01-14-2012, 02:42 AM
(This post was last modified: 01-14-2012, 02:51 AM by Dark.Revenant.)
Otherwise known as the blurry double effect. Much like a certain DMC3 game mechanic, but unintentional.
This is how my game looks (using any revision of GSDX, regardless of AMX or SSE4.1 optimizations) using DirectX 9 or DirectX 11 Hardware (software, being native res, obviously has no graphics glitches).
If I turn on Offset Hack, it gets worse (the blur effect is somewhat reduced, but now there's screen artifacts on the edges).
Here is what I mean by screen artifacts. A small black edge is fine but a gigantic set of white strips is too much.
Anyway, how would I fix this?
Also, I can't figure out why I get THREE black bars. I've been able to remove the two on the sides by changing window resolutions, but the bar on the bottom never goes away. What gives?
I'm currently using PCSX2 revision 5037 with GSDX revision 5068 along with the standard suite of recommended speedhacks (result and performance are the same regardless of using the hacks). Both sets of rounding settings are set to Nearest. I use DirectX 11 Hardware (DX9 seems to have no improvement) with the alpha hack, texture filtering, and 4x Scaling. Vsync is enabled, and most other settings are pretty much default. In case it matters, the game info (from the emu log) is:
ELF (cdrom0:\SLES_530.38;1) Game CRC = 0x7ADCB24A
My important system specs are:
Core i5 2500K (@4.5GHz)
2x SLi GTX 460 1GB (overclocked, too)
8GB DDR3 1600MHz RAM
Windows 7 Professional 64-bit
Before you ask me to compile, know that I am an indie game developer, but my whole system is set up for MinGW, not Visual C++. I have the latest runtime libraries, but I can't compile with VC++ (at the level of something like GSDX) without a lot of prep time, so I'd only do it if the chances of fixing my issue are high.
This is how my game looks (using any revision of GSDX, regardless of AMX or SSE4.1 optimizations) using DirectX 9 or DirectX 11 Hardware (software, being native res, obviously has no graphics glitches).
If I turn on Offset Hack, it gets worse (the blur effect is somewhat reduced, but now there's screen artifacts on the edges).
Here is what I mean by screen artifacts. A small black edge is fine but a gigantic set of white strips is too much.
Anyway, how would I fix this?
Also, I can't figure out why I get THREE black bars. I've been able to remove the two on the sides by changing window resolutions, but the bar on the bottom never goes away. What gives?
I'm currently using PCSX2 revision 5037 with GSDX revision 5068 along with the standard suite of recommended speedhacks (result and performance are the same regardless of using the hacks). Both sets of rounding settings are set to Nearest. I use DirectX 11 Hardware (DX9 seems to have no improvement) with the alpha hack, texture filtering, and 4x Scaling. Vsync is enabled, and most other settings are pretty much default. In case it matters, the game info (from the emu log) is:
ELF (cdrom0:\SLES_530.38;1) Game CRC = 0x7ADCB24A
My important system specs are:
Core i5 2500K (@4.5GHz)
2x SLi GTX 460 1GB (overclocked, too)
8GB DDR3 1600MHz RAM
Windows 7 Professional 64-bit
Before you ask me to compile, know that I am an indie game developer, but my whole system is set up for MinGW, not Visual C++. I have the latest runtime libraries, but I can't compile with VC++ (at the level of something like GSDX) without a lot of prep time, so I'd only do it if the chances of fixing my issue are high.