls.
Input ELF format filename = cdrom0:¥SLUS_213.61;1
0 00100000 0051ab80 ..................................................................................
Loaded, cdrom0:¥SLUS_213.61;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
(GameDB) Changing EE/FPU roundmode to 0 [N]
EE/iR5900-32 Recompiler Reset
GSdx Lookup CRC:25FC361B
GSdx Lookup CRC:25FC361B
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
   Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
[IOP](SYS)===== CAPCOM Sound Engine Ver.0.04(Dec  7 2004 14:02:21) =====
[IOP](SYS)[CSE] Spu init switch  = 1
[IOP](SYS)[CSE] Using spudma ch  = 0
[IOP](SYS)[CSE] Base thread prio = 30
[IOP](SYS)==============================================================
[IOP](SYS)[CSE] sceSdInit(SD_INIT_COLD) call.
[IOP](SYS)[CSE] Set spudma ch=0 interrupt handler.
[IOP](SYS)[CSE] Set spudma ch=1 interrupt handler.
CRI ADX Driver Ver.9.31s281(Oct  6 2004 11:47:50)
CRI ADX Driver : sceSdInit Call = 0
CRI ADX Driver : Main Thread Priority = 39
CRI ADX Driver : PSM Thread Priority  = 39
CRI ADX Driver : DTX Thread Priority  = 48
CRI ADX Driver : SPU CORE Number = 1
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
CAPCOM RD3 Memory Card System Ver.1.21c-2
DVCI: "GDATA.AFS" found.
DVCI: "MDATA1.AFS" found.
DVCI: "MDATA2.AFS" found.
DVCI: "SDATA.AFS" found.
DVCI: Total 4 files.
PS2RNA: sceSifAllocIopHeap(266304) ret=0x0004c000
PS2RNA: sceSifAllocIopHeap(2256) ret=0x0008d100
PS2RNA: sceSifAllocIopHeap(16448) ret=0x0008da00
padman: *** VBLANK OVERLAP ***
LilyPad: A device(XInput Pad 0) has been attached with bound controls.
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
Saving savestate to slot 0...
filename: A:\My Files\Emulation\Emulators\PCSX2\sstates\SLUS-21361 (25FC361B).00.p2s
Saving GS
Saving PAD
Saving SPU2
(gzipThread) Data saved to disk without error.
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Delete 0 Shaders, 100 Programs, 28 Pipelines
Plugins closed successfully.
Shutting down plugins...
Plugins shutdown successfully.
(GameDB) Unloading...
#4
55 BIOS files is quite the collection...
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Using a BIOS file with PCSX2 which you have downloaded from the internet or from a PS2 console you do not own is illegal. You must own the console the BIOS file came from (even if it's broken) to be legal.

Our forum does not tolerate any kind of warez talk / discussion / links and no support will be given as such.
Read our rules,specifically rule #1. Thread closed.




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