10-10-2011, 01:42 PM
Keep investigating you guys. Would also like that feature back
Does Anisotropic Filtering work in the emu?
|
10-10-2011, 01:42 PM
Keep investigating you guys. Would also like that feature back
10-11-2011, 10:21 AM
(This post was last modified: 10-11-2011, 10:22 AM by lightchris.)
(10-10-2011, 01:42 PM)rama Wrote: Keep investigating you guys. Well I think there isn't much left to investigate, at least not on Nvidia's side. Did a quick check with a Radeon HD 4850, doesn't seem to work there either. Don't know if it ever worked, suppose not. (10-10-2011, 10:15 PM)Squall Leonhart Wrote: Implement it on GSDX side then And while you're at it, fix all bugs relating to non-native resolutions, implement custom resolutions in software mode and don't forget the general speed-up of course. As a little extra you could also allow for custom textures and hack SSAO support into the games. Thanks in advance! (but dont keep us waiting for too long).
10-11-2011, 11:00 AM
I'm tempted to also ask to serve my coffe but I'll refrain.
|
« Next Oldest | Next Newest »
|