Direct3d 11 Crashing
Started playing some ps2 games again lately, firstly everything is much improved since I last updated, just incredible, thank you so much for the work you all put in.

Now to the problem, whenever I try to use direct3d 11 mode, hw or sw doesn't matter game doesn't matter, it will crash immediately on booting iso. did some testing and it seems to be as of v1.7.0-dev-114-g210336d8c update. Opengl works fine and I'm ok with using it just from past experience d3d always had better performance.

Attached is emulog file if that helps.

windows error log as well
Problem signature:
  Problem Event Name: APPCRASH
  Application Name: pcsx2.exe
  Application Version:
  Application Timestamp: 5f31d155
  Fault Module Name: KERNELBASE.dll
  Fault Module Version: 6.1.7601.24384
  Fault Module Timestamp: 5c6e2226
  Exception Code: c06d007f
  Exception Offset: 0000c5af
  OS Version: 6.1.7601.
  Locale ID: 1033
  Additional Information 1: 0a9e
  Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
  Additional Information 3: 0a9e
  Additional Information 4: 0a9e372d3b4ad19135b953a78882e789

Attached Files
.txt   emuLog.txt (Size: 1,61 KB / Downloads: 140)

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Quote:Operating System = Unsupported Operating System!

You're using windows 7, it is no longer supported in latest development builds.

If you must use it, you will need to copy the GSdx and SPU2-X from the 1.6.0 release for it to work.

The best option is for you to upgrade to windows 8.1 or later.
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Thanks, thought that might be it but felt weird that it was only affecting that 1 aspect and not the plugin itself, with opengl selection working fine, or even whole program.

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