Essentially I'm posting here to announce the progress I made in removing the coded in blurring effect from the game Disgaea 2 and see if anyone can either help or take over in trying to remove the remaining blur effect because despite my best efforts I cannot track it down.
The in game blurring I'm talking about is literally a part of the game. It is not a problem with the PCSX2 emulator. Also before anyone mentions it I'm NOT talking about the screen shake the game has as I know that's an interlacing issue and can be, for most people, resolved by change the de-interlacing modes.
Description of Primary Blurring Effect
As a part of the game there is a blurring effect. I'm assuming that the purpose of this blur was to make the game look less pixelated on old CRT Tvs, however when using an HD LCD TV and especially when using PCSX2 with a resolution higher than native the effect is very noticable and makes text very hard to read. This effect caused me and, from what I've read online, several others to get bad headaches after only playing for a couple of minutes. The blur occurs when you are standing still, in game menus, or any other time when the game has mostly static imagery on screen. The blur is disabled when you are actively moving your character around in town, during some static image dialogue scenes, and for brief moments when switching to another sceen (such as if you were to go from standing still in town to calling up the menu the screen will for a brief second be unblurred).
Another user on this forum posted a good example of this blur effect occuring in game so here's a link to their post...
http://forums.pcsx2.net/Thread-Disgaea-2...ssing-blur
I was able to disable this primary blurring effect from the game by taking a shot at some CRC hacking and making a .pnach file for PCSX2.
My version of Disgaea 2 is NTSC-U and I was using Cheat Engine 6.1 (the no ad version).
I used Cheat Engine 6.1 to search the PCSX2 process with a memory address range of 20000000 to 24FFFFFF.
I found that the primary blurring effect described above was controlled by...
Memory Address - 20453F5B, Type - Byte, Value (255 = no blur / 0 = blur) [255 is a hex value of 000000FF]
Results of Hacking Out the Primary Blurring Effect
After making a PCSX2 .pnach file to force the memory address 20453F5B to a value of 255 the blurring effect in the game is turned off. Unfortunately I found out that this is only a primary blurring effect and while disabling it did make the game vastly more playable there is still a secondary blurring effect that occurs. Despite my best efforts I have been unable to track down and disable this secondary blurring.
Description of Secondary Blurring Effect
The secondary blur occurs primarly in sub-menus during battle, town store menus, and during most dialogue cutscenes that occur on the battle map and have characters moving.
When I say that it occurs on sub-menus during battle I mean that simply calling up the menu will not have a blur occur but if you then select "Bonus" or "Characters" from the menu those screens will be blurred. Also when using the base panel to summon characters into battle or view characters status screens the screen will be blurred.
I tried my damnedest to track down the memory address that turns on and off this secondary blur, assuming it even can be turned off, and I have had absolutely no luck.
I have no actual experience with CRC hacking beyond removing the primary blur from this game. So I'm hoping that by posting what I've managed to do so far that someone else more capable than me will either be able to provide assistance or better yet just take over and find out how to remove that secondary blur.
Regardless I hope that the information provided on removing the primary blurring effect is able to allow others who got headaches from it to finally be able to enjoy this game.
Thanks in advance to any who reply... and with that I'll end my rant.
The in game blurring I'm talking about is literally a part of the game. It is not a problem with the PCSX2 emulator. Also before anyone mentions it I'm NOT talking about the screen shake the game has as I know that's an interlacing issue and can be, for most people, resolved by change the de-interlacing modes.
Description of Primary Blurring Effect
As a part of the game there is a blurring effect. I'm assuming that the purpose of this blur was to make the game look less pixelated on old CRT Tvs, however when using an HD LCD TV and especially when using PCSX2 with a resolution higher than native the effect is very noticable and makes text very hard to read. This effect caused me and, from what I've read online, several others to get bad headaches after only playing for a couple of minutes. The blur occurs when you are standing still, in game menus, or any other time when the game has mostly static imagery on screen. The blur is disabled when you are actively moving your character around in town, during some static image dialogue scenes, and for brief moments when switching to another sceen (such as if you were to go from standing still in town to calling up the menu the screen will for a brief second be unblurred).
Another user on this forum posted a good example of this blur effect occuring in game so here's a link to their post...
http://forums.pcsx2.net/Thread-Disgaea-2...ssing-blur
I was able to disable this primary blurring effect from the game by taking a shot at some CRC hacking and making a .pnach file for PCSX2.
My version of Disgaea 2 is NTSC-U and I was using Cheat Engine 6.1 (the no ad version).
I used Cheat Engine 6.1 to search the PCSX2 process with a memory address range of 20000000 to 24FFFFFF.
I found that the primary blurring effect described above was controlled by...
Memory Address - 20453F5B, Type - Byte, Value (255 = no blur / 0 = blur) [255 is a hex value of 000000FF]
Results of Hacking Out the Primary Blurring Effect
After making a PCSX2 .pnach file to force the memory address 20453F5B to a value of 255 the blurring effect in the game is turned off. Unfortunately I found out that this is only a primary blurring effect and while disabling it did make the game vastly more playable there is still a secondary blurring effect that occurs. Despite my best efforts I have been unable to track down and disable this secondary blurring.
Description of Secondary Blurring Effect
The secondary blur occurs primarly in sub-menus during battle, town store menus, and during most dialogue cutscenes that occur on the battle map and have characters moving.
When I say that it occurs on sub-menus during battle I mean that simply calling up the menu will not have a blur occur but if you then select "Bonus" or "Characters" from the menu those screens will be blurred. Also when using the base panel to summon characters into battle or view characters status screens the screen will be blurred.
I tried my damnedest to track down the memory address that turns on and off this secondary blur, assuming it even can be turned off, and I have had absolutely no luck.
I have no actual experience with CRC hacking beyond removing the primary blur from this game. So I'm hoping that by posting what I've managed to do so far that someone else more capable than me will either be able to provide assistance or better yet just take over and find out how to remove that secondary blur.
Regardless I hope that the information provided on removing the primary blurring effect is able to allow others who got headaches from it to finally be able to enjoy this game.
Thanks in advance to any who reply... and with that I'll end my rant.