Posts: 2.044
Threads: 43
Joined: Mar 2010
Reputation:
18
Dirge of cerberus is one of most demanding games for PS2.
Posts: 959
Threads: 103
Joined: Oct 2010
Reputation:
18
Thanks for the link, it's a great fix for the screwed up sky graphics but FPS behavior remains the same. I guess I need something like a GTX 580 for this one? lol
Posts: 7.767
Threads: 81
Joined: Jan 2009
Reputation:
82
Location: Indiana, USA
what FPS are you getting?
Posts: 959
Threads: 103
Joined: Oct 2010
Reputation:
18
It's all over the place, anywhere from 30-120fps, typically though it's around 50fps during a battle, even at native res. I think it's my GPU because the PCSX2 threads aren't being maxed out, but if someone has managed solid 60fps I'd love to know your hardware (or pcsx2 settings!)
Posts: 7.767
Threads: 81
Joined: Jan 2009
Reputation:
82
Location: Indiana, USA
I manage the same, on average on a 8600gt. caps of 110, and lows in the 20s
Posts: 3.817
Threads: 13
Joined: Jan 2010
Reputation:
112
08-18-2011, 10:53 PM
(This post was last modified: 08-18-2011, 10:54 PM by Rezard.)
Seems to be working fine here. There have been a few little scenes here and there that are harder on the GPU, but even they stay at 60fps+ with the res a little under 2x scaling. (i.e. one scene goes down to 48fps at 2x, but runs at 100fps+ using native)
Posts: 9.760
Threads: 163
Joined: Dec 2008
Reputation:
154
(08-18-2011, 09:52 PM)synce Wrote: I think it's my GPU because...
Try getting GPU-Z and check the GPU% sensor to make sure, however yes is a pretty heavy game, EE/VU cycle speedhacks help a bit and try enabling/disabling "8-bit textures" in GSdx.
Core i5 3570k -- Geforce GTX 670 -- Windows 7 x64