04-22-2014, 09:32 AM
(04-21-2014, 10:43 PM)willkuer Wrote: You can put try to increase EE again... But slowly.
You can also put the spux-2 output mode to timestretch instead of async-mix. Then you would not hear lags anymore even if they are present. This can crash some games but I have seldom heard of it the last weeks.
Prolly the other way around: Using async gets rid of the timestretch artifacts at the cost of compatibility