Devil May Cry 3 - Problem persists
#1
This thread is not a bug report thread, so I think I could post here.
I reported this a year ago : http://forums.pcsx2.net/Thread-Resolved-...+Awakening
The thread is marked as resolved with OpenGL (Hardware) with basic blending.

But no, I can't set the plug-in as OpenGL to play games. pcsx2 will crash.

A whole year has passed, this problem has been ignored for a year. Even DirectX9 can't render the game correctly.

Result from pcsx2-v1.5.0-dev-1310-gb91bd3e-windows-x86
[Image: 2016-09-19%2016%2000%2016_zpsv9xv4pod.jpg]

Expected result from pcsx2-v1.3.1-540-gab6f26f-windows-x86 (The last build before official release that worked - The game should be like this)
[Image: 2016-09-19%2016%2002%2039_zpsjse0n01d.jpg]

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With later build, the game become even worse. Now the cutscene is not showing
[Image: 2016-09-19%2015%2059%2058_zpsp0rpkdxz.jpg]
[Image: 2016-09-19%2016%2000%2000_zpsoe5ggzmy.jpg]

Expected :
[Image: 2016-09-19%2016%2002%2008_zpstbh2jh4i.jpg]
[Image: 2016-09-19%2016%2002%2014_zpsgavhnxsv.jpg]
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#2
What is your GPU & drivers? OpenGL ought to work, except on Intel GPU that are only supported for 1 year by Intel.
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#3
Yes, my GPU is Intel HD 5500 (Intel Core i5 5200u - Notebook PC)
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#4
The problem hasn't been ignored for a year as you say. It is fixed in OGL hardware mode(as you also say). Your lack of ability to run said mode is because of what gregory said - Intel's lack of support for their anything more than fresh off the production line GPUs. What's being ignored is your GPU by Intel.
[Image: XTe1j6J.png]
Gaming Rig: Intel i7 6700k @ 4.8Ghz | GTX 1070 TI | 32GB RAM | 960GB(480GB+480GB RAID0) SSD | 2x 1TB HDD
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#5
Hum, did you try to update your GPU driver ? And what do you mean by crash ?
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#6
Otherwise boot on linux. The open source driver works great. You can even run PCSX2 on a sandy bridge GPU...
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#7
For crashing, idk, maybe I used the wrong word.
[Image: 2016-09-21%2013%2027%2036_zps8fwvywnf.jpg]
Since it says : failed to find {OpenGL function names} it's actually not the pcsx2 that crashes, but the plugin.

And it maybe true that Intel has been ignoring it, but I think pcsx2 development team are ignoring on updating DirectX plugins too.

Despite the games I play are old, many of them and other emulators run on Windows. I would love to use Linux if they're all available on Linux like Ubuntu. But I think this is not going to happen.
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#8
Quote: Since it says : failed to find {OpenGL function names} it's actually not the pcsx2 that crashes, but the plugin.
It isn't a crash. It is only a report that you driver is *****. OpenGL 4.5 was released in August 2014 (2 years old). Intel sells their GPU as openGL compliant, you paid for it. If nobody complains, they will never change.

Quote: And it maybe true that Intel has been ignoring it, but I think pcsx2 development team are ignoring on updating DirectX plugins too.
Unlike Intel which is 100K person company with billions of $. PCSX2 team is only few guys working for free. Last but not least Dx doesn't support all the openGL features.

OpenGL is cross-platform, it works for everybody except Win-Intel users (because Intel doesn't bother to release a working driver) and Mac users (because Apple doesn't want cross-platform). I'm sorry for them, but limited driver => limited Gsdx. Note that recent GPU (skylake?) might work with GSdx.
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#9
(09-21-2016, 12:22 PM)gregory Wrote: Note that recent GPU (skylake?) might work with GSdx.
Older Haswell GPU's also work. Tongue2 Compatibility seems very inconsistent.
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#10
OoO maybe the driver isn't up to date.
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