Edit: I gonna try the beta of the emulator to see if there is any improvement on my issue. Will edit this with my impressions later.
Edit 2: Holy, the microVU0 and microVU1 features improved greatly the slowdown and framerate for the cinematics. Still there is this non-aligned-top glitch I mentioned in this post, and when passing to the normal game, the shadows are rendered properly but the framerate decapitates itself below 50% and even reaching 40% quotas, slowing down everything (I think I still need a way to increase the fps output when there are many 3D models rendering at the same time on scene). Overall, now it makes the games a little more "playable", except when there are many models around and the controls reacts with a huge delay due to the low fps. It also keeps making these odd "clippings" (instead of being behind the table, they appear as if they were standing over the object)
![[Image: loltable.jpg]](http://img198.imageshack.us/img198/6247/loltable.jpg)
Salutations. I have finally managed to get them both to work with an ISO made from the original games of my brother. The games works fine but with some small graphical glitches (like an inch from the top of the cinematics not being aligned with the rest of the cinematic below, or not being able to render the shadows as casted shadows upon the ground but as plain polygonal planes with 100% of opacity which skewers the 3D models of the characters in a very painsome manner).
I'm new to this emulator, and followed throughly all the guide to configure it from scratch. Since I'm new, I don't know how or "when" a game is properly emulated. I readed in these forums that the game should be always running at 60fps, but mine gets half of it (50~53% as 30~33fps rate). Also readed that the sounds and music usually adapts themselves to the actual FPS rate of the game, and supposedly that's the explanation to why they slow-down in my case (they sometimes plays smoothly at certain points of the game when the frame-rate is higher of course).
So I came to a conclussion that in order to emulate the game decently, I should increase the FPS of it in some way. I think my graphic card and my processor are decent enough to make them to "give more fuel" for the emulator (I'm worried about its ghz since they are only 2.40ghz and I dunno if that will hinder the processor to pull more power for my needs).
And now the questions:
-How I increase the fps rate of the emulator?
-What are exactly those "speed hacks" everyone talks about?
-Will I need to "overclock" my computer for this? (I don't know what is to OC a computer at all, but I readed in a thread that some people got better results with OC'd computers, and that made me to wonder...)
Hope someone can help me with this. As for other data (related to how I configured everything), I barely tweaked the defaults, just changed to SS3 since my processor allows it, pixel shader of 2.0, Weave BFF (saw-tooth), aspect ratio of 16:3 since I can pull widescreen, D3D and Native made no difference at all in my case so I left D3D with the default. For the sound left the SPU2-X with the defaults, and the CDDVDROM Gigaherz's CDDVD 0.7.0 plugin, linking to the emulated compressed ISO in a virtual CDDVD drive made with Daemon Tools.
I think I have not forgot to tell everything about my config. Left my full computer specs in my signature
I just want to get at least more than 50fps to make the sound and everything else to work smoothly. I thought about trying to use frameskips, but I hadn't the luck to find out how to tweak that with this emulator (or if that will increase the performance at all - couldn't tested it orz )
Edit 2: Holy, the microVU0 and microVU1 features improved greatly the slowdown and framerate for the cinematics. Still there is this non-aligned-top glitch I mentioned in this post, and when passing to the normal game, the shadows are rendered properly but the framerate decapitates itself below 50% and even reaching 40% quotas, slowing down everything (I think I still need a way to increase the fps output when there are many 3D models rendering at the same time on scene). Overall, now it makes the games a little more "playable", except when there are many models around and the controls reacts with a huge delay due to the low fps. It also keeps making these odd "clippings" (instead of being behind the table, they appear as if they were standing over the object)
![[Image: loltable.jpg]](http://img198.imageshack.us/img198/6247/loltable.jpg)
Salutations. I have finally managed to get them both to work with an ISO made from the original games of my brother. The games works fine but with some small graphical glitches (like an inch from the top of the cinematics not being aligned with the rest of the cinematic below, or not being able to render the shadows as casted shadows upon the ground but as plain polygonal planes with 100% of opacity which skewers the 3D models of the characters in a very painsome manner).
I'm new to this emulator, and followed throughly all the guide to configure it from scratch. Since I'm new, I don't know how or "when" a game is properly emulated. I readed in these forums that the game should be always running at 60fps, but mine gets half of it (50~53% as 30~33fps rate). Also readed that the sounds and music usually adapts themselves to the actual FPS rate of the game, and supposedly that's the explanation to why they slow-down in my case (they sometimes plays smoothly at certain points of the game when the frame-rate is higher of course).
So I came to a conclussion that in order to emulate the game decently, I should increase the FPS of it in some way. I think my graphic card and my processor are decent enough to make them to "give more fuel" for the emulator (I'm worried about its ghz since they are only 2.40ghz and I dunno if that will hinder the processor to pull more power for my needs).
And now the questions:
-How I increase the fps rate of the emulator?
-What are exactly those "speed hacks" everyone talks about?
-Will I need to "overclock" my computer for this? (I don't know what is to OC a computer at all, but I readed in a thread that some people got better results with OC'd computers, and that made me to wonder...)
Hope someone can help me with this. As for other data (related to how I configured everything), I barely tweaked the defaults, just changed to SS3 since my processor allows it, pixel shader of 2.0, Weave BFF (saw-tooth), aspect ratio of 16:3 since I can pull widescreen, D3D and Native made no difference at all in my case so I left D3D with the default. For the sound left the SPU2-X with the defaults, and the CDDVDROM Gigaherz's CDDVD 0.7.0 plugin, linking to the emulated compressed ISO in a virtual CDDVD drive made with Daemon Tools.
I think I have not forgot to tell everything about my config. Left my full computer specs in my signature
