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For personally Use i have achieved the graphical Improvements on Devil May Cry 3 Special Edition like
Enhance World and Character Brightness, disable extra light on Characters.Disable Blur Effect (now Game Speed always 100%!),
disable Body Shadow of Characters and Enemies.And Enemies don't attack you.But graphical Improvements have no Effect
in Cutscenes.So i guess the Cutscenes are not from the genuine Gameplay Environment and are rather recorded Videos ?
That is my Question.
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I'm pretty sure cutscenes in DMC are FMV, yes.
See if upscaling has any effect.
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05-18-2021, 08:25 PM
(This post was last modified: 05-18-2021, 08:25 PM by felixthecat1970.)
on my test in Devil may cry 3 SE, only intro game (battle in office) demo intros, others tutorial menu mini videos, (the rising tower scene) other few i dont remember well are FMV, some days ago i updated my dmc3 code disabling some post-effects and realtime-cutscenes are afected too, seems like when a realtime cutscene (like after blattle office scenes) preconfigured values are passed per frame-camera, so i create a custom mips code to filter out some values (appear to be blur and dof ef), also some unknow "effect, register," has impact in gs, disabling this give performance boost on my testing withow crash or visual problem (still no fully tested).
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05-21-2021, 08:35 PM
(This post was last modified: 05-21-2021, 08:36 PM by felixthecat1970.)
there is a trick for identify FMV, use PCSX2 "FMV Aspect Ratio Override: standart (4:3)" option and put aspect ratio to widescreen F6 (no use widescreen codes)
FMV will look ok 4:3 but realtime-cutscenes will look streched; about black bars in fmv, i think old code from nemessis 2000 it was addressed but i dont remember now.