Devil May Cry 3: I can't go through a door on mission 3.
#1
PCSX2 Version: 1.5.0
When I start the third mission I defeat the enemies there but I can't go through a door that is necessary for the game to go forward.
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#2
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
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#3
(12-18-2019, 07:30 AM)jesalvein Wrote: Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
Code:
Pasted emulog goes here
[ /code][/quote]

Alright, this is the code in that file.


[code]Invalid language identifier (wxID=0)
PCSX2 1.5.0-20191027020356 - compiled on Oct 27 2019
Savestate version: 0x9a0e0000

Host Machine Init:
    Operating System =  Microsoft Windows 10 Pro (build 18362), 64-bit
    Physical RAM     =  8144 MB
    CPU name         =  Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz
    Vendor/Model     =  GenuineIntel (stepping 03)
    CPU speed        =  3.407 ghz (8 logical threads)
    x86PType         =  Standard OEM
    x86Flags         =  bfebfbff 7ffafbff
    x86EFlags        =  2c100000

x86 Features Detected:
    SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA

Invalid language identifier (wxID=0)
Reserving memory for recompilers...

Loading plugins from C:\Users\Ana\Desktop\basically desktop\pcsx2\pcsx2-v1.5.0-dev-3310-g24be7785d-windows-x86\plugins...
    Bound   GS: GSdx32-AVX2.dll [GSdx 20191027020356 (MSVC 19.21 AVX2/AVX2) 1.1.0]
    Bound  PAD: LilyPad.dll [LilyPad (20191027020356) 0.12.1]
    Bound SPU2: Spu2-X.dll [SPU2-X 20191027020356 2.0.0]
    Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20191027020356 0.11.0]
    Bound  USB: USBnull.dll [USBnull Driver 20191027020356 0.7.0]
    Bound   FW: FWnull.dll [FWnull Driver 20191027020356 0.7.0]
    Bound DEV9: DEV9null.dll [DEV9null Driver 20191027020356 0.5.0]
Plugins loaded successfully.

(GameDB) 9821 games on record (loaded in 202ms)
HLE Notice: ELF does not have a path.

Initializing plugins...
    Init GS
    Init PAD
    Init SPU2
    Init CDVD
    Init USB
USBnull plugin version 0,7
Initializing USBnull
    Init FW
    Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
    Opening GS
    Opening PAD
    Opening SPU2
    Opening CDVD
isoFile open ok: C:\Users\Ana\Desktop\basically desktop\dmc3\DMC 3 Dante's Awakening SE.iso
    Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2196928 sectors)
    Opening USB
    Opening FW
    Opening DEV9
Opening USBnull.
3.x GL context successfully created
OpenGL information. GPU: GeForce GT 710/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 388.13
INFO: GL_ARB_sparse_texture is NOT SUPPORTED
INFO: GL_ARB_sparse_texture2 is NOT SUPPORTED
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_compute_shader is available
INFO: GL_ARB_shader_storage_buffer_object is available
INFO: GL_ARB_texture_view is available
INFO: GL_ARB_vertex_attrib_binding is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_multi_bind is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available
INFO: GL_ARB_get_texture_sub_image is available

Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:1457MB for textures
GSdx Lookup CRC:0
McdSlot 0 [File]: C:\Users\Ana\Desktop\basically desktop\pcsx2\pcsx2-v1.5.0-dev-3310-g24be7785d-windows-x86\memcards\Mcd001.ps2
GSdx Lookup CRC:0
McdSlot 1 [File]: C:\Users\Ana\Desktop\basically desktop\pcsx2\pcsx2-v1.5.0-dev-3310-g24be7785d-windows-x86\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
    Bios Found: USA     v01.60(07/02/2002)  Console
    BIOS rom1 module not found, skipping...
    BIOS rom2 module not found, skipping...
    BIOS erom module not found, skipping...
*Setting ram.
# Initialize memory (rev:3.63, ctm:196Mhz, cpuclk:147Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2002-0207, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20020207-164243,ROMconf,PS20160AC20020207.bin:11552>
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  7 2002 16:41:20
  CPUID=2e20, BoardID=0, ROMGEN=2002-0207, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_541.86;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = PAL
found 0 symbols
ELF (cdrom0:\SLES_541.86;1) Game CRC = 0x18C9343F, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_541.86;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = PAL

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLES_541.86;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLES_541.86;1
0 00100000 0051d100 ..................................................................................
Loaded, cdrom0:¥SLES_541.86;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
(GameDB) Changing EE/FPU roundmode to 0 [N]
EE/iR5900-32 Recompiler Reset
GSdx Lookup CRC:18C9343F
GSdx Lookup CRC:18C9343F
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
[IOP](SYS)===== CAPCOM Sound Engine Ver.0.04(Dec  7 2004 14:02:21) =====
[IOP](SYS)[CSE] Spu init switch  = 1
[IOP](SYS)[CSE] Using spudma ch  = 0
[IOP](SYS)[CSE] Base thread prio = 30
[IOP](SYS)==============================================================
[IOP](SYS)[CSE] sceSdInit(SD_INIT_COLD) call.
[IOP](SYS)[CSE] Set spudma ch=0 interrupt handler.
[IOP](SYS)[CSE] Set spudma ch=1 interrupt handler.
CRI ADX Driver Ver.9.31s281(Oct  6 2004 11:47:50)
CRI ADX Driver : sceSdInit Call = 0
CRI ADX Driver : Main Thread Priority = 39
CRI ADX Driver : PSM Thread Priority  = 39
CRI ADX Driver : DTX Thread Priority  = 48
CRI ADX Driver : SPU CORE Number = 1
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50.00 fps
CAPCOM RD3 Memory Card System Ver.1.21c-2
DVCI: "GDATA.AFS" found.
DVCI: "MDATA1.AFS" found.
DVCI: "MDATA2.AFS" found.
DVCI: "SDATA.AFS" found.
DVCI: Total 4 files.
PS2RNA: sceSifAllocIopHeap(266304) ret=0x0004c000
PS2RNA: sceSifAllocIopHeap(2256) ret=0x0008d100
PS2RNA: sceSifAllocIopHeap(16448) ret=0x0008da00
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
Closing plugins...
    Closing DEV9
    Closing FW
    Closing USB
    Closing CDVD
Closing USBnull.
    Closing SPU2
    Closing PAD
    Closing GS
Delete 0 Shaders, 55 Programs, 28 Pipelines
Plugins closed successfully.
HLE Notice: ELF does not have a path.

Opening plugins...
    Opening GS
    Opening PAD
    Opening SPU2
3.x GL context successfully created
Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:1401MB for textures
GSdx Lookup CRC:18C9343F
GSdx Lookup CRC:18C9343F
    Opening CDVD
isoFile open ok: C:\Users\Ana\Desktop\basically desktop\dmc3\DMC 3 Dante's Awakening SE.iso
    Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2196928 sectors)
    Opening USB
    Opening FW
    Opening DEV9
Opening USBnull.
McdSlot 0 [File]: C:\Users\Ana\Desktop\basically desktop\pcsx2\pcsx2-v1.5.0-dev-3310-g24be7785d-windows-x86\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\Ana\Desktop\basically desktop\pcsx2\pcsx2-v1.5.0-dev-3310-g24be7785d-windows-x86\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
    Bios Found: USA     v01.60(07/02/2002)  Console
    BIOS rom1 module not found, skipping...
    BIOS rom2 module not found, skipping...
    BIOS erom module not found, skipping...
*Setting ram.
# Initialize memory (rev:3.63, ctm:396Mhz, cpuclk:297Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2002-0207, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20020207-164243,ROMconf,PS20160AC20020207.bin:11552>
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  7 2002 16:41:20
  CPUID=2e20, BoardID=0, ROMGEN=2002-0207, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_541.86;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = PAL
found 0 symbols
ELF (cdrom0:\SLES_541.86;1) Game CRC = 0x18C9343F, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_541.86;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = PAL

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLES_541.86;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLES_541.86;1
0 00100000 0051d100 ..................................................................................
Loaded, cdrom0:¥SLES_541.86;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
(GameDB) Changing EE/FPU roundmode to 0 [N]
GSdx Lookup CRC:18C9343F
GSdx Lookup CRC:18C9343F
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
[IOP](SYS)===== CAPCOM Sound Engine Ver.0.04(Dec  7 2004 14:02:21) =====
[IOP](SYS)[CSE] Spu init switch  = 1
[IOP](SYS)[CSE] Using spudma ch  = 0
[IOP](SYS)[CSE] Base thread prio = 30
[IOP](SYS)==============================================================
[IOP](SYS)[CSE] sceSdInit(SD_INIT_COLD) call.
[IOP](SYS)[CSE] Set spudma ch=0 interrupt handler.
[IOP](SYS)[CSE] Set spudma ch=1 interrupt handler.
CRI ADX Driver Ver.9.31s281(Oct  6 2004 11:47:50)
CRI ADX Driver : sceSdInit Call = 0
CRI ADX Driver : Main Thread Priority = 39
CRI ADX Driver : PSM Thread Priority  = 39
CRI ADX Driver : DTX Thread Priority  = 48
CRI ADX Driver : SPU CORE Number = 1
CAPCOM RD3 Memory Card System Ver.1.21c-2
DVCI: "GDATA.AFS" found.
DVCI: "MDATA1.AFS" found.
DVCI: "MDATA2.AFS" found.
DVCI: "SDATA.AFS" found.
DVCI: Total 4 files.
PS2RNA: sceSifAllocIopHeap(266304) ret=0x0004c000
PS2RNA: sceSifAllocIopHeap(2256) ret=0x0008d100
PS2RNA: sceSifAllocIopHeap(16448) ret=0x0008da00
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
Closing plugins...
    Closing DEV9
    Closing FW
    Closing USB
    Closing CDVD
    Closing SPU2
Closing USBnull.
    Closing PAD
    Closing GS
Delete 0 Shaders, 50 Programs, 28 Pipelines
Plugins closed successfully.
Suspending single plugin: PAD
    Saving PAD
Recovering single plugin: PAD
    Loading PAD
Opening plugins...
    Opening GS
    Opening PAD
    Opening SPU2
3.x GL context successfully created
Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:1411MB for textures
GSdx Lookup CRC:18C9343F
GSdx Lookup CRC:18C9343F
    Opening CDVD
isoFile open ok: C:\Users\Ana\Desktop\basically desktop\dmc3\DMC 3 Dante's Awakening SE.iso
    Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2196928 sectors)
    Opening USB
    Opening FW
    Opening DEV9
Opening USBnull.
McdSlot 0 [File]: C:\Users\Ana\Desktop\basically desktop\pcsx2\pcsx2-v1.5.0-dev-3310-g24be7785d-windows-x86\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\Ana\Desktop\basically desktop\pcsx2\pcsx2-v1.5.0-dev-3310-g24be7785d-windows-x86\memcards\Mcd002.ps2
Plugins opened successfully.
padman: *** VBLANK OVERLAP ***
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