Devil May Cry 3 SE white stripes on top and left of the screen
So basically I can play this game in defaul blurry mode, which looks so bad it hurts my eyes, in native resolution with half-pixel offset hack enabled, which is the same or in higher resolutions with half-pixel offset hack enabled that looks ok but produces large white stripes on top and left of the screen. They are not always white, they seem to assume the color of the level environment.

I found no mention of this in the wiki, can anybody help with this? I am using the Open GL plugin with depth emulation disabled. This game is not playable for me with these extremely annoying visual glitches.

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Do you have Blending Unit Accuracy and HW Depth enabled in the Open GL Settings?
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Yes I do. Blending Unit Accuracy is set to "High", Depth Emulation is disabled. I am using the latest dev build of PCSX2.
Can you post a picture and a GSDump? (Shift+F8)

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