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Distorted Diagonal Line in OpenGL.
Far as I can tell it's from Blending Unit Accuracy since it goes away when set to none. Doing that though causes my display drivers to crash. Only happens in OpenGL. I'm on an AMD RX480 card in case that matters. Tried going back as far as r2143. Can't try any earlier since the download links no longer work.

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Nvm, didn't realize the revisions I used came with the preset option enabled. Didn't realize I was running speed hacks which caused it.

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