Dirge of Cerberus raping my GPU?
Never seen anything like this... Up until now I could play everything except one game at 3x and higher, the one being God Hand which forced me to go 2x for solid 60fps. Then I pop in Dirge of Cerberus. Oh lordy. 100% GPU load under native resolution. Frequent FPS dips from 120 all the way down to 50, to 40, and even 30. The weird part is that I get similar FPS whether I'm playing native or 3x, and when they happen my EE and GS are never at 100% Blink What gives? If anyone has been able to get a rock solid 60fps let me see that setup!

Sponsored links

That game is rough. Try the hacked GSdx for the game.
Dirge of cerberus is one of most demanding games for PS2.
Thanks for the link, it's a great fix for the screwed up sky graphics but FPS behavior remains the same. I guess I need something like a GTX 580 for this one? lol
what FPS are you getting?
It's all over the place, anywhere from 30-120fps, typically though it's around 50fps during a battle, even at native res. I think it's my GPU because the PCSX2 threads aren't being maxed out, but if someone has managed solid 60fps I'd love to know your hardware (or pcsx2 settings!)
I manage the same, on average on a 8600gt. caps of 110, and lows in the 20s
Seems to be working fine here. There have been a few little scenes here and there that are harder on the GPU, but even they stay at 60fps+ with the res a little under 2x scaling. (i.e. one scene goes down to 48fps at 2x, but runs at 100fps+ using native)
(08-18-2011, 09:52 PM)synce Wrote: I think it's my GPU because...

Try getting GPU-Z and check the GPU% sensor to make sure, however yes is a pretty heavy game, EE/VU cycle speedhacks help a bit and try enabling/disabling "8-bit textures" in GSdx.
Core i5 3570k -- Geforce GTX 670  --  Windows 7 x64

Users browsing this thread: 1 Guest(s)